David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller (DeepMind Technologies) Playing Atari with Deep Reinforcement Learning http://www.cs.toronto.edu/~vmnih/docs/dqn.pdf DQN Breakout (Google Deep Mind) https://www.youtube.com/watch?v=TmPfTpjtdgg
Antonoglou, Daan Wierstra, Martin Riedmiller (DeepMind Technologies) Playing Atari with Deep Reinforcement Learning http://www.cs.toronto.edu/~vmnih/docs/dqn.pdf
プロの討つ手からその 手を討つ確率を決める。Pσ(a|s)sという状態でaを討つ確 率。 • Pρ 強化学習ネットワーク。Pρ(学習済み)に初期化。 • Vθ(s’) 局面の状態 S’ を見たときに、勝敗の確率を予測 する関数。つまり、勝つか、負けるかを返します。 Mastering the game of Go with deep neural networks and tree search http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html https://deepmind.com/research/alphago/
Research Cambridge "Forza, Halo, Xbox Live The Magic of Research in Microsoft Products" http://research.microsoft.com/en-us/projects/drivatar/ukstudentday.pptx Reward for decrease in Wulong Goth’s health Early in the learning process … … after 15 minutes of learning
Research Cambridge "Forza, Halo, Xbox Live The Magic of Research in Microsoft Products" http://research.microsoft.com/en-us/projects/drivatar/ukstudentday.pptx Punishment for decrease in either player’s health Early in the learning process … … after 15 minutes of learning
3D multiplayer games with population-based reinforcement learning Max Jaderberg et al. Science 31 May 2019: Vol. 364, Issue 6443, pp. 859-865 DOI: 10.1126/science.aau6249
No.1 pp.86-99., 2019. Japanese Society of Artificial Intelligence,No.1, 2019. Anyone can download the article: https://jsai.ixsq.nii.ac.jp/ej/index.php?active_action=repository_view_main_item_detail&page_id=13&block_id=23&item_id=9670&item_no=1
Research Cambridge "Forza, Halo, Xbox Live The Magic of Research in Microsoft Products" http://research.microsoft.com/en-us/projects/drivatar/ukstudentday.pptx Reward for decrease in Wulong Goth’s health Early in the learning process … … after 15 minutes of learning
X S A O B 3 7 N F 6 3 E M 4 L S 4 C 3 5 2 K T 3 G 2 2 3 H U 5 5 D 3 J G Z I Y ヒューリスティック距離 (普通ユークリッド距離を取る) 5+10.5 G 3+14.2 B 6+8.4 H 3+13.8 C 出発点(S)を中心に、そのノードまでの 最も短い経路を形成して行く。Gにたどり着いたら終了。
…プレイヤーの緊張度が目標値を超えるまで 敵を出現させ続ける。 Sustain Peak … 緊張度のピークを3-5秒維持するために、 敵の数を維持する。 Peak Fade … 敵の数を最小限へ減少していく。 Relax … プレイヤーたちが安全な領域へ行くまで、30-45秒間、 敵の出現を最小限に維持する。 Michael Booth, "The AI Systems of Left 4 Dead," Artificial Intelligence and Interactive Digital Entertainment Conference at Stanford. http://www.valvesoftware.com/publications.html
Michael Booth, "The AI Systems of Left 4 Dead," Artificial Intelligence and Interactive Digital Entertainment Conference at Stanford. http://www.valvesoftware.com/publications.html
Enhance Gaming Experience GDC2011, https://www.youtube.com/watch?v=MdT7Qx2oRAg https://www.gdcvault.com/play/1014510/Biofeedback-in-Gameplay-How-Valve Heartrate • • Beat to beat interval of blood flow Measure baseline rate and deltas over time http://modmyi.com/forums/ipod-news/711048-nike-heart-rate-monitor-ipod-set-june-1st-release.html http://en.wikipedia.org/wiki/Electrocardiography
Enhance Gaming Experience GDC2011, https://www.youtube.com/watch?v=MdT7Qx2oRAg https://www.gdcvault.com/play/1014510/Biofeedback-in-Gameplay-How-Valve SCL + + + + + + Index of arousal Tonic/Phasic responses Minimal lag to stimuli Cheap Robust to movement Lots of measurement sites - - Difficult to associate eliciting events Difficult to determine valence Range is variable across subjects
Semi-procedural と言う。 Daniel Brewer, AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe (GDC2015) http://www.gdcvault.com/play/1018223/AI-Postmortems-Assassin-s-Creed
David Churchill, et al.. • “A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft”. IEEE Transactions on Computational Intelligence and AI in games, IEEE Computational Intelligence Society, 2013, 5(4), pp.1-19. hal00871001 • https://hal.archives-ouvertes.fr/hal-00871001
A New Challenge for Reinforcement Learning”, https://arxiv.org/abs/1708.04782 PySC2 - StarCraft II Learning Environment https://github.com/deepmind/pysc2
Will Seaman Lead AI Technology for Interactive Agent? : Yutaka Saito Interview https://jsai.ixsq.nii.ac.jp/ej/?action=pages_view_main&active_action=repository_view_main_item_detail&item_id=8633&item_no=1&page_id=13&block_id=23
Individual Personalities in The Sims 3, GDC 2010 http://www.gdcvault.com/play/1012450/Modeling-Individual-Personalities-in-The Ken Forbus, “Simulation and Modeling: Under the hood of The Sims” (NorthWerstern大学、講義資料) http://www.cs.northwestern.edu/%7Eforbus/c95-gd/lectures/The_Sims_Under_the_Hood_files/frame.htm
- Personality - Skills - Relationships Cooking Mechanical Logic Body Etc. Physical - Hunger - Comfort - Hygiene - Bladder Mental - Energy - Fun - Social - Room Sloppy - Neat Shy - Outgoing Serious - Playful Lazy - Active Mean - Nice Ken Forbus, “Simulation and Modeling: Under the hood of The Sims” (NorthWerstern University) http://www.cs.northwestern.edu/%7Eforbus/c95-gd/lectures/The_Sims_Under_the_Hood_files/frame.htm
• …つまり20 時間のコンテンツをわずか48分で生成 • GPT3 • 音声生成 Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival https://premortem.games/2023/03/22/nuverse-lets-ai-do-allthe-talking-and-moving-of-npcs-in-earth-revival/ ジェネレーティブAIでゲーム開発支援! GDCで発表されたリア ルな事例や取り組みを紹介 https://www.famitsu.com/news/202303/24297009.html
How AI-assisted RPG Tales of Syn utilizes Stable Diffusion and ChatGPT to create assets and dialogues • https://gameworldobserver.com/2023/03/06/tales-of-syn-airpg-stable-diffusion-chatgpt-game • Tales of Syn • https://talesofsyn.com/ • https://twitter.com/_hackmans_/status/1624501399383072768
Tim Rocktäschel, Jason Weston How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds https://arxiv.org/abs/2010.00685
Environment for Text-based Games • https://arxiv.org/abs/1806.11532 • • TextWorld: A learning environment for training reinforcement learning agents, inspired by text-based games • https://www.microsoft.com/en-us/research/blog/textworld-a-learning-environmentfor-training-reinforcement-learning-agents-inspired-by-text-based-games/ • • Getting Started with TextWorld • https://www.youtube.com/watch?v=WVIIigrPUJs
Pascal Müller http://www.centralpictures.com/ce/tp/paper.pdf George Kelly, Hugh McCabe, A Survey of Procedural Techniques for City Generation http://www.gamesitb.com/SurveyProcedural.pdf