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Architecting is Difficult: London Web March 2014
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Jack Franklin
March 20, 2014
Technology
300
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Architecting is Difficult: London Web March 2014
Jack Franklin
March 20, 2014
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Transcript
Architecting is Difficult @Jack_Franklin
Any fool can write code that a computer can understand.
Good programmers write code that humans can understand. ! Martin Fowler [@martinfowler]
What makes code difficult to work with?
YMMV
you’re never going to get it perfect first time
Defer concrete decisions as late as possible - you'll never
again know less about the problem than you do right now and the correct abstraction will become clearer over time. ! Andy Appleton [@appltn]
writing good code improving existing code
Writing Good Code: Tests
drive your API design
difficult to test == difficult to use
confidence when refactoring (but we’ll come back to this later)
Writing Good Code: Naming Conventions
There are only two hard things in Computer Science: cache
invalidation and naming things. ! Phil Karlton
There are only two hard things in Computer Science: cache
invalidation, naming things and off by one errors. ! ???
prefer verbosity
be consistent use the same nouns and verbs
Writing Good Code: Coding Standards
editorconfig.org
actual standard is irrelevant pick one and stick to it
Writing Good Code: Single Responsibility
do one thing and do it well
Not one thing well class EmailSender def initialize(csv) ! def
parse_csv_for_emails ! def send_email end
Better class EmailSender def initialize(csv) def parse_csv_for_emails Parser.new(csv).emails def send_email
end ! class Parser def initialize(csv) def emails end
Writing Good Code: Decoupled Components
class EmailSender def initialize(csv) def parse_csv_for_emails Parser.new(csv).emails def send_email end
! class Parser def initialize(csv) def emails end This knowledge isn’t needed here
class EmailSender def initialize(emails) def send_email end ! class Parser
def initialize(csv) def emails end ! emails = Parser.new(csv).emails EmailSender.new(emails).send_email knows how to send an email to an array of emails knows how to parse a CSV and get the email addresses
Writing Good Code: Separate Aggressively
don’t be afraid to create classes / objects
easier to merge two tiny classes than split up one
massive one
Refactoring
None
Refactoring: alter code without changing behaviour
you have to have tests!
Code Smells
Code Smell: some code which may indicate a problem
You don’t fix code smells. You look at them and
see if they indicate a problem you can fix. ! Joe Ferris [@joe_ferris]
class SomeMapThing def initialize(x, y) end ! class LatLong def
self.get_lat_long(x, y) end ! class User def coords [x, y] end
data clumps continually passing round two objects as arguments
class SomeMapThing def initialize(coords) ! class LatLong def self.get_lat_long(coords) !
class User def coords ! class Coords def x def y ! coords = Coords.new(2, 3) LatLong.get_lat_long(coords)
if two arguments are tightly related, encapsulate that knowledge
class GraphDrawer def draw width = 165 + bar_width height
= 170.2 + bar_height … end
why 165? why 170.2? This is very common in JavaScript
/ jQuery code, and CSS too.
class GraphDrawer GRAPH_HEIGHT_PADDING = 170.2 GRAPH_WIDTH_PADDING = 165 def draw
width = GRAPH_WIDTH_PADDING * bar_width height=GRAPH_HEIGHT_PADDING + bar_height end
no knowledge should be left in your head
<% if user != nil %> <h2><%= user.welcome_message %></h2> <%
else %> <h2>Please sign in</h2> <% end %>
checking for nil / undefined
what does nil mean? no first name? system error? no
name yet? no user logged in?
implicit knowledge in a codebase is bad
class NullUser def welcome_message “Please sign in” end ! user
= current_user || NullUser.new <h2><%= user.welcome_message %></h2>
don’t check for nil
def check_for_overheating(system_monitor) if system_monitor.temperature > 100 system_monitor.sound_alarms end end
def check_for_overheating(system_monitor) if system_monitor.temperature > 100 system_monitor.sound_alarms end end
tell, don’t ask http://robots.thoughtbot.com/tell-dont-ask
system_monitor.check_for_overheating ! class SystemMonitor def check_for_overheating if temperature > 100
sound_alarms end end end
we’re now telling the object what to do rather than
asking it if it can do it
coupling http://robots.thoughtbot.com/types-of-coupling
def save(should_run_validations=true) if should_run_validations validate store else store ! #
in our app, everywhere user.save post.save(false)
control coupling
if I update the save method every usage of the
method has to change
(this actually happened in Rails)
better solution would be to split the methods up
you have to have some coupling, else nothing could talk
to anything
“If I change this method, how many changes do I
have to make else where?”
Publish and Subscribe
class ModuleA def init(b) def a_thing do_a_thing b.do_thing ! !
class ModuleB def do_thing # has to happen after ModuleA#a_thing
Module A knows too much
class ModuleA def init(event) def a_thing do_a_thing event.publish(‘a_thing_complete’) ! !
class ModuleB def init(event) event.subscribe(‘a_thing_complete’) { do_thing } ModuleA doesn’t know (or care) what modules listen to a_thing_complete
Now no module knows about the other
class ModuleA def init(event) def a_thing do_a_thing event.publish(‘a_thing_complete’) ! class
ModuleB … class ModuleC def init(event) event.subscribe(‘a_thing_complete’) { do_thing }
class User def posts_by_user blog.posts.where(user_id: id) end
The Law of Demeter
It’s an actual law!
A method of an object should only invoke only the
methods of the following kinds of objects: ! 1. itself 2. its parameters 3. any objects it creates 4. its direct component objects
class User def posts_by_user blog.posts.where(user_id: id) end multiple dots
class User def posts_by_user blog.posts_by_user(id) end ! class Blog def
posts_by_user(id) posts.where(user_id: id) end
avoid duplication of knowledge across your system
OK, so it’s not an actual law
Approaches to maintaining code
Every time you work with some code, leave it a
tiny bit better than when you left it
don’t ignore a problem or leave #FIXME comments
#todo: this entire class is screwed, fix it
if you need to make the change, but the change
is difficult
first refactor to make the change easy then make the
change!
you can’t get it right first time every time
keep friction to running tests low
because then you’ll run them
code reviews
http://robots.thoughtbot.com/ ! https://speakerdeck.com/jackfranklin ! http://refactoring.com/
Thanks! javascriptplayground.com @Jack_Franklin