Sketching user experience with clients - Calgary UX

28c50520ae65f87899bc12c94e4a7c09?s=47 benry
January 27, 2009

Sketching user experience with clients - Calgary UX

A presentation I gave at the January 27, 2009 Calgary UX event on sketching UX with clients. More about the event here: http://calgaryux.com/2009/01/01/user-experience-show-and-tell-2/

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benry

January 27, 2009
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Transcript

  1. sketching user experience with clients

  2. None
  3. bill buxton

  4. yet many of us

  5. don’t draw

  6. sketch

  7. or play

  8. when creating user experiences

  9. http://flickr.com/photos/10ch/2453471384/

  10. time to change

  11. trends:

  12. tools = easier

  13. isolation

  14. feedback

  15. time = money

  16. enter sketching

  17. “nothing new”

  18. None
  19. None
  20. None
  21. so why don’t we draw?

  22. a few reasons, I think

  23. 1.

  24. 2.

  25. 3.

  26. and one more that I’d like to show you

  27. draw

  28. thoughts?

  29. fear

  30. the tools:

  31. learn the basics

  32. practice

  33. just do it

  34. just do it

  35. just do it

  36. why draw?

  37. it’s faster

  38. improved communication

  39. get everyone on the same page

  40. reflect needs

  41. Little Lots Based on chart from Gail Curtis and Laurie

    Vertelney
  42. did you know kids spend more than 50% of their

    time playing?
  43. you should too

  44. my approach to sketching UX

  45. the 4 P’s ©

  46. you’ll need

  47. paper

  48. pens

  49. people

  50. place

  51. 1. define goals

  52. 2. create a list

  53. 3. define priority

  54. 4. flush out detail

  55. 5. scenarios

  56. 6. have fun

  57. tricks?

  58. patterns

  59. draw on sticky notes

  60. scan your drawings

  61. thank-you

  62. Scott Baldwin User Experience Consultant Habañero Consulting Group sbaldwin@habaneros.com www.habaneros.com

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