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We're all UX!

We're all UX!

DroidCon Turin 2016, MaterialUp Berlin April 2016, GDG Berlin April 2016 and DroidCon Berlin 2016

Does your team consist of developers and designers? Do you sometimes feel the two speak a different language? Do you feel like the overall user experience of your product could be improved with better communication? Yes? We will discuss the strengths and weaknesses of the two perspectives and provide you with practical methods to facilitate efficient designer/developer communication. Finally, we’ll talk about some tools and processes that have helped our teams overcome some common challenges.

By Lydia Selimalhigazi (@Lys_Lydia) and Caroline Smith (@ihatepeas)

Keynote presentation (animated!):
https://drive.google.com/file/d/0B5AEIfCtxjVbeWhVWVVNckpJbzg/view?usp=sharing

Lydia Selim

April 10, 2016
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Transcript

  1. WE’RE ALL UX! LYDIA SELIMALHIGAZI UX/UI DESIGNER @CLUE @Lys_Lydia CAROLINE

    SMITH UX/UI DESIGNER @NOVODA @ihatepeas #DROIDCONIT #WEAREALLUX
  2. Design is not completely an aesthetic concern, nor is development

    an entirely technical one. Designers must consider how functionality affects form , and developers must be creative in building out functionality . Principles of good design are often similar in good development. CASSIE MCDANIEL
  3. I strive for two things in design: simplicity and clarity.

    Great design is born of those two things. LINDON LEADER
  4. Content precedes design. Design in the absence of content is

    not design, it’s decoration. JEFFREY ZELDMAN
  5. It’s through mistakes that you actually can grow. You have

    to get bad in order to get good. PAULA SCHER