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UI/UX and the Importance of First Impressions

Diesel Laws
April 11, 2012

UI/UX and the Importance of First Impressions

UI/UX and the Importance of First Impressions is an overview of User Interface and User Experience presented to the teams of AngelCube 2012. Follow me on Twitter @diesellaws.

Diesel Laws

April 11, 2012
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  1. UX is how a user experiences your product. UI is

    what interface they're interacting with.
  2. UX is the intangible feel, flow & simplicity. UI is

    the tangible buttons, forms and images.
  3. TIP: A doctor doesn’t have to break every bone in

    their body to know how to fix one.
  4. When a user visits your website, downloads your app and

    uses your product they are following your direction. Every day you are crafting someones experience.
  5. iPhone message from mum: Hi were having a great time

    in bali the weather is warm and the shopping is great miss you My brain corrected it: Hi, we’re having a great time in Bali. The weather is warm and the shopping is great. We miss you.
  6. I completely forgot to think like a first time user.

    No one explains what these buttons do.
  7. As a general guide, a user should be able to

    reach any page within 3 clicks from their home screen.
  8. Edit Bio on Facebook: 1. Click profile name. 2. Click

    Update Info. 3. Click Edit button. Edit Company Page on Facebook: 1. Search for company. 2. Click on Company name. 3. Click Manage button.
  9. Great UI/UX + Problem = “Annoying, but I’ll get used

    to it.” “Support were really helpful.” Mediocre UI/UX + Problem = “Crap product, I’m not using it again.” “I’m not recommending it to friends.”
  10. + 7

  11. Everyone judges a book by the cover. Most users believe

    that your website, logo or app is the whole product.
  12. Check out this, you can _____ I love using this,

    it’s ______ fun, easy, quick, simple... upload photos, watch videos, download music...
  13. UX is everyone’s role. Think like a user. 1 2

    3 4 5 Break down every page to the most important elements. 3 clicks to get anywhere. Consistency is powerful.
  14. 6 7 8 9 10 Realise that great UI/UX can

    keep users happy. Everyone judges a book by the cover. STEAL. Most things you’re building have been built before. Design can sell a product before it’s built. They come for the UI, they stay for the UX.