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Greg Shackles
April 20, 2013
Technology
1
450
Keeping Your Users Happy With Testable Apps
Given at Xamarin Evolve on April 16, 2013
Greg Shackles
April 20, 2013
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Transcript
Greg Shackles OLO @gshackles
[email protected]
github.com/gshackles Keeping Your Users Happy
With Testable Apps
TDD
TDD KISS SOLID BDD DRY SOC YAGNI DDD SRP OCP
LSP ISP DIP XP IOC CQS
None
Why Test?
Stability
Stability • Obvious, but important
Stability • Obvious, but important • Refactor and iterate with
a safety net
Stability • Obvious, but important • Refactor and iterate with
a safety net • Compilation is only the first unit test
Stability • Obvious, but important • Refactor and iterate with
a safety net • Compilation is only the first unit test • Verify cross-platform compatibility
“I don’t have time to write tests!”
“I don’t have time to NOT write tests!”
Once It’s Out, It’s Out
Once It’s Out, It’s Out • This isn’t the web
Once It’s Out, It’s Out • This isn’t the web
• Difficult and expensive to fix
Once It’s Out, It’s Out • This isn’t the web
• Difficult and expensive to fix • Quality bar has been raised
Once It’s Out, It’s Out • This isn’t the web
• Difficult and expensive to fix • Quality bar has been raised • Bad reviews stick with you
The Happy Path
• Improves design The Happy Path
• Improves design • More shared code (not just mobile
apps) The Happy Path
• Improves design • More shared code (not just mobile
apps) • Optimize independently of a platform The Happy Path
• Improves design • More shared code (not just mobile
apps) • Optimize independently of a platform • IterationSpeed++ The Happy Path
• Improves design • More shared code (not just mobile
apps) • Optimize independently of a platform • IterationSpeed++ • FACT: Green tests are good for the soul The Happy Path
What To Test?
What to Test?
What to Test? • 100% code coverage != the goal
What to Test? • 100% code coverage != the goal
• Test parts that provide value
What to Test? • 100% code coverage != the goal
• Test parts that provide value • Testing platform code can be difficult
What to Test? • 100% code coverage != the goal
• Test parts that provide value • Testing platform code can be difficult • Start small
None
! ! Unit Tests
! ! ! ! Unit Tests Integra-on Tests
! ! ! ! ! ! Unit Tests Integra-on Tests
UI / UX Tests
! ! ! ! ! ! Unit Tests Integra-on Tests
UI / UX Tests Mixed Automated
Unit / Integration Tests
Unit / Integration Tests • Automated
Unit / Integration Tests • Automated • Low friction
Unit / Integration Tests • Automated • Low friction •
Leverage tooling
Unit / Integration Tests • Automated • Low friction •
Leverage tooling • NUnit (Lite)
Unit / Integration Tests • Automated • Low friction •
Leverage tooling • NUnit (Lite) • Run on all platforms
Unit / Integration Tests • Automated • Low friction •
Leverage tooling • NUnit (Lite) • Run on all platforms • Simulator vs Device
Mocking
Mocking • Limited options
Mocking • Limited options • Manual mocking
Mocking • Limited options • Manual mocking • Code generation,
T4 github.com/gshackles/Muntz
01 02 03 04 05 06 07 08 09 10
11 12 13 14 Mocking interface IService { ! string Foo(string bar); } ! class MockService : IService { ! public Func<string> FooBody { get; set; } ! ! ! public Foo(string bar) ! { ! ! return FooBody(); ! } }
Manual Testing
Manual Testing • User feedback is critical
Manual Testing • User feedback is critical • UX testing
Manual Testing • User feedback is critical • UX testing
• Exploratory testing
Manual Testing • User feedback is critical • UX testing
• Exploratory testing • TestFlight testflightapp.com
MVVM
MVVM • MvvmCross
MVVM • MvvmCross • Shared, testable view models
MVVM • MvvmCross • Shared, testable view models • Improved
IoC support
MVVM • MvvmCross • Shared, testable view models • Improved
IoC support • Databinding keeps views thin
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