B R Y N N B O W L I N G
B F A 2 0 2 3
Most Inspiring Grandmas
Sadie, and Debbie
William Blake Poet
"To see the world in a grain of sand and heaven in a wildflower, to hold
infinity in the palm of your hand and eternity in a hour, but how."
A 2D animated/digitally colored and 3D background short film
with fantastical elements featuring life in the moment, and the
response to those effects on the world. Highlighted by visually
appealing elements targeted at young adults. Overall aiming to
inspire young adults to stay in the moment and live the life around
Sadie, a workaholic, struggles to find balance between being
overly distracted with her career and being in the present
Multiple styles were tested, set upon and then
my story ended up changing once again! Sadie
went through a crazy ride coming to the
person who she is today. Her character
although in different stories do look quite
similar. Have tiny differences that made her
perfect for the story she would be in.
When discovering who Sadie would be, I mostly was relying on designed her based off the story, setting, and environment she
would live in. I really wanted to make a character who was deeply inflected by her own life and surroundings.
I found my character looking a little
closer into the people who I was
inspired by which was my
grandmother Sadie! So now Sadie my
character came to life in a simpler
style, in which I feel people have seen
before and can relate to! She became
a more relatable person, where you
could see yourself in the situation. But
not to simple where she wasn't her
This little man is
definitely more on the
side of a prop than a
character, although he
may be moving around
in the environment and
in Sadie's life, we watch
him continue his steady
cat life and watch her
crumble. He is often the
The story! has gone through so much
and developed through so many
things, blood, sweat, and tears totally
got me through to the very end, and I
never stoped up until the due date of
my presentation cutting and making
new scenes to push my character and
storytelling to the limits of my work.
I'm so glad we've settled upon a story
with a problem I could not solve, but
just brought to life Being
overworked, overwhelmed, with no
assurance of the actual world and
solution for the problem. But the
little things can help cope, with
Reality and make it worth it all.
Designing my set was heavily derived from my personal home!
yet again we are pulling from something real here in this world and into Sadie's world. Going through
making the environment and choosing 3D was honestly a lot harder than I anticipated but the results that
came out when challenging the barrier of my work, really led me to such a beautiful result that I am super
proud of. I've mastered whatever style I made heavily inspired by Lincoln Adams guide, pushing me in the
direction of Pascal Companion. I also was inspired by (Yattytheman) and their art style.
L o c a t e d i n t h e H e a r t o f O h i o
I pulled a lot of inspiration from my current apartment of
where I'm living right now. I knew I had a few sets and
the easiest thing to do was something I already knew. My
living room, kitchen and bedroom all became some kind
of prop within my actual film. Of course, they were
personalized for the film, and the story.
First, I made a huge layout for my story and a couple
mockups of what the set would eventually look like.
Texturing the sets and props were closely done to resemble the HDRI I would be choosing for the film. Going for this
blocky, painterly, 2D look, I tried to find the best way to texture in many programs. MANY trials and errors. Photoshop,
Procreate, and Maya. With a combination of technique, and double layering in maya, I was able to achieve a textured set in
a few days. heavily inspired by YattytheMan and not fully understanding what they were using to make their work look
that particular way, I studied a lot! Eventually my sets turned out incredibly surprising and went above my expectations.
Texturing and Modeling
When developing the HDRI, it was a lengthily process of research and
development, on the left are a few I made that shows my process. Some are
unusable and corrupted. And up above is my very first HDRI test!
A HDRI allows colors to reflect onto your 3D objects adding more colorfulness
to them when you render your pieces out. It also gives it more of a 2D look,
while adding a highlight on some my pieces it pushes the flatness of the
I eventually settled upon a blue and golden HDRI on the right, this allowed me
to rotate the HDRI when there was a time change in my scene. When it goes
from Morning, Evening, and Night-time. These colors are what I was going for
in the story despite the other HDRIs being more bright and charming.
H D R I H E A R T B R E A K E R S
As your reading this paragraph, I
literally finished this set not
even 2 weeks ago! Specifically,
When I'm presenting my BFA.
Even though this is my favorite,
environment. Doing three
backgrounds MAybeeee was
going a little overboard.
Making this set consisted of modeling a few pillows, a phone, a simple dresser, cat bed, books, and some shoes on the floor. The window
was the most important part to me and the story. Getting it right meant a lot. Luckly for this set, only 4 scenes and type lighting which is
morning would be needed. I really wanted to push the lighting in this scene to particularly just barely highlight the character and really
show that she's not in the light, and sort of missing out. The light is really shining, and you want to look out the window.
B E D R O O M
I took inspiration from my apartment's kitchen and put in some of the details I have at home. Modeling all the props first, I looked to
make the props a little more 2D applied simple colors on them and UV most of them. This set was my trial run, so I took the models into
procreate, and then into photoshop... and then procreate again. I had to find an easier way to model and texture my sets since I had so
many assets to finish. So, I learned another new technique! I also applied the HDRI to this set with the transmission set high to create the
painted effect. Finished up with adding highlights!
My first set and the one I'm
most proud of. Blood sweat and
tears definitely are imbedded
into this background. I
experimented the most and
took the longest doing trial and
error with this scene.
My actual apartment!
K I T C H E N
L I V I N G R O O M
I guess every set is my favorite set! I started off with basic models and applied simple colors, that last texture process involved doing
double layering with... A regular Arnold Standard, and then a simple photoshop texture I made with basic squares. This texture allowed my
model to shine just a little more with a more painterly 2D look. I applied a few more flat objects for the super reflective walls and made
them appear like the HDRI I made. Applying and forcing many simple fake fixes to get a exceptional result!
The hardest part for me was how am I going to make my character and
environment match the same style. The one thing I would have to do is match
the character who has a more simplistic style really well to my 3D
environment inspired by Pascal Companion and YattytheMan environment,
light, and backgrounds. . The goal was to make the 3D scenes more 2D and
adding a little dimension to the 2D character. Also, the thought of adding
noise on her, blur and maybe even a rim light will help bring her to life and
separate her from the backgrounds with blending in with the highlights.
C O M P I N G
The comp test was the most fun to do! Finally seeing the result of my
film pay off with my first comp on the big screen, I will never get over
that moment of sweating in my seat, shaking in my sparkly shoes with
Very inspirational. In aftereffects, I took both Alpha image sequence of
my animation and Alpha EXR of the backgrounds comping them
together. To make them fit like a puzzle piece the challenge was to push
and pull the colors, light and contrast back and forth, blur, noise, and
highlights. Stars, rain, and clouds, 2d drawings, and finally the sound.
The most important part to me. Sound makes your film come to life. The
changing of the weather forced you into the environment and left you
wanting to see more, and what would happen next.
C O M P I N G
B R Y N N B O W L I N G
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