Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Fluid User Interface with Hardware Acceleration
Search
Ariya Hidayat
February 22, 2013
Programming
30
12k
Fluid User Interface with Hardware Acceleration
Talk at W3Conf 2013, San Francisco.
Ariya Hidayat
February 22, 2013
Tweet
Share
More Decks by Ariya Hidayat
See All by Ariya Hidayat
RAG for Small LLM
ariya
0
120
Vector Search and LLM
ariya
0
130
Making a Bigger Impact with Open Source
ariya
0
76
Practical Testing of Firebase Projects
ariya
0
91
Practical CI/CD for React Native
ariya
0
110
Hijrah ke TypeScript
ariya
0
420
Unggul dan Berdikari dengan Open-source
ariya
0
260
Practical CI/CD for React Native
ariya
1
440
Integrasi Berkesinambungan untuk React Native
ariya
1
370
Other Decks in Programming
See All in Programming
PHPで学ぶプログラミングの教訓 / Lessons in Programming Learned through PHP
nrslib
4
1.1k
Итераторы в Go 1.23: зачем они нужны, как использовать, и насколько они быстрые?
lamodatech
0
1.4k
Оптимизируем производительность блока Казначейство
lamodatech
0
950
Запуск 1С:УХ в крупном энтерпрайзе: мечта и реальность ПМа
lamodatech
0
940
『改訂新版 良いコード/悪いコードで学ぶ設計入門』活用方法−爆速でスキルアップする!効果的な学習アプローチ / effective-learning-of-good-code
minodriven
28
4.1k
DMMオンラインサロンアプリのSwift化
hayatan
0
180
AHC041解説
terryu16
0
370
shadcn/uiを使ってReactでの開発を加速させよう!
lef237
0
300
Swiftコンパイラ超入門+async関数の仕組み
shiz
0
170
VisionProで部屋の明るさを反映させるシェーダーを作った話
segur
0
100
KMP와 kotlinx.rpc로 서버와 클라이언트 동기화
kwakeuijin
0
300
Внедряем бюджетирование, или Как сделать хорошо?
lamodatech
0
940
Featured
See All Featured
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
656
59k
VelocityConf: Rendering Performance Case Studies
addyosmani
327
24k
"I'm Feeling Lucky" - Building Great Search Experiences for Today's Users (#IAC19)
danielanewman
226
22k
Building a Scalable Design System with Sketch
lauravandoore
460
33k
A Modern Web Designer's Workflow
chriscoyier
693
190k
Large-scale JavaScript Application Architecture
addyosmani
510
110k
Raft: Consensus for Rubyists
vanstee
137
6.7k
Building an army of robots
kneath
302
45k
The Power of CSS Pseudo Elements
geoffreycrofte
74
5.4k
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
38
1.9k
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
192
16k
What’s in a name? Adding method to the madness
productmarketing
PRO
22
3.2k
Transcript
Fluid User Interface with Hardware Acceleration Ariya Hidayat San Francisco
Feb 22, 2013 @ariyahidayat 1
2
Magical Advice Use translate3d for hardware acceleration 3
whoami 4
CSS3 5
Web Browser from 10,000 ft 6
Browser: High Level User Interface Browser Engine Graphics Stack Data
Persistence Render Engine JavaScript Engine Networking I/O 7
From Contents to Pixels HTML Parser DOM CSS Parser HTML
Style Sheets DOM Tree Style Rules Render Tree Render Layout Paint http://www.html5rocks.com/en/tutorials/internals/howbrowserswork 8
DOM Tree <html><body><p>Hello</p></body></html> HTMLDocument HTMLBodyElement HTMLParagraphElement attributes, children, contents 9
DOM Tree vs Render Tree HTMLDocument HTMLBodyElement HTMLParagraphElement RenderRoot RenderBody
RenderText tree structure/navigation metrics (box model) hit testing RenderStyle computed style many:1 10
Style Recalc vs Layout document.getElementById('box').style.top = '100px'; Aggregated “dirty” area
document.getElementById('box').style.backgroundColor = 'red'; No layout necessary, metrics are not flagged as “changed” 11
Minimizing Layout http://gent.ilcore.com/2011/03/how-not-to-trigger-layout-in-webkit.html http://code.google.com/p/chromium/source/search?q=%22-%3EupdateLayoutIgnorePendingStylesheets()%22 clientHeight clientLeft clientTop clientWidth offsetHeight offsetLeft
offsetParent offsetTop offsetWidth scrollLeft scrollTop scrollWidth innerText outerText Element focus() getBoundingClientRect() getClientRects() scrollByLines() scrollByPages() scrollHeight scrollIntoView() scrollIntoViewIfNeeded() 12
CSS Painting: 10 Stages http://www.w3.org/TR/CSS2/zindex.html Appendix E. Elaborate description of
Stacking Contexts • Background • Floats • Foreground • Selection • Outline Done by the render objects (in the render tree) 13
Graphics Stack: Crash Course 14
