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Hulkamania & Design

Dan Mall
October 26, 2012

Hulkamania & Design

Hulk Hogan is the greatest wrestler that has ever lived. He taught us more about being great designers than we might realize.

Dan Mall

October 26, 2012
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  1. Randy “Macho Man” Savage • Paul Orndorff • Big Bossman

    • Big John Studd • One Man Gange • Ric Flair • Earthquake • Sgt. Slaughter • Mr. Perfect • Iron Sheik • Don Muraco • Ted “Million Dollar Man” DiBiase • King Kong Bundy • Andre the Giant • Dr. D David Schultz • Harley Race • Roddy Piper • Brutus Beefcake • Jesse “The Body” Ventura • Greg “The Hammer” Valentine • Hercules • Killer Khan • Terry Funk • Adrian Adonis • Nikolai Volkoff • Bob Orton Jr • Dino Bravo • Bad News Brown • Masked Superstar • Butch Reed • Rick Rude • Haku • Jake “The Snake” Roberts • Warlord • Undertaker • Ultimate Warrior • Boris Zhukov
  2. Randy “Macho Man” Savage • Paul Orndorff • Big Bossman

    • Big John Studd • One Man Gange • Ric Flair • Earthquake • Sgt. Slaughter • Mr. Perfect • Iron Sheik • Don Muraco • Ted “Million Dollar Man” DiBiase • King Kong Bundy • Andre the Giant • Dr. D David Schultz • Harley Race • Roddy Piper • Brutus Beefcake • Jesse “The Body” Ventura • Greg “The Hammer” Valentine • Hercules • Killer Khan • Terry Funk • Adrian Adonis • Nikolai Volkoff • Bob Orton Jr • Dino Bravo • Bad News Brown • Masked Superstar • Butch Reed • Rick Rude • Haku • Jake “The Snake” Roberts • Warlord • Undertaker • Ultimate Warrior • Boris Zhukov
  3. ABY

  4. them. Each new combination opens up the possibility of other

    new combinations. Think of it as a house that magically expands with each door you open. You begin in a room with four doors, each leading to a new room that you haven't visited yet. Once you open one of those doors and stroll into that room, three new doors appear, each leading to a brand-new room that you couldn't have reached from your original starting point. Keep opening new doors and eventually you'll have built a palace. STEVEN JOHNSON, THE GENIUS OF THE TINKERER “The strange and beautiful truth about the adjacent possible is that its boundaries grow as you explore
  5. When you ask a creative person how they did something,

    they may feel a little guilty because they didn’t really do it; they just saw something. It seemed obvious to them after awhile. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or have thought more about their experiences than other people have. “Creativity is just connecting things.
  6. have enough dots to connect, and they end up with

    very linear solutions, without a broad perspective on the problem. The broader one’s understanding of the human experience, the better designs we will have. STEVE JOBS, THE NEXT INSANELY GREAT THING Wired Magazine “Unfortunately, that’s too rare a commodity. A lot of people in our industry haven’t had very diverse experiences. They don’t