Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Alex Williams_Who are these people and what do ...

Codemotion
November 12, 2019

Alex Williams_Who are these people and what do I do with my hands? _Code motion Berlin 2019

In a world where our game experiences in VR are growing ever deeper and physical, why do we still largely deliver narrative based on old paradigms? Why are we forced to sit still and listen instead of touching and feeling? How do we engage different audience demographics and player types? This talk explores kinetic narrative in a highly physical medium through the lens of VR games past present and future.

About: Alex Williams, Freelance

Alex is an award winning game designer with experience in both independent and AAA game development. He has a deep interest in the ways that interactivity can communicate character, meaning, and interpretation - to create experiences that are unique to the medium.

Codemotion

November 12, 2019
Tweet

More Decks by Codemotion

Other Decks in Technology

Transcript

  1. Who Are These People (and what do I do with

    my hands?) avec Alex Williams 12-13 November, 2019
  2. What is this talk? • A Reflection/Ramble: – Philosophical –

    Rethinking and Framing – Practical – Analysing and Prescribing
  3. Philosophical – In VR… • What do we mean when

    we say narrative? • How is narrative experienced? • How is narrative constructed?
  4. Let’s Start With Why • What inspired me? • Asking

    Better Questions • Understanding Mediums
  5. A History • The Advantage of Old Mediums • Borrowing

    Conventions • The Challenges of Interactivity
  6. Defining Mediums • No real time participation, total directorial control,

    guarantee that audience will see everything • Real time interaction, released control of , camera, released control of progression/style
  7. So, Narrative • Push - Extrinsic – Exposition – Dialogue

    – Cutscenes • Pull – Intrinsic – Interpreting – Exploring – Ownership
  8. Is This VR? • Do we know things about VR?

    • Lets find out! • Making an assumption.
  9. Asking the *Real Questions What is the player story? And

    what is the designer’s intent? What pacts are there with the audience?
  10. We ARE Ryan Marks • Or rather, Ryan Marks is

    us? • Why did we own this moment?
  11. Is This VR? • Abstraction – We USE our hands.

    • Affordance • Curiosity • Novelty
  12. Is This VR? • Self Awareness – We ARE our

    hands. • Reminded. • Confronted • Of Two Minds
  13. No Spoon • There is no push. Patience is pull.

    Choosing to listen is pull. Self awareness is pull.
  14. .

  15. But, Think About It. • Most Dissonant • Most Self

    Aware • Greatest Focus • Source of all Player Stories • Witness to Participant
  16. So, I started to ask. • Perspective • Taking Action

    • Interpreting • Role – Playing • Different Play Styles • Player Story?
  17. K.

  18. Okay, now ask. Find me on LinkedIn, Facebook, etc as

    ALEX WILLIAMS or Shoot me a mail at [email protected] or Visit me at www.byrabbit.design or Call me at +31(0)648530021