This talk is an introduction to streams. You will learn how stream-based programming can be used to implement web frontend of the classic game: Snake.
Building dynamic applications using imperative approach tends to create lots of unmaintainable code. Stream-based programming tries to solve this problem by introducing fully declarative way of defining application logic. While using streams, you will focus on WHAT needs to be done, not HOW and WHEN. I will go through every piece of code that was used to build the game. That is about 100 lines of ES 2015 code contained within two React components.