3Dの描画プロセス Screen Pixels VertexBuffer Stream World Transform Lighting Color Texture VIew Projection Trasform Clipping Scan Conversion Light Color Matrix Object Color Texture Data Camera Matrix Ambient Color
3Dの描画プロセス Screen Pixels VertexBuffer Stream World Transform Lighting Color Texture VIew Projection Trasform Clipping Scan Conversion Light Color Matrix Object Color Texture Data Camera Matrix Ambient Color Render Pipeline
3Dの描画プロセス Screen Pixels VertexBuffer Stream World Transform Lighting Color Texture VIew Projection Trasform Clipping Scan Conversion Light Color Matrix Object Color Texture Data Camera Matrix Ambient Color Render Pipeline GPU Embedded Program(変更不可) 開発側で調整できる部分