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Trends and Enablers - Connected Services and Cloud Computing

Trends and Enablers - Connected Services and Cloud Computing

Lecture #4 - ET-3010
Trends and Technology Enablers
Connected Services and Cloud Computing
School of Electrical Engineering and Informatics SEEI / STEI
Institut Teknologi Bandung ITB
Update February 2017

https://eueung.github.io/012017/ltka-04

1ec13070abf6996a0bc06b9be103ea85?s=128

Eueung Mulyana

April 27, 2017
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Transcript

  1.   1 / 66 Connected Services Trends & Enablers

    Dr.-Ing. Eueung Mulyana https://eueung.github.io/ET3010 ET-3010 | Attribution-ShareAlike CC BY-SA
  2. Outline Ecosystem Trends Devices & Involving Tech Moving Forward 2

    / 66
  3.   Past & Present Ecosystem Trends 3 / 66

  4. 4 / 66 Users

  5. 5 / 66 Users Perspectives & Facts 1. Reachability 2.

    Usage & Roles 3. New (Smartphone) Culture
  6. Subscription Numbers (Ericsson) 6 / 66

  7. 7 / 66

  8. 8 / 66 Golding's Story Mobile 1.0, 2.0, 2.0+ Not

    so long ago we didn't need mobiles ... But now, look around you, mobiles are everywhere! Indoors and outdoors, they consume attention ... And we need them like a sh needs water! Mobile 1.0 Early Mobile 2.0 A Global Communication Phenomenon 6 Billions Global Text Messages (2010) 200,000 Messages/Sec Average teen sends/receives 3,339 messages every month. This is equivalent to 14 hours of attention (15 s/msg). The rise of social network -> Gen Y 2010: 9 hours/month
  9. In 59 Countries (2011) A device most of us have

    most of the time ... 9 / 66
  10. 10 / 66

  11. A Central Part of Our Daily Lives 11 / 66

  12. Always On - Always with You 12 / 66

  13. Mobiles are Used Everywhere 13 / 66

  14. 14 / 66

  15. Yes.. It changes (almost) everything 15 / 66

  16. Mobile - Consumer 16 / 66

  17. Mobile - Bussiness 17 / 66

  18. Mobile 2.0 Mobiles involve in many real-life aspects ... 18

    / 66
  19. 19 / 66 Immersive Fish don't know water exists... until

    beached Marshall McLuhan (via Golding)
  20. 20 / 66 Mobiles Become Part of a New Culture

    With Every New Opportunity Comes New Threat ... With Every Good Thing There is A Bad Side ...
  21. 21 / 66 Mobiles Become Part of a New Culture

    With Every Fun Thing There Might be A Serious Danger ...
  22. 22 / 66 Mobiles Become Part of a New Culture

    Please... always be a Human!
  23. 23 / 66 More.. Go Google Yourself! smartphone culture smartphone

    habits smartphone negative impacts smartphone anti social gadget addiction sel e culture dangerous sel e
  24. 24 / 66 What Happens in A Minute? Ericsson 2012

  25. 25 / 66 Devices

  26. 26 / 66 Smartphone Era Mobile 1.0 Mobile 2.0

  27. 27 / 66 2007 iPhone 1 Mobile 2.0 Milestone Smartphone

    Era
  28. 2008 28 / 66 HTC Dream T-Mobile G1

  29. 29 / 66

  30. 30 / 66

  31. Smartphone Subscriptions Retrieved 2/2016 - Ericsson Tra c Exploration 31

    / 66
  32. 32 / 66

  33. Smartphone Sales As of 2014 - Statista 33 / 66

  34. Market Share of Sales As of Q3/2015 - Based on

    OS/Platform - Statista 34 / 66
  35. 35 / 66

  36. 36 / 66 Applications

  37. Number of Apps As of July 2015 - Statista 37

    / 66
  38. Cummulative Downloads - App Store As of June 2015 -

    Statista 38 / 66
  39. Cummulative Downloads - Google Play As of July 2013 -

    Statista 39 / 66
  40. 40 / 66 Apps in Numbers What do You Want

    to Do? There's an App for That! 
  41.   Devices & Involving Tech [Golding] 41 / 66

  42. 42 / 66 Devices

  43. 43 / 66 Smartphone Era Mobile 1.0 Mobile Telephony Network:

    2G First Internet-Capable Mobile Relatively, Poor User Experience Mobile 2.0 Mobile Computing Network: 3G, 3G+ First Internet-Centric Mobile Usable, Can Do Things 100x Processing Power
  44. 44 / 66 The Transformation From Mobile 1.0 to Mobile

    2.0 More data-friendly tari s Increased device usability = smartphones/pads Faster/fatter networks (3G+) Greater Web 2.0-centricity Social networks are mobilizing (FB 40%) App stores -> new consumption habits Greater user participation Money - apps goldrush
  45. 45 / 66 Smartphone Era Mobile 2.0+ First Internet-Friendly Mobile

    Productive Can Do More, Faster Mobile 3.0, 3.0+ IoT 4G, 4G+, 5G .. when most of our digital services will have become mobilized
  46. 46 / 66 Telco Transformation The Telecoms Transformation is Now

    - SAP 
  47. Mobile 1.0 + Early Mobile 2.0 In Our Pockets ...

    47 / 66
  48. Hidden Engine of the Revolution Millions of Transistors... 48 /

    66
  49. Two Computers Computers Everywhere 49 / 66

  50. Not Just Computers But Those with Senses ... 50 /

    66
  51. Not Just Computers But Those with Senses ... To Augment

    the Reality ... 51 / 66
  52. Not Just Computers But Those with Senses ... To Interact

    with the Real World ... 52 / 66
  53. Mobile 2.0+ In Our Pockets ... Everything Included ... 53

    / 66
  54.   Moving Forward [Golding] 54 / 66

  55. Internet of Things - IoT The Rise of Open HW

    Platform ... 55 / 66
  56. Internet of Things - IoT URIs Everywhere ... 56 /

    66
  57. Computer at the Center Hub and Gateway Global Connectivity 57

    / 66
  58. Big-Data Streaming Sensor Data to the Cloud Creating Values from

    Big-Data 58 / 66
  59. Right-Time Stream Right Info - Right Person - Right Time

    - Right Place 59 / 66
  60. Cloud Connectivity - Connected to Streams in the Cloud 60

    / 66
  61. Augmented Cognition Augmented Human - Smartphone, Smart Devices - Smarter

    People 61 / 66
  62. Where are We Headed? The Not-So-Distant Future Just Imagine the

    Possibilities .. 100 GHz - 100 GB - 100 Mbps - 100 Sensors 62 / 66
  63. 63 / 66 Keywords [Golding] Right-Time Augmented Cognition Digital Immersion

    Person + Right-Time Computer != Personalized Computing Person + Right-Time Computer = New Person
  64.   Refs 64 / 66

  65. References 1. From Apples to Augmented Cognition 2. VisionMobile -

    Business Models of Mobile Ecosystems 3. Paul Golding, Connected Services: A Guide to the Internet Technologies Shaping the Future of Mobile Services and Operators, John Wiley & Sons Ltd., 2011, ISBN 978-0-470-97455-1 4. Apple iPhone Revenue by Quarter 2007-2016 | Statistic 5. ITU - ICT Facts and Figures 2015 6. Ericsson Mobility Report 7. The Mobile Playbook 65 / 66
  66.   66 / 66 END Dr.-Ing. Eueung Mulyana https://eueung.github.io/ET3010

    ET-3010 | Attribution-ShareAlike CC BY-SA