Design Sprint Workshop - BPMA

Design Sprint Workshop - BPMA

Slides from Design Sprint Workshop held at Fresh Tilled Soil on behalf of the Boston Product Management Association (BPMA)

7cbd3f5f922d798cc312eaf596de7ae6?s=128

C. Todd Lombardo

October 02, 2015
Tweet

Transcript

  1. design s Richard Banfield C. Todd Lombardo Trace Wax

  2. How do you know your product idea is any good?

  3. None
  4. MAKE THINGS PEOPLE WANT

  5. MAKE THINGS PEOPLE WANT >

  6. MAKE THINGS PEOPLE WANT MAKE PEOPLE WANT THINGS >

  7. None
  8. Source: WSJ

  9. None
  10. design

  11. None
  12. https://github.com/thoughtbot/design-sprint

  13. NAMES design sprint

  14. design spike

  15. product discovery

  16. discovery session

  17. deep dive

  18. discovery sprint

  19. ! Understand Diverge Converge Build Test

  20. ! Understand Diverge Converge Build Test

  21. Source: gv.com; thoughtbot.com; smashngmagazine.com

  22. Source: gv.com; thoughtbot.com; smashngmagazine.com Empathize Define Prototype Test Ideate

  23. Source: gv.com; thoughtbot.com; smashngmagazine.com Empathize Define Prototype Test Ideate Discovery

    Interpretation Experimentation Evolution Ideation
  24. Source: gv.com; thoughtbot.com; smashngmagazine.com Empathize Define Prototype Test Ideate Discovery

    Interpretation Experimentation Evolution Ideation
  25. Define Understand Build Test Ideate Understand Diverge Prototype Validate Decide

    2013 Unpack Sketch Prototype Test Decide 2015 Understand Diverge Build Test Converge Empathize Define Prototype Test Ideate
  26. IDEO XPLANE CHESKIN CONIFER COOPER FROG FITCH MELVILLE

  27. None
  28. Phase 1 Understand Get the Background Get Inspired Define the

    Problem Know the User Daily Retrospective
  29. Phase 1 Understand Get the Background Get Inspired Define the

    Problem Know the User Daily Retrospective Phase 2 Diverge Gear Up Generate Solutions Daily Retrospective
  30. Phase 1 Understand Get the Background Get Inspired Define the

    Problem Know the User Daily Retrospective Phase 2 Diverge Gear Up Generate Solutions Daily Retrospective Phase 3 Converge Scrutinize Your Work Team Sketching Prototype Sketch Daily Retrospective
  31. Phase 1 Understand Get the Background Get Inspired Define the

    Problem Know the User Daily Retrospective Phase 2 Diverge Gear Up Generate Solutions Daily Retrospective Phase 3 Converge Scrutinize Your Work Team Sketching Prototype Sketch Daily Retrospective Phase 4 Build Build Prototype Structure Interviews Daily Retrospective Finish Prototype
  32. Phase 1 Understand Get the Background Get Inspired Define the

    Problem Know the User Daily Retrospective Phase 2 Diverge Gear Up Generate Solutions Daily Retrospective Phase 3 Converge Scrutinize Your Work Team Sketching Prototype Sketch Daily Retrospective Phase 4 Build Build Prototype Structure Interviews Daily Retrospective Finish Prototype Phase 5 Test Test Interviews Daily Retrospective Project Wrap-up !
  33. what a sprint can do

  34. what a sprint cannot do

  35. prepare Get Ready Why a Sprint? Goals & Objectives Inputs

    (Research, etc) Roles Logistics Supplies
  36. why a sprint?

  37. goals & objectives

  38. inputs

  39. roles

  40. logistics & supplies

  41. understand Get the Background Introductions Rules of the Design Sprint

    Introduce the Idea Parking Lot Review Agenda Pitch Practice Review Research and Past Work Get Inspired Goals & Anti-goals Existing Product, Competitors, and Substitutes Facts and Assumptions Define the Problem Problem Statement Challenge Map(s) Know the User Who / Do Personas User Journey Map Wrap-up Daily Retrospective
  42. review research

  43. pitch practice

  44. understand Get the Background Introductions Rules of the Design Sprint

    Introduce the Idea Parking Lot Review Agenda Pitch Practice Review Research and Past Work Get Inspired Goals & Anti-goals Existing Product, Competitors, and Substitutes Facts and Assumptions Define the Problem Problem Statement Challenge Map(s) Know the User Who / Do Personas User Journey Map Wrap-up Daily Retrospective
  45. goals & anti-goals

  46. review research Existing Product, Competitors, and Substitutes

  47. facts, assumptions, questions

  48. None
  49. assumptions questions facts

  50. assumptions questions facts

  51. review past work

  52. what’s an assumption?

  53. Connect 9 dots Use four straight lines or less Do

    not lift pen once you start No reversing
  54. Connect 9 dots Use four straight lines or less Do

    not lift pen once you start No reversing
  55. None
  56. None
  57. questions

  58. understand Get the Background Introductions Rules of the Design Sprint

    Introduce the Idea Parking Lot Review Agenda Pitch Practice Review Research and Past Work Get Inspired Goals & Anti-goals Existing Product, Competitors, and Substitutes Facts and Assumptions Define the Problem Problem Statement Challenge Map(s) Know the User Who / Do Personas User Journey Map Wrap-up Daily Retrospective
  59. problem statement

  60. so.. what’s the problem?

