Terrain of 'Call of Duty’. GDC2021 https://www.gdcvault.com/play/1027463/Advanced-Graphics-Summit-Boots-on [WOH21] Eric Wohllaib. Procedural Grass in 'Ghost of Tsushima. GDC2021 https://www.gdcvault.com/play/1027214/Advanced-Graphics-Summit-Procedural-Grass [MUI17] GPU-based Procedural Placement in Horizon Zero Dawn. GDC2017 https://www.guerrilla-games.com/read/gpu-based-procedural-placement-in-horizon-zero-dawn [HAHO11] Takahiro Harada, Lee Howes. Introduction to GPU Radix Sort. http://www.heterogeneouscompute.org/wordpress/wp-content/uploads/2011/06/RadixSort.pdf [BRU18] Ryan Brucks. Octahedral Impostors. https://shaderbits.com/blog/octahedral-impostors