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Androidの物理ベースアニメーション
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Takahiro Shimokawa
December 18, 2017
Programming
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Androidの物理ベースアニメーション
SpringAnimationクラスを例に、追加されたPhysics-based Animationの導入を紹介します。
Takahiro Shimokawa
December 18, 2017
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Transcript
AndroidͷཧϕʔεΞχϝʔ γϣϯ Լܟ߂ on potatotips#46 1
Introduction — Twitter/GitHub : @androhi — Android application engineer at
FiNC inc. — https://play.google.com/store/apps/details? id=jp.co.fincapp&hl=ja 2
Android animation — Property Animation — ΦϒδΣΫτͷҐஔେ͖͞ͳͲͷϓϩύςΟΛมԽͤ͞Δ — View Animation
— ΞχϝʔγϣϯΛఆٛͨ͠xmlϑΝΠϧΛ͏ — Drawable Animation — ύϥύϥອը — Physics-based Animation <- Added! — ཧ๏ଇʹԊͬͨϦΞϧͳΞχϝʔγϣϯ 3
Physics-based Animation — APIΨΠυ — https://developer.android.com/guide/topics/ graphics/physics-based-animation.html — Google I/O
2017 video (Android Animations Spring to Life) — https://www.youtube.com/watch?v=BNcODK-Ju0g 4
Physics-based Animation 1. Spring Animation — όωͷྗʹΑΔΞχϝʔγϣϯ 2. Fling Animation
— ॳظͷ͍Λ࣋ͪঃʑʹݮ͢ΔΞχϝʔγϣϯ 5
Spring Animation dependencies { compile "com.android.support:support-dynamic-animation:27.0.2" } ओʹ͜ΕΒͷΫϥεΛ༻͢Δ — SpringAnimation
class — SpringForce class 6
Create spring animation val springAnimation = SpringAnimation(imageView, SpringAnimation.TRANSLATION_X) springAnimation.spring =
SpringForce().apply { // ݮਰΛઃఆ dampingRatio = SpringForce.DAMPING_RATIO_MEDIUM_BOUNCY // ߶ੑΛઃఆ stiffness = SpringForce.STIFFNESS_MEDIUM } springAnimation.start() 7
Demo https://github.com/androhi/ PhysicsBasedAnimationSample 8
Tips: animateToFinalPosition() method ҎԼΛ྆ํॲཧͯ͘͠ΕΔ 1. ࠷ޙͷҐஔΛηοτ — call setFinalPosition() 2.
ΞχϝʔγϣϯΛ։࢝ — call start() 9
Summary — ͜Ε·ͰͷΞχϝʔγϣϯΫϥεͷΑ͏ʹࡉ͔͍ύϥϝʔ λʔΛௐͤͣʹɺϦΞϧͳΞχϝʔγϣϯ͕࣮Ͱ͖ Δɻ — ΦϒδΣΫτಉ࢜ͷ࿈ಈͳͲɺෳࡶͳΞχϝʔγϣϯ࣮ Ͱ͖Δɻ 10
Thank you for listening 11