Today, the U.S. consumer spends an average of 2 hours and 38 minutes per day on smartphones and tablets. 80% of that time (2 hours and 7 minutes) is spent inside apps and 20% (31 minutes) is spent on the mobile web. “ - blog.flurry.com April, 2013 @brucel
24 hrs. By day 90, install retention is down to 3.97% “ Unappiness - http://andrewchen.co/new-data-shows-why-losing-80-of-your-mobile-users-is-normal-and-that-the-best-apps-do-much-better/ @brucel
more than 30 minutes on a 2G network, and the download is likely to fail before completion, due to the flaky nature of the network. “ - How we built Facebook Lite for every Android phone and network @brucel
both our competitors and other apps for a few more MB of room inside people’s phones. “ Birdly - Why you shouldn’t bother creating a mobile app @brucel
to drive engagement, even when the browser/app isn’t open. “ Push notifications -https://developers.google.com/web/fundamentals/getting-started/push-notifications/?hl=en @brucel
users visiting via a push notification ▪ 26% increase in average spend per visit by members arriving via a push notification ▪ +50% repeat visits within 3 months @brucel
update distribution lag ▪ require no app store or gatekeeper ▪ are a normal website on browsers such as Opera Mini, Safari, Windows phones ▪ searchable, indexable, linkable ▪ can work offline @brucel
webview-powered modes (sometimes dynamically), but many still use extreme mode. @brucel Also note: Opera Mini on iOS also ships with multiple modes, whereas Opera Mini for J2ME & Opera Mini for Windows Phone only ship with extreme mode.
balancing content, presentation and client-side scripting, following progressive enhancement principles as much as possible. https://dev.opera.com/articles/making-sites-work-opera-mini/ @brucel
Schepers (@shepazu), used with permission ▪ Flurry graphs used by kind permission of Flurry http://flurrymobile.tumblr.com/post/115188952445/flurry-five-year-report-its-an-app-world-the @brucel