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My inner-design-monkey
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houbenkristof
October 31, 2013
Design
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My inner-design-monkey
Talk about what design really is.
houbenkristof
October 31, 2013
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Transcript
Kristof Houben @houbenkristof Lead interaction designer for Mobile Vikings and
CityLife.
My inner-design monkey He’s called Maurice.
Ever made something for users? Real humans that is…
Congratulations, you’re all designers! Oh no, please make it go
away…
Conversations you’ll have as a designer. You’ll just have to
deal with it.
“Could you style this?”
“Could you provide us with a CSS?”
“He's good at drawing, ask him!”
“He'll make it look good … afterwards.”
Designers are not artists We make something that’s to be
used by humans.
Great design is not a PSD It doesn’t mimic experiences
and real world problems.
It’s a working product Something finished.
Design needs direction A mission and vision
Design is empathy Understanding the problem
Four layers of design Something to hold on to.
Outcome What does it need to solve. 1 Layer
Structure What components does it need. 2 Layer
Interaction Make it seemless, add animations… 3 Layer
Visual Add colors, fonts, grids, icons, … 4 Layer
Don’t limit yourself to the visual layer That makes you
a digital artist, not a designer.
We design systems nowadays The age of static pages are
over. We’ve got API’s, SDK’s, …
Don’t design for Dribbble Move between sketches, whiteboards & prototyping
tools.
Some of my sketches I rapidly draw flows
Some of my flows Helps you understand things
I also prototype HTML/CSS, Quartz composer, After effects, …
None
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Don’t forget to talk to people It’s the most valuable
feedback you’ll get.
Any questions? Liked it? Follow me @houbenkristof Complaints? @stijnj
Great-design-or-not Quiz!
None
It’s not Try putting your grocerylist on this.
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It’s not How does it fit in my kitchen cabinet?
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It’s not Ever needed the weather in 4 different cities
around the world?
None
Bonus question What shaver did I buy? or 1. 2.
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It still has a power cord 1.