Path is Everything 15
Stroke = Outline Solid Dashed Dotted Textured 16
Brush = Fill Solid None Gradient Textured 17
Path Approximation Curves Polygon 18
Antialiasing 19
Transformation Scaling Rotation Perspective 20
Graphics Processing Unit “Fixed” geometry Transformation Textured triangles Parallelism 21
Optimized for Games http://epicgames.com/technology/epic-citadel http://www.rage.com/ 22
GPU Workflow Vertices Rendered Textured Matrix 23
Web Page Rendering 24
Game vs Web Page Predictable contents (assets) ✔ Mostly text
✔ Mostly images ✔ immediate Initial response 25
GPU Physical Limitations • Memory: Can’t store too much stuff
• Speed: Quad-core CPU can do certain operations better • Bandwidth: Data transfer can be the bottleneck • Power: Electrons always need energy 26
Fluid Animation At the beginning, push as many resources as
possible to the GPU During the animation, minimize the interaction between CPU-GPU 1 2 27
Immediate vs Retained draw the shape at (x, y) x
= x + 10 blit the buffer at (x, y) x = x + 10 For every animation tick... At the beginning... draw the shape onto a buffer Off main thread 28
Animation Mechanics Initialization Animation step “Hey, this is good stuff.
Cache it as texture #42.” “Apply [operation] to texture #42.” Animation loop 29
Element = Layer http://www.webkit.org/blog-files/leaves/ 30
Compositing: “Logical” 3-D Compositor Tweening Actual operation 31
By Force transform: translateZ(0) Not needed for CSS animation! .someid
{ animation-name: somekeyframeanimation; animation-duration: 7s; transform: translateZ(0); } Don’t do that 32
Tools & Examples 33
Debugging in Safari defaults write com.apple.Safari IncludeInternalDebugMenu 1 https://developer.apple.com/videos/wwdc/2012/?id=601 34
Compositing Indicator Composited layer Container layer No associated texture Overflow
Texture (number = upload) 35
Texture Upload No reupload Upload Opacity Position Size Filter Everything
else! “Hardware accelerated CSS” 36
Constant Upload = Bad http://codepen.io/ariya/full/xuwgy translate3d ??? 37
Transformation http://ariya.github.com/css/spinningcube/ http://dev.sencha.com/animator/demos/cogs/ 38
Fade In/Out http://dev.sencha.com/animator/demos/ions/ http://codepen.io/ariya/full/spzad 39
three.js Periodic Table http://mrdoob.github.com/three.js/examples/css3d_periodictable.html 40
Montage MovieShow http://montagejs.github.com/montage/samples/popcorn/ 41
Photon CSS Lighting http://photon.attasi.com 42
FPS View http://www.keithclark.co.uk/labs/css3-fps/ 43
Filter http://html.adobe.com/webstandards/csscustomfilters/cssfilterlab/ 44
Hacks & Tricks 45
Traffic Congestion The speed of the car vs the traffic
condition 46
Avoid Overcapacity .... .... Texture upload Think of the GPU
memory like a cache. 47
Prepare and Reuse Hide the poster (=layer) offscreen Viewport 48
Color Transition @keyframes box { 0% { transform: background-color: blue;
} 100% { transform: background-color: green; } } Need a new texture uploaded to the GPU for every in-between color 49
Color Transition Trick Blended with http://codepen.io/ariya/full/ofDIh 50
Timer Latency Depending on user reaction Animation end triggers the
JavaScript callback JavaScript code kicks the next animation Prepare both animation and hide the “wrong” one 51
More Stuff Jank Busters: http://www.youtube.com/watch?v=hAzhayTnhEI Continuous painting: http://updates.html5rocks.com/2013/02/Profiling-Long-Paint-Times-with- DevTools-Continuous-Painting-Mode Chrome
GPU rendering benchmark (Telemetry): http://www.chromium.org/developers/design-documents/rendering-benchmarks Skia debugger: http://wesleyhales.com/blog/2013/02/18/Adventures-With-the-Skia-Debugger/ 52
Final Words 53
http://www.trollquotes.org/619-super-spider-bat-troll-quote/ 54
Use CSS3 animation & transition Be advised of texture uploads
Never assume, always measure 55
There is No Silver Bullet Traditional graphics programming has been
always full of tricks. It will always be. 56
Thank You
[email protected]
@AriyaHidayat ariya.ofilabs.com Background artwork from http://kde-look.org/content/show.php/Sin+Flow?content=139751 CC
BY-NC-SA speakerdeck.com/ariya 57