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We are the Makers of Things

Hannah Donovan
October 27, 2011

We are the Makers of Things

Slides from my talk at Web Directions South, Sydney 2011. More info here: http://south11.webdirections.org/program/design#designing-without-the-browser

Hannah Donovan

October 27, 2011
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  1. We are the makers of things
    Designing Without the Browser
    14 Oct, 2011 • Hannah Donovan

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  2. My name is Hannah,

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  3. My name is Hannah,

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  9. Last.fm Kinect

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  10. Last.fm Kinect

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  11. Last.fm Kinect

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  12. Last.fm Kinect
    Why was it hard?
    Recent Stations
    Your Personal Stations
    Popular Stations Tag Stations
    Your Personal Stations
    [Name] Radio [Name] Radio [Name] Radio
    Last.fm Kinect
    Library Radio Mix Radio
    Recommended Radio
    Popular Stations
    Your Personal Stations
    Artist Radio
    Last.fm Kinect
    Last.fm Kinect
    Tag Stations
    Last.fm Kinect
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    icon
    icon
    icon
    Xbox Kinect Navigation
    Selecting stations
    Controls: User selects a tile by “holding” their hand
    States: Personal stations will be empty (and need a help screen) until the user has
    listened to x tracks; pull recent stations from user’s LFM history.
    Selecting these starts
    the staion; requires
    play icon
    Selecting these
    open a “folder”
    (should not have a
    play icon)

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  13. Last.fm Kinect
    Why was it hard?
    Recent Stations
    Your Personal Stations
    Popular Stations Tag Stations
    Your Personal Stations
    [Name] Radio [Name] Radio [Name] Radio
    Last.fm Kinect
    Library Radio Mix Radio
    Recommended Radio
    Popular Stations
    Your Personal Stations
    Artist Radio
    Last.fm Kinect
    Last.fm Kinect
    Tag Stations
    Last.fm Kinect
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    icon
    icon
    icon
    Xbox Kinect Navigation
    Selecting stations
    Controls: User selects a tile by “holding” their hand
    States: Personal stations will be empty (and need a help screen) until the user has
    listened to x tracks; pull recent stations from user’s LFM history.
    Selecting these starts
    the staion; requires
    play icon
    Selecting these
    open a “folder”
    (should not have a
    play icon)

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  14. Last.fm Kinect
    Why was it hard?
    Recent Stations
    Your Personal Stations
    Popular Stations Tag Stations
    Your Personal Stations
    [Name] Radio [Name] Radio [Name] Radio
    Last.fm Kinect
    Library Radio Mix Radio
    Recommended Radio
    Popular Stations
    Your Personal Stations
    Artist Radio
    Last.fm Kinect
    Last.fm Kinect
    Tag Stations
    Last.fm Kinect
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    Artist
    icon
    icon
    icon
    Xbox Kinect Navigation
    Selecting stations
    Controls: User selects a tile by “holding” their hand
    States: Personal stations will be empty (and need a help screen) until the user has
    listened to x tracks; pull recent stations from user’s LFM history.
    Selecting these starts
    the staion; requires
    play icon
    Selecting these
    open a “folder”
    (should not have a
    play icon)

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  16. Flexibility today
    Increasingly, the medium we’re designing for
    is not the browser.
    And these mediums are (at the moment)
    are less flexible to work with.

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  17. Flexibility today
    The plateau of profitability
    Gartner’s Hype Cycle (image from BERG’s ‘Mining the Trough of Disillusionment’)

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  18. Flexibility today
    The plateau of profitability
    Gartner’s Hype Cycle (image from BERG’s ‘Mining the Trough of Disillusionment’)
    = flexibility

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  19. The story of the shark
    Hong Kong, April 2011

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  20. The story of the shark
    Hong Kong, April 2011

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  21. From ‘The Art of Finding Nemo” by Mark Cotta Vaz (Pixar)

