In a world where our game experiences in VR are growing ever deeper and physical, why do we still largely deliver narrative based on old paradigms? Why are we forced to sit still and listen instead of touching and feeling? How do we engage different audience demographics and player types? This talk explores kinetic narrative in a highly physical medium through the lens of VR games past present and future.
About: Alex Williams, Freelance
Alex is an award winning game designer with experience in both independent and AAA game development. He has a deep interest in the ways that interactivity can communicate character, meaning, and interpretation - to create experiences that are unique to the medium.