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Learning through Art: An Introduction to Virtua...
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Billy Roh
May 18, 2018
Technology
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200
Learning through Art: An Introduction to Virtual Reality
Billy Roh
May 18, 2018
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Transcript
None
Opendoor Work WaffleJS Meetup @billyroh Twitter
Low-end Phone-in-a-box, no dedicated anything High-end Dedicated machines, controllers, sensors
Social Media Games Videos
Not Infinitely Replicable One-Way Street Tight Guardrails Not Infinitely Replicable
One-Way Street Tight Guardrails
Virtual reality is uncharted territory.
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You are the viewer, not the participant.
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Virtual reality, but make it personal.
1. Scene Layout 2. Dynamic Entities 3. Interaction & Physics
Creating a scene and populating it Generating entities in the scene on the fly Having the stickers fly and stick as expected %
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✅ ✅
Asset Management A-Frame’s asset loading and caching system
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.obj Skeleton of the model. The physical shape. .mtl Skin
of the model. The materials and colours.
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Caching is caring. It’s also better for performance. 3D models
Images Audio/Video
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Coffee Table 1 flower 1 <a-cylinder> 4 <a-box>
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Create the surface
Create the legs
Wrap it in <a-entity> for clarity.
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Console 1 TV 1 <a-box> 4 <a-cylinder>
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No Lighting Low Contrast
Lighting the Scene Adding lighting to the scene for better
contrast
Ambient Position-agnostic, affects globally Point Position-dependent, affects locally
Spot Only lights in a specific direction
Directional Like ambient, but lights in a specific direction
Hemisphere Like ambient, but with two separate colours
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Type Ambient, directional, hemisphere, point, spot Distance How far the
light should reach Intensity How bright the light should be Color What colour the light should emit
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12 lighting elements <20 fps 3 lighting elements >30 fps
Default lighting, low contrast. Custom lighting, higher contrast.
Dynamic Generation Appending stickers to the scene on the fly
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1. Get Camera Coordinates
2. Generate Cylinder ✨
3. Set Position and Append
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Rotating around the y-axis. Rotating around the x-axis.
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x-axis z-axis -1 -1 +1 +1
Always facing the same way. Facing the direction of the
camera.
Create a mirror image when z < 0.
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A Brief Lesson on Physics Integrating a physics engine to
the scene
aframe-physics-system
Dynamic Body Reactive to collisions and gravity. Static Body Fixed
position, or fixed animation, unreactive.
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Directly set the velocity.
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After a collision, make it a static-body.
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The Two-Body Problem Altering the default physics body
The model is complex. The body is simple.
The engine makes its best guess. Sometimes it’s wrong.
Create a box in its image.
Make it invisible then you’re done.
Closing Remarks A final demo and things to think about
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No one knows what they’re doing. Don’t be afraid to
make something strange and beautiful.
Twitter @billyroh billyroh.com/obliteration Demo