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  22. Recent Stations
    Your Personal Stations
    Popular Stations Tag Stations
    Your Personal Stations
    [Name] Radio [Name] Radio [Name] Radio
    Last.fm Kinect
    Library Radio Mix Radio
    Recommended Radio
    Popular Stations
    Your Personal Stations
    Artist Radio
    Last.fm Kinect
    Last.fm Kinect
    Tag Stations
    Last.fm Kinect
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    icon
    icon
    icon
    Xbox Kinect Navigation
    Selecting stations
    Controls: User selects a tile by “holding” their hand
    States: Personal stations will be empty (and need a help screen) until the user has
    listened to x tracks; pull recent stations from user’s LFM history.
    Selecting these starts
    the staion; requires
    play icon
    Selecting these
    open a “folder”
    (should not have a
    play icon)
    The story of the shark
    Shark vs. my Kinect drawings?

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  23. Recent Stations
    Your Personal Stations
    Popular Stations Tag Stations
    Your Personal Stations
    [Name] Radio [Name] Radio [Name] Radio
    Last.fm Kinect
    Library Radio Mix Radio
    Recommended Radio
    Popular Stations
    Your Personal Stations
    Artist Radio
    Last.fm Kinect
    Last.fm Kinect
    Tag Stations
    Last.fm Kinect
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    icon
    icon
    icon
    Xbox Kinect Navigation
    Selecting stations
    Controls: User selects a tile by “holding” their hand
    States: Personal stations will be empty (and need a help screen) until the user has
    listened to x tracks; pull recent stations from user’s LFM history.
    Selecting these starts
    the staion; requires
    play icon
    Selecting these
    open a “folder”
    (should not have a
    play icon)
    The story of the shark
    Shark vs. my Kinect drawings?

    View Slide

  24. Recent Stations
    Your Personal Stations
    Popular Stations Tag Stations
    Your Personal Stations
    [Name] Radio [Name] Radio [Name] Radio
    Last.fm Kinect
    Library Radio Mix Radio
    Recommended Radio
    Popular Stations
    Your Personal Stations
    Artist Radio
    Last.fm Kinect
    Last.fm Kinect
    Tag Stations
    Last.fm Kinect
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    Artist Radio
    icon
    icon
    icon
    Xbox Kinect Navigation
    Selecting stations
    Controls: User selects a tile by “holding” their hand
    States: Personal stations will be empty (and need a help screen) until the user has
    listened to x tracks; pull recent stations from user’s LFM history.
    Selecting these starts
    the staion; requires
    play icon
    Selecting these
    open a “folder”
    (should not have a
    play icon)
    The story of the shark
    Shark vs. my Kinect drawings?
    SHARK WINS. GAME OVER.

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  25. The story of the shark
    Why does the shark win?

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  26. The story of the shark
    Why does the shark win?
    Why doesn’t the shark win? It’s a
    fucking shark.

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  27. The story of the shark
    Why does the shark win?
    Why doesn’t the shark win? It’s a
    fucking shark.

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  28. What’s our equivalent of the
    3/4 view?
    Open question:

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  30. Our toolkit
    If you grew up in flatland, you had a very
    ill-equipped toolkit.
    So we’ve spent the last 10 years levelling up.

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  31. Our toolkit
    The toolkit of our future needs to be able to
    communicate things like:
    • physical space
    • context
    • scale
    • timing

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  32. And it’s going to be awesome.

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  33. Our toolkit
    It’s time to look in our Ramona Bags.
    Excerpt from “Scrott Pilgrim vs. The World”

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  34. Our toolkit
    It’s time to look in our Ramona Bags.
    Excerpt from “Scrott Pilgrim vs. The World”

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  35. Our toolkit

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  36. Investigation
    Inspired by: animation, architecture & industrial design

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  37. Investigation | The talented observer
    Observation, or “just go look”

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  38. Investigation | The talented observer
    Observation, or “just go look”
    From the Animator’s Survival Kit by Richard Williams

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  39. Investigation | The talented observer
    Stills from the DVD commentary on “Up”

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  40. Investigation | The talented observer
    Even if there’s nothing to look at, there’s always
    something to see.

