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goroutineとマルチスレッドデザインパターン/ goroutine and multithreaded design pattern
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nametake
December 08, 2016
Programming
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1.1k
goroutineとマルチスレッドデザインパターン/ goroutine and multithreaded design pattern
https://connpass.com/event/28621/
Go言語LT大会! 「最近、Go言語始めました」の会での発表資料
nametake
December 08, 2016
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Transcript
goroutineͱ ϚϧνεϨου σβΠϯύλʔϯ ߦ লޗ
ࣗݾհ • ߦ লޗ(φϝΩ γϣΰ) • 2016৽ଔ • Goݴޠྺ 5ϲ݄
goroutineͬͯ·͔͢?
GoݴޠΛޠΔ্Ͱ ֎ͤͳ͍ฒྻԽͷػೳ
͜ͷ͍ํ͋ͬͯΔʁ ͢ΕͬͲ͜Θ͍
goroutineͷߟ͑ํͱ σβΠϯύλʔϯ
GoͰͷฒߦॲཧ
υΩϡϝϯτΛॲ͢Δࣄ υΩϡϝϯτͷࢁ ম٫ Gopher͘Μͱ Χʔτ ͨ͘͞Μ͋ΔυΩϡϝϯτΛ೩͍ͨ͠
୯७ͳΞϓϩʔν Gopher͘ΜΛ2ඖ(ਓ?)ʹ
ಉظ͕ͪൃੜͯ͠͠·͏ ম٫Λ͑Δͷ1ʹ1ඖ(ਓ?)
ಉظ͕ͪൃੜͯ͠͠·͏ ম٫Λ͑Δͷ1ʹ1ඖ(ਓ?)
૿ͯ͠ޮՌ্͕͕ΓͮΒ͍
GoݴޠͰͷΞϓϩʔν
ฒྻͳॲཧ Gopher͘ΜΛฒྻʹಈ͔͢ͷͰͳ͘
ฒߦͳॲཧ Gopher͘ΜΛฒߦʹಈ͔͢
ฒߦͳॲཧ υΩϡϝϯτΛΧʔτʹੵΉGopher͘Μ
ฒߦͳॲཧ ΧʔτΛӡͿGopher͘Μ
ฒߦͳॲཧ υΩϡϝϯτΛΧʔτ͔Β͓Ζͯ͠ ೩͢Gopher͘Μ
ฒߦͳॲཧ υΩϡϝϯτΛੵΜͰ͍ͨ ΧʔτΛ͢Gopher͘Μ
Կ͕خ͍͠ͷ͔
ॲཧΛͨͳͯ͘ྑ͍
ॲཧΛͨͳͯ͘ྑ͍ ӡͿͷ͕ࣄ
ॲཧΛͨͳͯ͘ྑ͍ ೩͠ऴΘΔͷΛ ͨͳ͍
Δ͜ͱ͕ͳ͚Εࢭ·Δ͚ͩ
͜ΕΒΛ࣮ݱ͢Δػೳ • channel • Gopher͘ΜͷؒΛܨ͍Ͱ͘ΕΔ • ෳͷGopher͘Μ͕channelΛୣ͍߹͏ͷΛ͙ • select •
ෳͷGopher͘Μ͔ΒຊΛड͚औΕΔ • mutexͷύοέʔδͱ͔
ϚϧνεϨου σβΠϯύλʔϯ
ϚϧνεϨου σβΠϯύλʔϯ • Single Thread Execution • Immutable • Guarded
Suspension • Balking • Producer-Consumer • Read-Write Lock • Thread-Per-Message • Worker Thread • Future • Two-Phase Termination • Thread-Specific Storage • Active Object
channelͰղܾ • Single Thread Execution • Immutable • Guarded Suspension
• Balking • Producer-Consumer • Read-Write Lock • Thread-Per-Message • Worker Thread • Future • Two-Phase Termination • Thread-Specific Storage • Active Object
selectͰղܾ • Single Thread Execution • Immutable • Guarded Suspension
• Balking • Producer-Consumer • Read-Write Lock • Thread-Per-Message • Worker Thread • Future • Two-Phase Termination • Thread-Specific Storage • Active Object
ύοέʔδͰղܾ • Single Thread Execution • Immutable • Guarded Suspension
• Balking • Producer-Consumer • Read-Write Lock • Thread-Per-Message • Worker Thread • Future • Two-Phase Termination • Thread-Specific Storage • Active Object
ؾΛ͚ͭͳ͍ͱ͍͚ͳ͍͜ͱ
ϚϧνεϨου σβΠϯύλʔϯ • Single Thread Execution • Immutable • Guarded
Suspension • Balking • Producer-Consumer • Read-Write Lock • Thread-Per-Message • Worker Thread • Future • Two-Phase Termination • Thread-Specific Storage • Active Object
Thread-Per Message • ϝοηʔδΛड͚औΔຖʹεϨουΛཱͯΔ
Thread-Per Message • ϝοηʔδΛड͚औΔຖʹεϨουΛཱͯΔ υΩϡϝϯτΛड͚औͬͨΒ……
Thread-Per Message • ϝοηʔδΛड͚औΔຖʹεϨουΛཱͯΔ ͦΕຖʹGopher͘ΜΛ࡞Δ
Thread-Per Message • ϝοηʔδΛड͚औΔຖʹεϨουΛཱͯΔ
GoͩͱΓ͕ͪ func processHandler(w http.ResponseWriter, r *http.Request) { ~~~όϦσʔγϣϯͱ͔Payloadऔಘͱ͔~~ go Heavy()
// ͜ͷ෦ʂʂʂ w.WriteHeader(http.StatusAccepted) }
Worker Thread • ࠷ॳ͔ΒεϨουΛಈ͔͓ͯ͘͠
Worker Thread • ࠷ॳ͔ΒεϨουΛಈ͔͓ͯ͘͠ υΩϡϝϯτΛ ड͚औͬͨΒ…… !
Worker Thread • ࠷ॳ͔ΒεϨουΛಈ͔͓ͯ͘͠ ۭ͍ͯΔ ୭͔͕୲
Worker Thread • ࠷ॳ͔ΒεϨουΛಈ͔͓ͯ͘͠ ! ·ͨདྷͨΒ……
Worker Thread • ࠷ॳ͔ΒεϨουΛಈ͔͓ͯ͘͠ ۭ͍ͯΔ ୭͔͕୲
Worker Thread • ࠷ॳ͔ΒεϨουΛಈ͔͓ͯ͘͠ Gopher͘Μͷ ૿͑ͳ͍
channelͩͱ؆୯ func heavy(queue <-chan string) { url := <-queue //
ϦΫΤετॲཧ } func main() { queue := make(chan string, 32) for i := 0; i < 3; i++ { go heavy(queue) } queue <- “https://google.co.jp” queue <- “https://google.com” // লུ }
͜ΕͰ͏goroutine ා͘ͳ͍ʂʂʂ
Α͖goroutineϥΠϑΛ!!!