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Before you Design

Before you Design

Swapnil and Ankur talked about the principles of interaction design including basics and significance of design and designing keeping end-users in mind during Ncell App Camp 2015.

Ncell App Camp

November 08, 2015
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Transcript

  1. WORK ON PSYCHO- NEURAL LEVEL ADHERE TO BRANDING INTERPRET ACTIONS

    AND STAGES REFLECT UNIQUENESS ATTACH TO AN EMOTION NATURAL SYMBOLISM COLOURS
  2. BAD COPY: ProjectManager App - The best way to manage

    your project. GOOD COPY: Asana - Move work forward. Asana is the easiest way for teams to track their work—and get results.
  3. If in doubt, use platform- specific fonts. iOS9 San Francisco

    iOS 8 and below Helvetica Neue Android Roboto Windows Phone Segoe
  4. Icons help establish brand and determine first impressions. Icons helps

    enhance experience for people who don’t or cannot read.
  5. • Tell your users upfront what they need to do

    and what they can expect subsequently • Strengthen the impact of the message • Promote simplicity, elegance, class and refinement Clarity
  6. • If you set your rules in the beginning, make

    sure you keep them till the end • Applies to layout, colour, images, icons, typography and text • Platform may have a style guide - Follow it! Consistency
  7. • Being consistent is not ‘unimaginative’ • Inconsistency makes life

    hard for readers • Showing off a hundred typefaces/icons won’t impress anybody! Consistent = not changing frequently Consistent use of icons, colours, typefaces Consistent positioning of navbars, menus etc
  8. • Support skimming and tell things apart • Lead the

    user’s eye to next action • Help distinguish important items • Help quick decision- making for users Contrast
  9. • are (hidden) horizontal and vertical lines to help locate

    components • Align related things • Group items logically Grids
  10. The Rule of Thirds is a theory dictating how an

    visual should be composed in order to create an aesthetically pleasing result. The principle involves splitting an image into nine equal parts and aligning the objects to the intersections of the points. Rule of Thirds
  11. Fibonacci numbers follow a 1:1.61 ratio - this is what

    we refer to as the Golden Ratio, and as it forms such a common sight in nature, it feels pleasing to the eye when we use this same ratio in our design work. Golden Ratio
  12. • Items close together appear to have a relationship •

    Distance implies no relationship Proximity
  13. • When an object is incomplete, but enough of the

    object is indicated, the mind perceives the object to be whole by mentally filling the information. Closure
  14. • Our eyes/brain logically group together visual elements that approximate

    a closed shape, to form that closed shape. Continuity
  15. • Our mind automatically maps layers and levels among objects

    laid on top of one another as if in a 3D space. Figure Ground