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  41. Investigation | The talented observer
    Even if there’s nothing to look at, there’s always
    something to see.

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  42. Investigation | Sketching, a conversation in…
    Sketch with whatever you’ve got in your studio.
    (So keep fun things lying around).

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  43. Investigation | Sketching, a conversation in…
    “Sketching is not putting pen to paper, it’s the
    mindset you do it in” — Bill Buxton
    Sketch for ‘Valley of the Wind’ building by Benny Lee, Bread Studio

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  44. Communication
    Inspired by: Industrial design, 3D animation & architecture

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  45. Communication | The art of concept drawing
    Concept drawing; leaving just enough “holes”.
    Your Recommended Lineup (show complete lineup)
    Email Print
    P
    avement
    Your stats: 500 scrobbles, discovered 12 May 2009
    You’ve seen this artist 8 times
    Broken Social Scene
    Your stats: 400 scrobbles, discovered 14 June 2006
    Pierced Arrows
    Your stats: 320 scrobbles, discovered 20 Feb 2008
    You’ve seen this artist 1 time
    The Clean
    Your stats: 215 scrobbles, discovered 3 Jan 1020
    Camera Obscura
    Your stats: 98 scrobbles, discovered 10 May 2009
    Don’t Miss:
    Mobile phone concept drawing from “Drawing for Designers” by Alan Pipes

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  46. Communication | The art of concept drawing
    Concept drawing; leaving just enough “holes”.
    Your Recommended Lineup (show complete lineup)
    Email Print
    P
    avement
    Your stats: 500 scrobbles, discovered 12 May 2009
    You’ve seen this artist 8 times
    Broken Social Scene
    Your stats: 400 scrobbles, discovered 14 June 2006
    Pierced Arrows
    Your stats: 320 scrobbles, discovered 20 Feb 2008
    You’ve seen this artist 1 time
    The Clean
    Your stats: 215 scrobbles, discovered 3 Jan 1020
    Camera Obscura
    Your stats: 98 scrobbles, discovered 10 May 2009
    Don’t Miss:
    Mobile phone concept drawing from “Drawing for Designers” by Alan Pipes

    View Slide

  47. Communication | The art of concept drawing
    Concept drawing; leaving just enough “holes”.
    Your Recommended Lineup (show complete lineup)
    Email Print
    P
    avement
    Your stats: 500 scrobbles, discovered 12 May 2009
    You’ve seen this artist 8 times
    Broken Social Scene
    Your stats: 400 scrobbles, discovered 14 June 2006
    Pierced Arrows
    Your stats: 320 scrobbles, discovered 20 Feb 2008
    You’ve seen this artist 1 time
    The Clean
    Your stats: 215 scrobbles, discovered 3 Jan 1020
    Camera Obscura
    Your stats: 98 scrobbles, discovered 10 May 2009
    Don’t Miss:
    Mobile phone concept drawing from “Drawing for Designers” by Alan Pipes
    Drawing by Spencer Nugent, www.spencernugent.com

    View Slide

  48. Communication | The art of concept drawing
    Concept drawing; leaving just enough “holes”.
    Your Recommended Lineup (show complete lineup)
    Email Print
    P
    avement
    Your stats: 500 scrobbles, discovered 12 May 2009
    You’ve seen this artist 8 times
    Broken Social Scene
    Your stats: 400 scrobbles, discovered 14 June 2006
    Pierced Arrows
    Your stats: 320 scrobbles, discovered 20 Feb 2008
    You’ve seen this artist 1 time
    The Clean
    Your stats: 215 scrobbles, discovered 3 Jan 1020
    Camera Obscura
    Your stats: 98 scrobbles, discovered 10 May 2009
    Don’t Miss:
    Mobile phone concept drawing from “Drawing for Designers” by Alan Pipes
    Drawing by Spencer Nugent, www.spencernugent.com