  61. None
  62. understand Get the Background Introductions Rules of the Design Sprint

    Introduce the Idea Parking Lot Review Agenda Pitch Practice Review Research and Past Work Get Inspired Goals & Anti-goals Existing Product, Competitors, and Substitutes Facts and Assumptions Define the Problem Problem Statement Challenge Map(s) Know the User Who / Do Personas User Journey Map Wrap-up Daily Retrospective
  63. who | do

  64. personas

  65. user journey

  66. None
  67. understand Get the Background Introductions Rules of the Design Sprint

    Introduce the Idea Parking Lot Review Agenda Pitch Practice Review Research and Past Work Get Inspired Goals & Anti-goals Existing Product, Competitors, and Substitutes Facts and Assumptions Define the Problem Problem Statement Challenge Map(s) Know the User Who / Do Personas User Journey Map Wrap-up Daily Retrospective
  68. daily retro

  69. diverge Gear Up Review Agenda and Rules Pitch Practice Background

    Phase Recap Job-Stories Generate Solutions Mind Map 8-Ups (aka Crazy Eights) Storyboard Silent critique Group critique Super vote Wrap-up Daily Retrospective
  70. diverge Gear Up Review Agenda and Rules Pitch Practice Background

    Phase Recap Job-Stories Generate Solutions Mind Map 6-Ups (aka Crazy Eights) Storyboard Silent critique Group critique Super vote Wrap-up Daily Retrospective
  71. pitch practice

  72. background recap

  73. job stories

  74. When ___SITUATION___ happens, I want/need __MOTIVATION__ so that I can

    __OUTCOME__.
  75. diverge Gear Up Review Agenda and Rules Pitch Practice Background

    Phase Recap Job-Stories Generate Solutions Mind Map 8-Ups (aka Crazy Eights) Storyboard Silent critique Group critique Super vote Wrap-up Daily Retrospective
  76. mind map

  77. 8-up: eight different ideas in 5 minutes

  78. None
  79. storyboard

  80. None
  81. silent critique

  82. group critique

  83. supervote

  84. diverge Gear Up Review Agenda and Rules Pitch Practice Background

    Phase Recap Job-Stories Generate Solutions Mind Map 6-Ups (aka Crazy Eights) Storyboard Silent critique Group critique Super vote Wrap-up Daily Retrospective
  85. daily retro

  86. converge Get Started Describe Converge Pitch Practice (yes, again!) Scrutinize

    Your Work Recap Diverge $100 Test Assumptions Table Identify Alternative Wireframe Prototype Team Sketching - I Ritual Dissent Team Sketching – II Final Sketch Wrap-up Daily Retrospective
  87. converge Get Started Describe Converge Pitch Practice (yes, again!) Scrutinize

    Your Work Recap Diverge $100 Test Assumptions Table Identify Alternative Wireframe Prototype Team Sketching - I Ritual Dissent Team Sketching – II Final Sketch Wrap-up Daily Retrospective
  88. pitch practice

  89. converge Get Started Describe Converge Pitch Practice (yes, again!) Scrutinize

    Your Work Recap Background $100 Test Assumptions Table Identify Alternative Wireframe Prototype Team Sketching - I Ritual Dissent Team Sketching – II Final Sketch Wrap-up Daily Retrospective
  90. recap diverge

  91. assumptions table $100 test

  92. None
  93. identify alternatives

  94. converge Get Started Describe Converge Pitch Practice (yes, again!) Scrutinize

    Your Work Recap Background $100 Test Assumptions Table Identify Alternative Wireframe Prototype Team Sketching - I Ritual Dissent Team Sketching – II Final Sketch Wrap-up Daily Retrospective
  95. team sketching I

  96. ritual dissent

  97. team sketching II

  98. final sketch

  99. converge Get Started Describe Converge Pitch Practice (yes, again!) Scrutinize

    Your Work Recap Background $100 Test Assumptions Table Identify Alternative Wireframe Prototype Team Sketching - I Ritual Dissent Team Sketching – II Final Sketch Wrap-up Daily Retrospective
  100. daily retro

  101. build Prototype Refine Screens Build it! Test Interview Prep Define

    Pre-roll questions Define Tasks Define post-roll questions Confirm Interviews Wrap-up Daily Retrospective
  102. build Prototype Refine Screens Build it! Test Interview Prep Define

    Pre-roll questions Define Tasks Define post-roll questions Confirm Interviews Wrap-up Daily Retrospective
  103. None
  104. prototype

  105. 90 Lo Hi Interactive Fidelity Hi

  106. paper prototype

  107. http://uxmag.com/

  108. build Prototype Refine Screens Build it! Test Interview Prep Define

    Pre-roll questions Define Tasks Define post-roll questions Confirm Interviews Wrap-up Daily Retrospective
  109. Pre-roll questions Tasks / Interview Post-roll questions

  110. confirm appointments!!

  111. test ! Interviews #1 #2 #3 #4 #5 #6 Wrap-up

    Sprint Retrospective
  112. test ! Interviews #1 #2 #3 #4 #5 #6 Wrap-up

    Sprint Retrospective
  113. 98

  114. what .. worked? ..was validated?

  115. retrospective

  116. what’s next?

  117. ! Understand Diverge Converge Build Test

  118. } } } DESIGN SPRINT JUMP START AGILE SCRUM Define

    Understand Build Test Ideate WEEK 1 Refine Build Test WEEK 2 Refine Build Test WEEK 3 Refine Build Test WEEK 4
  119. Life is too short to build something nobody wants “

    -Ash Maurya
  120. design