// Position, rotation and scale of an object. [NativeHeader("Configuration/UnityConfigure.h")] [NativeHeader("Runtime/Transform/Transform.h")] [NativeHeader("Runtime/Transform/ScriptBindings/TransformScriptBindings.h")] [RequiredByNativeCode] public partial class Transform : Component, IEnumerable { // The position of the transform in world space. public extern Vector3 position { get; set; } ...