    View Slide

  49. Communication | The art of concept drawing
    Focus on the important parts; create rich stories
    around them.
    Architectural concept by Benny Lee, Bread Studio

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  50. Communication | The art of concept drawing
    Focus on the important parts; create rich stories
    around them.
    Architectural concept by Benny Lee, Bread Studio
    Drawing by Oscar Tusquets Blanca from “Drawing for Designers” by Alan Pipes

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  51. Communication | the art of concept drawing

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  52. Communication | Technical drawings for all
    Wireframes are our go-to technical drawing,
    but what exactly should they communicate?

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  53. Communication | Technical drawings for all
    Wireframes are our go-to technical drawing,
    but what exactly should they communicate?

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  54. Communication | Technical drawings for all
    Getting technical.
    Engineering drawing from 1775, Brompton GA, “Drawing for Designers” by Alan Pipes

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  55. Communication | Technical drawings for all
    Getting technical.
    Engineering drawing from 1775, Brompton GA, “Drawing for Designers” by Alan Pipes

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  56. Communication | Technical drawings for all
    Mapmaking

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  57. Communication | Technical drawings for all
    Mapmaking

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  58. Validation
    Inspired by: comics, 2D animation & industrial design

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  59. Validation | Our users, our characters
    We love looking at people.
    Disir character design for ‘Siege: Loki’ by Jamie McKelvie

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  60. Validation | Our users, our characters
    We love looking at people.
    Disir character design for ‘Siege: Loki’ by Jamie McKelvie
    Character design for ‘Batman the Animated Series’ by Bruce Tim

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  61. Validation | Our users, our characters
    From characters to storyboard
    Storyboards from ‘Batman the Animated Series’

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  62. Validation | Our users, our characters
    What’s our ‘mood lighting’?

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  63. View Slide

  64. View Slide

  65. Validation | Roughing it; sketch prototyping
    Sketch prototype
    A quick model of your design made from cheap
    materials.

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  66. Validation | Roughing it; sketch prototyping
    Sketch prototype
    A quick model of your design made from cheap
    materials.

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  67. Validation | Roughing it; sketch prototyping
    You just don’t know until you can feel it.

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  68. Validation | Roughing it; sketch prototyping
    You just don’t know until you can feel it.

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  69. Being like the shark
    So, how do we be like the shark? How do we find
    our 3/4 view?

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  70. Being like the shark
    As the ‘youngest’ group of designers I’ve talked
    about today; I don’t think we have it yet.
    But we absolutely need to find it.

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  71. Being like the shark
    Investigation:
    • ‘Just go look’ observation
    • Sketching, a conversation in…

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  72. Being like the shark
    Communication:
    • The art of concept drawing
    • Technical drawing for all

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  73. Being like the shark
    Validation
    • Our users; our characters
    • Roughing it;sketch prototyping

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  74. The makers of things
    10 years ago we were pushing “invisible pixels”
    around.

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  75. The makers of things
    10 years ago we were pushing “invisible pixels”
    around.
    Today we’re building products that people depend
    on as part of their lives.

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  76. The makers of things
    We’re working with materials that are as
    impactful and consequential as the stuff that
    films, objects and buildings are made of.

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  77. The makers of things
    As product designers of a mature medium—the
    web—it’s time for us to break out of our silos.
    And to learn from and experiment with other
    design techniques to find our 3/4 view.

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  78. The makers of things
    As product designers of a mature medium—the
    web—it’s time for us to break out of our silos.
    And to learn from and experiment with other
    design techniques to find our 3/4 view.

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  79. Special thanks to the designers who let me interview them & those
    who helped along the way: Monika Wensel, Benny Lee, Matt Sheret,
    Matthew Ogle & Jamie McKelvie.
    Thanks!

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  80. Slides: www.hannahdonovan.com
    Contact:
    Twitter: @han
    Email: [email protected]

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