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The time we went beyond Agile

The time we went beyond Agile

This is the story of how we started with Game Arena. From a strict scrum methodology we adopted a lean approach to build a prototype of our new mobile game. Presented in Milan at Agile for Innovation

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Emanuele Bolognesi

March 02, 2016
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  1. The idea - finalized 1. Simple, easy to understand 2.

    Original 3. Its own specific niche of users 4. Different from our current products 5. Feasible and testable http://www.forbes.com/sites/kevinharrington/2013/10/08/10-qualities-of-a-successful-product/
  2. Methodology • MVP • Small team (4 people) • Time

    boxed (4 weeks) • Alpha test • Fail fast, fail often
  3. Let’s review the strategy 1. Research and brain storming 2.

    Build a MVP 3. Publish and test step by step (first internally, then closed beta, open beta, staged rollout) 4. Collect feedbacks 5. Analyse Data 6. And restart
  4. Let’s review the strategy At each iterations you must be

    ready to: Drop the idea Now you have time & resources to start something new Improve be data driven! Test again and restart
  5. • Be open accept ideas coming from “outside” • Clean

    the idea brain storming with the right attitude • MVP design a “real” MVP • Small team use the minimum viable team :) • PO free let the product “decide” • Validate the idea don’t release anything you cannot test What we learnt