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Time Aware Research

0939baa4deb58f5e1c32560fe3bfc32e?s=47 Nate Bolt
October 25, 2011

Time Aware Research

From the Design Research Conference 2011 in Chicago.

0939baa4deb58f5e1c32560fe3bfc32e?s=128

Nate Bolt

October 25, 2011
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Transcript

  1. TIME AWARE RESEARCH

  2. Hi, I’m Nate Bolt Author, Remote Research President, Bolt |

    Peters Time lapse addict
  3. Photo Credit: The Stakhanovite Twins on Flickr

  4. #DRCX or #DRC11

  5. Tony Fadell

  6. Tony Fadell

  7. None
  8. None
  9. Every person on the team should be treated like an

    artist. “ ” - Tony Fadell
  10. Edwin H. Land

  11. Edwin H. Land

  12. Market research is what you do when your product isn’t

    any good. “ ” - Edwin H. Land
  13. None
  14. None
  15. What’s a researcher to do?

  16. 60 years ago o hai, faye

  17. user researcb tools 20 years ago

  18. 1995

  19. Decision Theory & Adaptive Systems Group

  20. Bayesian methods Animated pedagogical agency

  21. Infer when users needed help

  22. None
  23. “Misunderstood animated pedagogical agent or spawn of Satan?”

  24. Bad Research

  25. 1)Hypothetical Questions 2)A False Premise 3)Opinions are worthless

  26. TIME AWARE RESEARCH UMMM, REMEMBER YOUR TALK IS ON

  27. None
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  29. UX RESEARCH 1% DESIGN RESEARCH 99%

  30. Explode Some thoughts on analytics What do helicopters do in

    action movies?
  31. Walter Creative director developer interaction visual designer product manager design

    researcher CEO.
  32. Walter Creative director developer interaction visual designer product manager design

    researcher CEO.
  33. Walter’s Boss. He’s always on a plane and loves birds.

  34. Walter’s Boss. He’s always on a plane and loves birds.

  35. Walter, I want to solve every problem with our product

    and not spend any money.
  36. Sure, Boss. Let’s start with some research.

  37. Okay, nerd.

  38. None
  39. TIME IS EVERYTHING

  40. None
  41. Since 2007

  42. Can tools make us better researchers?

  43. None
  44. None
  45. None
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  47. None
  48. 2% RESPONSE RATE

  49. 60% ANSWER RATE

  50. None
  51. None
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  54. IMMEDIACY

  55. BUT THAT’S NOT DESIGN RESEARCH

  56. None
  57. LET’S INTERNET?

  58. Back to me.

  59. None
  60. None
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  64. 60% PROTOTYPE RESEARCH

  65. 10 YEARS 244 STUDIES 2,915 PARTICIPANTS (MODERATED) 165 ORGANIZATIONS 67,000

    OURS
  66. None
  67. None
  68. SOCIAL IMPACT OF TECHNOLOGY

  69. None
  70. A DINOSAUR FAMILY EXPLAINS INFORMATION ARCHITECTURE

  71. SF TO PARIS IN TWO MINUTES

  72. None
  73. WALTER??

  74. Mobile Time Aware Research?

  75. None
  76. PORTABLE RESEARCH

  77. DUAL LENS STREAMING FIELD RESEARCH •Livestream •Flip Cam RIP •It’s

    the view finder, silly •Actual duct tape
  78. None
  79. None
  80. We have to avoid the big myth

  81. The Myth: Geniuses have genius ideas that turn into genius

    products.
  82. The Truth: Great Ideas come from Other Great Ideas

  83. More Truth: Imaginative research facilitates invention.

  84. URFRIDAY.COM N.Y. Nov 22nd USER RESEARCH FRIDAY

  85. remoteresear.ch

  86. Le End.

  87. Nate Bolt nate@boltpeters.com @boltron