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Design for games
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D&B Talks
March 04, 2013
Design
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Design for games
Présentation de Renaud Forestié A.K.A. Reuno au premier D&B Talk.
http://dbtalks.org/
D&B Talks
March 04, 2013
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Transcript
DESIGN FOR GAMES
RENAUD FORESTIÉ 29 - BDX - REUNO.NET - @REUNO
• Dev • DA web/game/com • Illustration • UX •
Freelance
CLIENTS
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THEORY OF FUN • “all games are edutainment” - Raph
Koster • une couche d’abstraction au dessus de patterns simples • si le joueur comprend le pattern, il va continuer à essayer d’améliorer ce qu’il fait, jusqu’à la maîtrise
LA BASE 1. Le joueur fait une action. 2.Le système
(ou l’adversaire) calcule la réponse. 3.Le joueur reçoit un feedback. 4.Le joueur apprend de ce feedback, et peut agir à nouveau.
PAR OÙ COMMENCER • Idée • Design Log • Prototype
ASAP • Itérations
DESIGN LOG 1. persistant 2.collaboratif 3.itératif 4.encourage l’expérimentation
DESIGN
None
48 heures 4 personnes (code,anim,design x2) 1 thème : “Evolution”
Side scroller, FX Concept
None
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•Start small •Prototyper •Tester et observer •Tweak CONSEILS
RESSOURCES • gamasutra.com • lostgarden.com • raphkoster.com • rockpapershotgun.com •
twitter • la vie
JOUEZ! • Journey • Braid • Amnesia • Portal 2
• Bastion • Frozen Synapse
THANK YOU! RENAUD FORESTIÉ - REUNO.NET - @REUNO