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goto fail; — Challenges and Considerations for Teaching Programming to Kids

goto fail; — Challenges and Considerations for Teaching Programming to Kids

Slides for Ben Gotow’s lightning talk at Click 2014.

Ben runs Foundry 376, a mobile development shop based in Nashville. He studied Human Computer Interaction at Carnegie Mellon, with a focus in educational technology.

Jason Orendorff

March 08, 2014
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  1. goto  fail;  
    Challenges  and  Considerations  for  Teaching  
    Programming  to  Kids  
    Ben  Gotow  

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  2. Me  

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  3. Me  

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  4. Let’s  Get  Programming  
    §  Give  children  the  tools  to  be  creators  and  empower  
    them  to  build.  
    §  Programming  teaches:  
    §  Logic  and  reasoning  
    §  Emotional  development  
    §  How  other  subjects  can  be  applied  

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  5. Programming  is  hard.  
    Teaching  is  hard.  

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  6. Failure  
    §  To  learn  to  program,  you  need  to  build  a  mental  
    model  of  the  environment  you’re  working  in.  Fail,  
    understand  what  happened,  try  again.  
    §  Failure  is  extremely  frustrating,  and  school  teaches  us  
    that  failure  is  bad.  
    §  Help  students  think  through  failure,  build  hypotheses,  
    and  decide  what  to  try  next.  
    §  Treat  failure  as  well  as  success  as  progress  in  learning.  

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  7. Learning  Paths  
    §  Everyone  learns  at  different  rates,  and  this  is  
    especially  true  of  programming.  
    §  Self  guided  practice  time  leads  to  unchecked  learning.  
    §  Small  groups  are  awesome.  
    §  Enlist  students  to  help  their  classmates  learn.  
    §  Allow  students  to  make  their  own  projects  so  work  isn’t  
    directly  comparable.  

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  8. Lots  of  Questions  
    §  Once  students  start  building  off  their  own  ideas,  
    they’ll  ask  about  things  you  don’t  know.  
    §  “When  I  send  an  email,  how  does  it  know  where  to  
    go?”  -­‐  Kindergartener  
    §  Show  students  how  to  use  online  resources.  
    §  Use  class  time  to  reinforce  debugging  and  problem  
    solving  skills,  let  students  learn  speciUic  tools  on  their  
    own.  

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  9. No  Right  Answers  
    §  Once  students  get  through  introductory  materials,  
    there  often  aren’t  right  answers.  
    §  Help  students  create  goals  and  establish  whether  
    they’ve  reached  their  goals.  
    §  Focus  on  what    

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