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Thesis Book

Thesis Book

Brynn Bowling

May 12, 2023
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  1. B R Y N N B O W L I

    N G B F A 2 0 2 3 PROCESS BOOK
  2. William Blake Poet "To see the world in a grain

    of sand and heaven in a wildflower, to hold infinity in the palm of your hand and eternity in a hour, but how."
  3. Thesis A 2D animated/digitally colored and 3D background short film

    with fantastical elements featuring life in the moment, and the response to those effects on the world. Highlighted by visually appealing elements targeted at young adults. Overall aiming to inspire young adults to stay in the moment and live the life around you. logline Sadie, a workaholic, struggles to find balance between being overly distracted with her career and being in the present moment.
  4. Multiple styles were tested, set upon and then my story

    ended up changing once again! Sadie went through a crazy ride coming to the person who she is today. Her character although in different stories do look quite similar. Have tiny differences that made her perfect for the story she would be in. When discovering who Sadie would be, I mostly was relying on designed her based off the story, setting, and environment she would live in. I really wanted to make a character who was deeply inflected by her own life and surroundings.
  5. I found my character looking a little closer into the

    people who I was inspired by which was my grandmother Sadie! So now Sadie my character came to life in a simpler style, in which I feel people have seen before and can relate to! She became a more relatable person, where you could see yourself in the situation. But not to simple where she wasn't her own computer.
  6. This little man is definitely more on the side of

    a prop than a character, although he may be moving around in the environment and in Sadie's life, we watch him continue his steady cat life and watch her crumble. He is often the constant variable.
  7. The story! has gone through so much and developed through

    so many things, blood, sweat, and tears totally got me through to the very end, and I never stoped up until the due date of my presentation cutting and making new scenes to push my character and storytelling to the limits of my work. I'm so glad we've settled upon a story with a problem I could not solve, but just brought to life Being overworked, overwhelmed, with no assurance of the actual world and solution for the problem. But the little things can help cope, with Reality and make it worth it all. STORY
  8. Designing my set was heavily derived from my personal home!

    yet again we are pulling from something real here in this world and into Sadie's world. Going through making the environment and choosing 3D was honestly a lot harder than I anticipated but the results that came out when challenging the barrier of my work, really led me to such a beautiful result that I am super proud of. I've mastered whatever style I made heavily inspired by Lincoln Adams guide, pushing me in the direction of Pascal Companion. I also was inspired by (Yattytheman) and their art style. L o c a t e d i n t h e H e a r t o f O h i o
  9. I pulled a lot of inspiration from my current apartment

    of where I'm living right now. I knew I had a few sets and the easiest thing to do was something I already knew. My living room, kitchen and bedroom all became some kind of prop within my actual film. Of course, they were personalized for the film, and the story. First, I made a huge layout for my story and a couple mockups of what the set would eventually look like.
  10. Texturing the sets and props were closely done to resemble

    the HDRI I would be choosing for the film. Going for this blocky, painterly, 2D look, I tried to find the best way to texture in many programs. MANY trials and errors. Photoshop, Procreate, and Maya. With a combination of technique, and double layering in maya, I was able to achieve a textured set in a few days. heavily inspired by YattytheMan and not fully understanding what they were using to make their work look that particular way, I studied a lot! Eventually my sets turned out incredibly surprising and went above my expectations. Texturing and Modeling
  11. When developing the HDRI, it was a lengthily process of

    research and development, on the left are a few I made that shows my process. Some are unusable and corrupted. And up above is my very first HDRI test! A HDRI allows colors to reflect onto your 3D objects adding more colorfulness to them when you render your pieces out. It also gives it more of a 2D look, while adding a highlight on some my pieces it pushes the flatness of the image. I eventually settled upon a blue and golden HDRI on the right, this allowed me to rotate the HDRI when there was a time change in my scene. When it goes from Morning, Evening, and Night-time. These colors are what I was going for in the story despite the other HDRIs being more bright and charming. H D R I H E A R T B R E A K E R S
  12. As your reading this paragraph, I literally finished this set

    not even 2 weeks ago! Specifically, When I'm presenting my BFA. Even though this is my favorite, environment. Doing three backgrounds MAybeeee was going a little overboard. Making this set consisted of modeling a few pillows, a phone, a simple dresser, cat bed, books, and some shoes on the floor. The window was the most important part to me and the story. Getting it right meant a lot. Luckly for this set, only 4 scenes and type lighting which is morning would be needed. I really wanted to push the lighting in this scene to particularly just barely highlight the character and really show that she's not in the light, and sort of missing out. The light is really shining, and you want to look out the window. B E D R O O M
  13. I took inspiration from my apartment's kitchen and put in

    some of the details I have at home. Modeling all the props first, I looked to make the props a little more 2D applied simple colors on them and UV most of them. This set was my trial run, so I took the models into procreate, and then into photoshop... and then procreate again. I had to find an easier way to model and texture my sets since I had so many assets to finish. So, I learned another new technique! I also applied the HDRI to this set with the transmission set high to create the painted effect. Finished up with adding highlights! My first set and the one I'm most proud of. Blood sweat and tears definitely are imbedded into this background. I experimented the most and took the longest doing trial and error with this scene. My actual apartment! K I T C H E N
  14. L I V I N G R O O M

    I guess every set is my favorite set! I started off with basic models and applied simple colors, that last texture process involved doing double layering with... A regular Arnold Standard, and then a simple photoshop texture I made with basic squares. This texture allowed my model to shine just a little more with a more painterly 2D look. I applied a few more flat objects for the super reflective walls and made them appear like the HDRI I made. Applying and forcing many simple fake fixes to get a exceptional result!
  15. The hardest part for me was how am I going

    to make my character and environment match the same style. The one thing I would have to do is match the character who has a more simplistic style really well to my 3D environment inspired by Pascal Companion and YattytheMan environment, light, and backgrounds. . The goal was to make the 3D scenes more 2D and adding a little dimension to the 2D character. Also, the thought of adding noise on her, blur and maybe even a rim light will help bring her to life and separate her from the backgrounds with blending in with the highlights. C O M P I N G
  16. The comp test was the most fun to do! Finally

    seeing the result of my film pay off with my first comp on the big screen, I will never get over that moment of sweating in my seat, shaking in my sparkly shoes with excitement! Very inspirational. In aftereffects, I took both Alpha image sequence of my animation and Alpha EXR of the backgrounds comping them together. To make them fit like a puzzle piece the challenge was to push and pull the colors, light and contrast back and forth, blur, noise, and highlights. Stars, rain, and clouds, 2d drawings, and finally the sound. The most important part to me. Sound makes your film come to life. The changing of the weather forced you into the environment and left you wanting to see more, and what would happen next. C O M P I N G
  17. B R Y N N B O W L I

    N G T H A N K Y O U