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Services, Architecture and Channels
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Andrew Godwin
April 03, 2017
Programming
4
700
Services, Architecture and Channels
A talk I gave at DjangoCon Europe 2017 in Florence, Italy
Andrew Godwin
April 03, 2017
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Transcript
Andrew Godwin @andrewgodwin
Andrew Godwin Hi, I'm Django core developer Senior Software Engineer
at Apparently now does software architecture
The Monolith
The Monolith Only one version of any dependency Everything can
import everything Deployed all at once No separation Side-effects from other code
None
Services Code split up by purpose/team Defined cross-boundary API Deployed
separately Can use different versions of dependencies Isolated from each other
Why services?
Easier to manage Smaller, self-contained problems
Independent Scaling And easier performance analysis
Faster Individual Deployment Less to deploy at once
Complex Interdependencies Harder to deploy & track bugs
Requires great communication Teams need calling contracts and APIs
More points of failure Not just one set of homogenous
servers
No more quick hacks Separation forces a level of code
design
Switching To Services Or: How I Learned To Stop Worrying
And Love The Monolith
Identify the "cut points" You might need to make some
Allocate inventory Calculate Price & Charge card Finalise order Make
Order Row &
Make Order Row Allocate inventory Calculate Price Charge card Finalise
inventory Finalise order
Make Order Row Allocate inventory Calculate Price Charge card Finalise
inventory Finalise order
Define APIs between services Behave like all other teams are
third-party
Separate Datastores & Servers Make them as separate as possible
Communication & Transport
Service 2 Service 3 Service 1
Service 2 Service 3 Service 1 Direct Communication (20 services?
190 connections!)
Service 2 Service 3 Service 1 Direct with discovery Orchestrator
Service 2 Service 3 Service 1 Centralised Routing Router
Service 2 Service 3 Service 1 Message Bus
Centralised Comms Tradeoffs Distributed Comms Single point of failure Nasty
partial failures
At-least-once delivery Tradeoffs At-most-once delivery Some messages duplicated Some messages
lost
First-In-First-Out Tradeoffs First-In-Last-Out Easily backlogged Wide range of latencies
Channels & ASGI
Channel Layer Interface Server Worker Server Process 1 ASGI ASGI
Asynchronous socket handling Synchronous Django project Interface Server Worker Server ASGI ASGI Worker Server ASGI Process 2 Process 3 Process 4
Service 2 Service 3 Service 1 Channel Layer
Service Client inventory.request response.aF53Vds21
At-most-once delivery ASGI's Tradeoffs You have to design for potential
loss Low-latency but non-persistent Good for protocols, bad for important task queues Capacity, Backpressure and FIFO Informs producers quickly about pileups in the queue
Top Service-Oriented Architecture Tips
Per-request "correlation IDs" Track a set of service calls through
the stack
Feature Flag message headers Bundle them in, don't have every
service query them
Source Of Truth Each data model has a service that
owns (& caches) it
Metrics. Metrics everywhere. Both performance and network health
Design for failure Don't assume two things will both succeed
DO NOT START OFF WITH SERVICES Write separate Python libraries
instead
Thanks. Andrew Godwin @andrewgodwin