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Software Guru: Agile + Planning Poker

Software Guru: Agile + Planning Poker

El objetivo de este webinar es comprender cómo participar en una reunión de planeación ágil de proyectos de software utilizando el marco de trabajo Planning Poker.

En el webinar se transmitirán conceptos teóricos como los roles en Scrum de las reuniones de planeamiento, reuniones diarias y como experiencias prácticas durante las cuales quienes concurran podrán aprender a planificar y estimar utilizando un plugin llamado Planning Poker for Hangouts.

https://sgcampus.com.mx/events/event/lunch-learn-planeacion-de-proyectos-agil-con-planning-poker/

Hector Benitez

February 24, 2016
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  1. www.sgcampus.com.mx @sgcampus Who am I? Héctor Benítez @hectorbenitez hbenitez[at]nearsoft.com Software

    Developer at Nearsoft Agile enthusiast, but not Scrum Master :) Lead Developer at PlanningPoker for Hangouts http://planningwithcards.com
  2. www.sgcampus.com.mx @sgcampus Agile • Methodologies that choose to do things

    in small increments/iterations. • Each iteration is worked on by a team through a full software development cycle, including planning, requirements analysis, design, coding, unit testing, and acceptance testing when a version is demonstrated to the stakeholders.
  3. www.sgcampus.com.mx @sgcampus Agile Manifesto www.agilemanifesto.org We are uncovering better ways

    of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interaction over Processes and tools Working software over Comprehensive documentation Customer collaboration over Contract negotiation Responding to change over Following a plan
  4. www.sgcampus.com.mx @sgcampus Scrum An iterative development framework in which a

    project takes on a set of features that it can be implemented within a 1-4 weeks “sprint”.
  5. www.sgcampus.com.mx @sgcampus Stories • Stories describe what the customer wants

    using the customer’s language and perspective (e.g., ability to add a new user). • A story is something that add value to the customer rather than an activity or task.
  6. www.sgcampus.com.mx @sgcampus Sprint • Is a definition of features that

    can be implemented by the team within a timeframe from 1 to 4 weeks, sprints duration are defined according to the project size and level of feedback required.
  7. www.sgcampus.com.mx @sgcampus Product Owner • Represent the voice of the

    customer. • Makes sure that The Team work with the right things from a business perspective. • Write stories, prioritizes them, and place them in the product backlog. • Manage project features and releases to optimize ROI. • Inspects increment and make adaptations to project after end of sprints. • Can change features and priority every X days, but not in the middle of a sprint.
  8. www.sgcampus.com.mx @sgcampus Scrum Master • Scrums are facilitated by a

    ScrumMaster, primary job is to remove impediments. • The ScrumMaster is not the leader of the team but act as a buffer between the team and any distracting influences. • Enforcer of rules.
  9. www.sgcampus.com.mx @sgcampus The Team • The team is a cross-functional

    group of people responsible for managing itself to develop the product. • The team has the responsibility to deliver the product.
  10. www.sgcampus.com.mx @sgcampus Meetings • Sprint Planning • Daily Scrum •

    Scrum of Scrums • Sprint Demo • Sprint Retrospective
  11. www.sgcampus.com.mx @sgcampus Sprint Planning • Held at the beginning of

    the sprint cycle. • Select what work is to be done. • Prepare the Sprint Backlog that details the stories that will be included in the Sprint and their estimates. • Identify and communicate the plan for the Sprint. • Limited to eight hours, max.
  12. www.sgcampus.com.mx @sgcampus Daily Scrum • The team every day during

    the sprint • Start precisely on time • All are welcome, only pigs may speak • Time- boxed to 15 minutes • Same location, same time every day • During the meeting each team member answers 3+1 questions: • What did you do yesterday? • Did you run into any obstacles? • What are you planning to do today? • Is there anything that may prevent you from accomplishing your goal?
  13. www.sgcampus.com.mx @sgcampus Scrum of Scrums • Held every day normally

    after the daily scrum • These meetings allow clusters of teams to discuss their work, specially overlap and integration. • A designated person from each team attends. • Same agenda as daily scrum plus • What has your team done since we last met? • What will your team do before we meet again? • Is anything slowing your team down or getting in their way? • Are you about to put something in another team’s way? (dependency management).
  14. www.sgcampus.com.mx @sgcampus Sprint Demo • Held at the end of

    the sprint cycle • Review the work that was completed and not completed. • Present the completed work to the stakeholders (aka the demo). • Limit to four hours. • Challenges?
  15. www.sgcampus.com.mx @sgcampus Sprint Retrospective • All team members reflect on

    the past sprint. • Make continuous process improvements. • Two main questions are asked in the sprint retrospective • What went well during the sprint? • What can be improved in the next sprint? • Three hour time limit
  16. www.sgcampus.com.mx @sgcampus Artifacts • Scrum artifacts • Product Backlog •

