) panelEntity.setPose(Pose(Vector3( , , ))) panelEntity.parent = session!!.scene.activitySpace 640 480 0f -0.5f 0.5f "panel" PanelEntity.kt public fun create(session: Session, view: View, dimens: IntSize2d, name: String, pose: Pose ): PanelEntity = PanelEntity.create( session. , session. , session. . , ... ... activity platformAdapter scene entityManager Entity 생성 과정 (1)