This is the story of how we started with Game Arena. From a strict scrum methodology we adopted a lean approach to build a prototype of our new mobile game. Presented in Milan at Agile for Innovation
Original 3. Its own specific niche of users 4. Different from our current products 5. Feasible and testable http://www.forbes.com/sites/kevinharrington/2013/10/08/10-qualities-of-a-successful-product/
Build a MVP 3. Publish and test step by step (first internally, then closed beta, open beta, staged rollout) 4. Collect feedbacks 5. Analyse Data 6. And restart
the idea brain storming with the right attitude • MVP design a “real” MVP • Small team use the minimum viable team :) • PO free let the product “decide” • Validate the idea don’t release anything you cannot test What we learnt