    Sprints Backlog • Whiteboard • Additionally some metrics per sprint • Velocity • Estimated vs Actual • Bugs found • Any other metric important for you
  17. www.sgcampus.com.mx @sgcampus Product Backlog • The features or user stories

    list that the product owner wants. • The product owner is responsible for the contents, prioritization, and availability of the product backlog. • The development team is responsible for estimates and assumptions as needed for every product backlog item.
  18. www.sgcampus.com.mx @sgcampus Sprint Backlog • The work or features that

    the team defines to be delivered in each sprint. • Which backlog items go into the sprint is determined during the sprint planning meeting.
  19. www.sgcampus.com.mx @sgcampus Metrics • Velocity is a metric that predicts

    how much work a team can complete within a two-week sprint (or similar time-boxed period). • Bugs. • Estimated vs Actual.
  20. www.sgcampus.com.mx @sgcampus Rules • Iterations must have fixed time boxes

    and be less than 4 weeks long. • After completing the sprint, everything must be ready to go into production. • A Scrum team must have a Product Owner and know who that person is. • The Product Owner must have a Product Backlog, with estimates and assumptions created by the team. • There must be no one outside a team interfering with the team during a sprint: • No allowed to work on other projects unless is planned. • All the team must be working focused on features defined in the current sprint, any deviation is unacceptable unless is necessary to complete the features in the current sprint. • Daily scrum meetings are daily, means every day, same location, same hour.
  21. www.sgcampus.com.mx @sgcampus Cultural Changes • No Easy Road to Agile

    Cultural Change • Command and control/ Micro management -vs- Self management. • Transparency, no problems are swept under the carpet. • Transparency in planning. • Estimates and delivery dates are defined by the people doing the job. • Responding to change rather than managing to a plan. • The team makes decisions instead of being told what to do.
  22. www.sgcampus.com.mx @sgcampus “Scrum exposes every inadequacy or dysfunction within an

    organization’s product and system development practices. The intention of Scrum is to make them transparent so the organization can fix them”
  23. www.sgcampus.com.mx @sgcampus Best Practices at Nearsoft • Source control, check-in

    policies • Continuous integration, deployment • Peer reviews • Pair Programming • Unit testing • Automated QA • Atomic Check-ins, Comments • Separate environments for Development, Testing and Production • Definition of done
  24. www.sgcampus.com.mx @sgcampus Worst Practices • Working on product maintenance rather

    than new functionality. • Working on the urgent rather than the important. • Poor or no communication. • Bug/Feature creep (out of control). • QA or other stakeholders not part of the team. • Write code without stories. • Delivery process is a problem or non-existent. • No learning from mistakes, repeating over and over. • Assigning tasks. • Imposing deadlines.
  25. www.sgcampus.com.mx @sgcampus Scrum & Kansan • Scrum Project Planning Session

    • Scrum Sprint Planning Session • Scrum Standup • Scrum Retrospective • Kanban Grooming Session
  26. www.sgcampus.com.mx @sgcampus Planning Meeting The iteration or Sprint Planning meeting

    is for team members to plan and agree on the stories or backlog items they are confident they can complete during the sprint and identify the detailed tasks and tests for delivery and acceptance. Requirements: • Clear and prioritized backlog
  27. www.sgcampus.com.mx @sgcampus Planning Poker • Planning Poker is a consensus-based

    estimating technique. • Planning poker is attributed to Grenning and is a fairly recent development (2002). • Planning Poker is widely used by Agile teams.
  28. www.sgcampus.com.mx @sgcampus Participants • Participants in Planning Poker include all

    of the developers on the team. • Project Manager. • Product Owner, or someone on his/her behalf. Others may participate observers only: • QA, Designers, etc…
  29. www.sgcampus.com.mx @sgcampus How to play? • Each estimator is given

    a deck of cards. • A moderator (typically the PM) who will not play, chairs the meeting. • The moderator reads the description of one task, a short overview will do. • The team is given an opportunity to clarify assumptions and risks. The product owner answers any questions that the estimators have.
  30. www.sgcampus.com.mx @sgcampus Results? • Each estimator privately picks a card.

    Cards are not shown until each estimator has made a selection. • At that time, all cards are simultaneously turned over and shown so that all participants can see each estimate. • People with either high or low estimates are given a chance to justify their estimation. • Repeat until the estimators have reached a loose consensus.
  31. www.sgcampus.com.mx @sgcampus Why do we love Planning Poker? • Discussions

    lead to accurate estimations. • Not just the opinion of the principals. • Greater understanding of work to be completed • Leverages collective knowledge and wisdom. • Implementation hints. • High level architecture and design discussion. • Ownership of estimate. • Favors teamwork.
  32. www.sgcampus.com.mx @sgcampus Recommendations • Only those who actually do the

    work are the ones that can vote. Please PM’s ;) • Don’t go into long discussions or into too much technical detail. • Use the “I need a break” and “question” cards. • Use a timer to limit the discussion. • Use Planning Poker for Hangouts in distributed teams. • Limit the total duration of your planning meetings.