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Chris J Clarke
September 04, 2015
Design
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160
Building a winning team
Chris J Clarke
September 04, 2015
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Transcript
Agile On The Beach - September 2015 - @mr_mr Building
a winning team
• @mr_mr
• © ANDREAS HILLERGREN/TT/AFP/Getty Images
2014
None
None
None
Released partial features every 2-3 days Little to no meetings
Set a precedent for other teams
1. The six p’s of planning 2. Iteration & Incrementation
3. Dreamwork
: : : : : : The six p’s
2014 Feb Mar Apr Jan
Beta 2014 5% on Desktop 100% on Mobile
Beta 2014
2014 Pre-football hack day
Jan 21st 2014
Jan 21st 2014
Jan 21st 2014
Jan 21st 2014
Jan 21st 2014
Jan 21st 2014
Diary Study Jan 22nd 2014
Football data needs personality and depth
3 8 10 5
Football is being consistent to be fast
1 - 0 1 - 0
1 30 Fri Mon
• Rocket icon ©Simon Mettler 1
Football is mobile
None
100% on beta
1. We covered the bases 2. We gathered needs 3.
We had a shared understanding of the goals The six p’s
Iteration & Incrementation • ©Guardian
None
• © Jeff Patton
None
?
Atoms Molecules Organisms Templates Pages • © Brad Frost
Atoms Molecules Organisms Templates Pages • © Brad Frost
• © Brad Frost
1 - 0 1 - 0 1 - 0 1
- 0
Barcelona Core ID 26300 #932948 Bar 1 - 0
Fetching scores
None
Possession Possession Goal attempts - On target Goal attempts -
Off target
Possession Possession Goal attempts - On target Goal attempts -
Off target
None
3 8 10 5 Player picture Player name Player stats
None
None
1. Clear design goals 2. Room to manoeuvre 3. Less
concern on perfection Iteration
• © Reuters Dreamwork
None
QA DEV DEV PM DES UX PJM RES
None
None
None
None
None
None
None
None
None
None
None
None
• Rocket icon ©Simon Mettler
None
None
1. No ‘official’ meetings 2. Shared language and understanding 3.
No bullshit Dreamwork
None
• © JAVIER SORIANO/AFP/Getty Images
None
None
None
None
None
Agile On The Beach - September 2015 Thank you. Questions?
bit.ly/aotbfootball @mr_mr