Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Mastering Time And Space
Search
Jérémie Laval
October 10, 2014
Technology
250
1
Share
Mastering Time And Space
Animations lessons from the Magic Kingdom. Talk given at Xamarin Evolve 2014
Jérémie Laval
October 10, 2014
More Decks by Jérémie Laval
See All by Jérémie Laval
Abusing Async/Await (for fun and profit)
garuma
0
440
Beautiful Android Apps
garuma
0
77
What's new in Android M
garuma
0
81
Developing for Android Wear, welcome to the wrist world
garuma
0
90
Material Design: From Concept to Implementation
garuma
0
190
Tips & Tricks to spice up your Android app
garuma
0
160
Introduction to Android Animations
garuma
0
170
Monomobile
garuma
0
110
Manos: web apps for the lazy hacker
garuma
0
45
Other Decks in Technology
See All in Technology
The Bag-of-Documents Model for Query Understanding and Retrieval
dtunkelang
0
160
最新技術を"今は選ばない"という技術選定
leveragestech
PRO
0
250
続 運用改善、不都合な真実 〜 物理制約のない運用改善はほとんど無価値 / 20260518-ssmjp-kaizen-no-value-without-physical-constraints
opelab
2
250
なぜ、IAMロールのプリンシパルに*による部分マッチングが使えないのか? / 20260518-ssmjp-iam-role-principal
opelab
2
140
AIのために、AIを使った、Effect-TSからの脱却 〜テストを活用した安全なリファクタリングの進め方〜
bitkey
PRO
0
120
既存プロダクトQAから新規プロダクトQAへ
ryotakahashi
0
160
社内RAGの導入で気を付けたポイント
yakumo
1
130
分断された OT と IT を繋ぐ架け橋 -Kubernetes が切り拓く 産業用組み込み製品の現在地 -
yudaiono
1
120
パーソルキャリア IT/テクノロジー職向け 会社紹介資料|Company Introduction Deck
techtekt
PRO
0
220
AIAgentと取り組むKaggle
508shuto
2
370
PdM・Eng・QAで進めるAI駆動開発の現在地/aidd-with-pdm-eng-qa
shota_kusaba
0
250
AI飲み会幹事エージェントを作っただけなのに
ykimi
0
240
Featured
See All Featured
DevOps and Value Stream Thinking: Enabling flow, efficiency and business value
helenjbeal
1
190
ラッコキーワード サービス紹介資料
rakko
1
3.3M
Stewardship and Sustainability of Urban and Community Forests
pwiseman
0
200
Large-scale JavaScript Application Architecture
addyosmani
515
110k
Docker and Python
trallard
47
3.8k
Why Our Code Smells
bkeepers
PRO
340
58k
Public Speaking Without Barfing On Your Shoes - THAT 2023
reverentgeek
1
390
How to Talk to Developers About Accessibility
jct
2
200
A Guide to Academic Writing Using Generative AI - A Workshop
ks91
PRO
1
300
The innovator’s Mindset - Leading Through an Era of Exponential Change - McGill University 2025
jdejongh
PRO
1
170
How GitHub (no longer) Works
holman
316
150k
A Tale of Four Properties
chriscoyier
163
24k
Transcript
Xamuraï @jeremie_laval Jérémie Laval Mastering Time and Space Xamarin Evolve
2014
None
In a Magic Kingdom Somewhere in Florida Xamarin Evolve 2014
ANIMATION STUDIOS
None
None
None
“Animation can explain whatever the mind of man can conceive.
! This facility makes it the most versatile and explicit means of communication yet devised” Walt Disney Xamarin Evolve 2014
THE ILLUSION OF LIFE Frank Thomas & Ollie Johnston Disney
Animation
None
12 principles Arcs Exaggeration Straight-ahead / Pose-to-pose Follow-through / Overlapping
action Secondary Action Appeal Anticipation Squash & Stretch Slow-in/Slow-out Timing Staging Solid Drawing Xamarin Evolve 2014
Wait a minute why are we talking about this? Xamarin
Evolve 2014
Mobile is also made alive Xamarin Evolve 2014
Instill life into content Xamarin Evolve 2014
Once upon a guideline Xamarin Evolve 2014 “Real objects are
more fun than buttons” “Strive for realism and credibility” “Bring life to the experience”
Touch Sensors Voice Physics Animations How do we do it?
Xamarin Evolve 2014
None
Animation are how we go from this: To this: Xamarin
Evolve 2014
Storyboards Object animators Animation blocks Animation Frameworks Xamarin Evolve 2014
.Animate( , , , , ); property from → to
values duration delay interpolator Common Ground
IEasingFunction ITimeInterpolator CAMediaTimingFunction Interpolator Types Xamarin Evolve 2014
double Interpolate( double t ); Eased value Normalized time [0-1]
Usual Definition Xamarin Evolve 2014
Deceleration Acceleration Input Output Xamarin Evolve 2014
Input Output Xamarin Evolve 2014 half-time
Input Output Xamarin Evolve 2014 half-time
1 - (1 - t)² t² Input Output Xamarin Evolve
2014
cb(0.42, 0, 1, 1) cb(0, 0, 0.58, 1) Input Output
Xamarin Evolve 2014
Interpolators can craft any type of movement Xamarin Evolve 2014
interpolate(t) = 8×(1.226×t)² 8×(1.226×t - 0.54719)² + 0.7 8×(1.226×t - 0.8526)² + 0.9 8×(1.226×t - 1.0435)² + 0.95 Xamarin Evolve 2014 if t
< 0.3535 if t < 0.7408 if t < 0.9644 otherwise
Xamarin Evolve 2014 github.com/garuma/xamagic Xamagic
Timing Squash & Stretch Anticipation Xamarin Evolve 2014
Anticipation art by cento lodigiani
Squash & Stretch art by cento lodigiani
Timing art by cento lodigiani keyframes keyframes
Motion Design
Jérémie Laval @jeremie_laval Xamarin Evolve 2014 THE END