A presentation I gave at the January 27, 2009 Calgary UX event on sketching UX with clients. More about the event here: http://calgaryux.com/2009/01/01/user-experience-show-and-tell-2/
sketching userexperience with clients
View Slide
bill buxton
yet many of us
don’t draw
sketch
or play
when creating userexperiences
http://flickr.com/photos/10ch/2453471384/
time to change
trends:
tools = easier
isolation
feedback
time = money
enter sketching
“nothing new”
so why don’t we draw?
a few reasons, I think
1.
2.
3.
and one more that I’dlike to show you
draw
thoughts?
fear
the tools:
learn the basics
practice
just do it
why draw?
it’s faster
improvedcommunication
get everyone on thesame page
reflect needs
Little LotsBased on chart from Gail Curtis and Laurie Vertelney
did you know kidsspend more than 50%of their time playing?
you should too
my approach tosketching UX
the 4 P’s ©
you’ll need
paper
pens
people
place
1. define goals
2. create a list
3. define priority
4. flush out detail
5. scenarios
6. have fun
tricks?
patterns
draw on sticky notes
scan your drawings
thank-you
Scott BaldwinUser Experience ConsultantHabañero Consulting Group[email protected]www.habaneros.comtwitter: benryblog: benry.net/blog