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Mastering Time And Space
Jérémie Laval
October 10, 2014
Technology
1
110
Mastering Time And Space
Animations lessons from the Magic Kingdom. Talk given at Xamarin Evolve 2014
Jérémie Laval
October 10, 2014
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Transcript
Xamuraï @jeremie_laval Jérémie Laval Mastering Time and Space Xamarin Evolve
2014
None
In a Magic Kingdom Somewhere in Florida Xamarin Evolve 2014
ANIMATION STUDIOS
None
None
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“Animation can explain whatever the mind of man can conceive.
! This facility makes it the most versatile and explicit means of communication yet devised” Walt Disney Xamarin Evolve 2014
THE ILLUSION OF LIFE Frank Thomas & Ollie Johnston Disney
Animation
None
12 principles Arcs Exaggeration Straight-ahead / Pose-to-pose Follow-through / Overlapping
action Secondary Action Appeal Anticipation Squash & Stretch Slow-in/Slow-out Timing Staging Solid Drawing Xamarin Evolve 2014
Wait a minute why are we talking about this? Xamarin
Evolve 2014
Mobile is also made alive Xamarin Evolve 2014
Instill life into content Xamarin Evolve 2014
Once upon a guideline Xamarin Evolve 2014 “Real objects are
more fun than buttons” “Strive for realism and credibility” “Bring life to the experience”
Touch Sensors Voice Physics Animations How do we do it?
Xamarin Evolve 2014
None
Animation are how we go from this: To this: Xamarin
Evolve 2014
Storyboards Object animators Animation blocks Animation Frameworks Xamarin Evolve 2014
.Animate( , , , , ); property from → to
values duration delay interpolator Common Ground
IEasingFunction ITimeInterpolator CAMediaTimingFunction Interpolator Types Xamarin Evolve 2014
double Interpolate( double t ); Eased value Normalized time [0-1]
Usual Definition Xamarin Evolve 2014
Deceleration Acceleration Input Output Xamarin Evolve 2014
Input Output Xamarin Evolve 2014 half-time
Input Output Xamarin Evolve 2014 half-time
1 - (1 - t)² t² Input Output Xamarin Evolve
2014
cb(0.42, 0, 1, 1) cb(0, 0, 0.58, 1) Input Output
Xamarin Evolve 2014
Interpolators can craft any type of movement Xamarin Evolve 2014
interpolate(t) = 8×(1.226×t)² 8×(1.226×t - 0.54719)² + 0.7 8×(1.226×t - 0.8526)² + 0.9 8×(1.226×t - 1.0435)² + 0.95 Xamarin Evolve 2014 if t
< 0.3535 if t < 0.7408 if t < 0.9644 otherwise
Xamarin Evolve 2014 github.com/garuma/xamagic Xamagic
Timing Squash & Stretch Anticipation Xamarin Evolve 2014
Anticipation art by cento lodigiani
Squash & Stretch art by cento lodigiani
Timing art by cento lodigiani keyframes keyframes
Motion Design
Jérémie Laval @jeremie_laval Xamarin Evolve 2014 THE END