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UX Career Progression: Finding a Niche & Building a Personal Brand

UX Career Progression: Finding a Niche & Building a Personal Brand

There are many things you learn as a UX designer that come from classrooms, articles, or books. This series covers UX career progression from the perspective of what is not yet covered in a book. In this first presentation of the series I am going to talk about finding a niche in what you do within the field of UX and how to build a personal brand that can enable you to get the kinds of jobs and engagements you want as you grow you career.

Nick Finck

May 03, 2014
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  1. Finding a Niche & Building a Personal Brand
    May 3rd, 2014
    UX Career Progression

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  2. Who the heck is this guy?

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  3. Photo credit: Jeff Croft
    !
    Twitter
    @nickf
    !
    Personal Site
    NickFinck.com
    !
    Role
    Senior Manager of
    User Experience
    !
    Employer
    Amazon Web
    Services

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  7. Overview
    ● Disciplines of UX
    ● T-Shaped People
    ● Personal branding
    ● Your Reach

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  8. Career Progression

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  9. ”The User Experience Honeycomb" by Peter Morville
    Findable
    Desirable
    Useful
    Usable
    Valuable
    Accessible
    Credible
    User Experience (UX) is about how a
    person feels about using a system or
    device.
    What is the user experience?
    •It is not:
    • Designed
    • Objective
    • Procedural
    • Static
    It is:
    • Designed for
    • Subjective
    • Philosophical
    • Dynamic

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  10. The Disciplines of UX

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  11. Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research Content
    Strategy
    Information
    Architecture
    Interaction
    Design
    Visual Design Usability &
    Analytics
    Understanding the
    people who use a
    product or system
    through
    observations.
    The Six Core Disciplines of User Experience

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  12. Understanding Information Structure
    Behavior Aesthetics Measurement
    Distilling Down the Disciplines of UX

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  13. Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research Content
    Strategy
    Information
    Architecture
    Interaction
    Design
    Visual Design Usability &
    Analytics
    Understanding the
    people who use a
    product or system
    through
    observations.
    Just Like Cookies, UX Comes In Many Flavors

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  14. Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research Content
    Strategy
    Information
    Architecture
    Interaction
    Design
    Visual Design Usability &
    Analytics
    Understanding the
    people who use a
    product or system
    through
    observations.
    You Can Wear All The Hats & Be A Generalist

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  15. Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research Content
    Strategy
    Information
    Architecture
    Interaction
    Design
    Visual Design Usability &
    Analytics
    Understanding the
    people who use a
    product or system
    through
    observations.
    We Call These Generalists “UX Designers”

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  16. Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research Content
    Strategy
    Information
    Architecture
    Interaction
    Design
    Visual Design Usability &
    Analytics
    Understanding the
    people who use a
    product or system
    through
    observations.
    Or You Can Wear Some Hats

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  17. Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research Content
    Strategy
    Information
    Architecture
    Interaction
    Design
    Visual Design Usability &
    Analytics
    Understanding the
    people who use a
    product or system
    through
    observations.
    Rather Than Call You A IA/IXD/Content Strategist...

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  18. Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research UX Designer UX Designer
    UX Designer Visual Design Usability &
    Analytics
    Understanding the
    people who use a
    product or system
    through
    observations.
    We Just Use The UX Designer Title

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  19. Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research Content
    Strategy
    Information
    Architecture
    Interaction
    Design
    Visual Design Usability &
    Analytics
    Understanding the
    people who use a
    product or system
    through
    observations.
    Or We Can Specialize

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  20. Usability &
    Analytics
    Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research Content
    Strategy
    Information
    Architecture
    Interaction
    Design
    Visual Design
    Understanding the
    people who use a
    product or system
    through
    observations.
    At A Granular Level

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  21. Taxonomy Findability Search
    Information
    Analysis
    Information
    Architecture
    Library
    Science
    Information
    Design
    Wayfinding Information
    Strategy
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Information
    Architecture
    At A Granular Level

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  22. T-Shaped People

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  23. “IDEO [...] is famous for its method of innovation based
    on intense cross-disciplinary project work. To pull this
    off, the company has long practiced the art of
    collaboration and the development of a certain kind of
    talent: T-shaped people.”
    !
    Morten T. Hansen’s interview of IDEO CEO Tim Brown, 2010

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  24. “However, the speed with which media agencies (and
    clients) have embraced communications planning has
    caused concern. For it to really work, communications
    planners need to be "T-shaped" people. ... "T-shaped"
    communications planners, with a background in media,
    have a deep understanding of media, and a broad
    understanding of the other disciplines within the
    marketing spectrum.”
    !
    The hunt is on for the Renaissance Man of computing
    By David Guest in 1991

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  25. Distilling Down the Disciplines of UX

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  26. Designing the
    interactive behaviors
    of a product or
    system with a
    specific focus on
    their use.
    Designing the visual
    qualities of a product
    or system in an
    aesthetically pleasing
    way.
    Planning for the
    creation, delivery, and
    governance of useful,
    usable content.
    Identifying and
    organizing
    information within a
    product or system in
    a purposeful &
    meaningful way.
    Measuring the quality
    of a user’s
    experience when
    interacting with a
    product or system.
    User Research Content
    Strategy
    Information
    Architecture
    Interaction
    Design
    Visual Design Usability &
    Analytics
    Understanding the
    people who use a
    product or system
    through
    observations.
    The Six Core Disciplines of User Experience

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  27. Graph The Skill Level By Discipline
    User Research
    Visual Design
    Usability & Analytics
    Content Strategy
    Information Architecture
    Interaction Design

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  28. Graph Your Skill Level By Discipline
    User Research
    Visual Design
    Usability & Analytics
    Content Strategy
    Information Architecture
    Interaction Design

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  29. Graph Your Skill Level By Discipline
    User Research
    Visual Design
    Usability & Analytics
    Content Strategy
    Information Architecture
    Interaction Design

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  30. Graph Your Skill Level By Discipline
    User Research
    Visual Design
    Usability & Analytics
    Content Strategy
    Information Architecture
    Interaction Design

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  31. Graph Your Skill Level By Discipline
    Interaction Design
    User Research
    Visual Design
    Usability & Analytics
    Content Strategy
    Information Architecture

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  32. Keep Up To Date

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  33. Responsive Web Design

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  34. Beyond what we think

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  35. Building A Personal Brand

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  36. Distinguish yourself and what you do from the competition

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  37. Color and Typography

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  39. Let color surfaces your personality

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  42. Engaging with the industry

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  48. Be consistent for better association

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  49. Making connections and
    expanding your reach

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  50. Networking is a critical component of your career

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  51. Photo by J. Turner Masland
    Attend events to learn, but also to meet new people!

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  52. Read articles, but write them too!

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  53. Always have a good mentor!

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  54. Thank you!

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  55. Questions?

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  56. Starting a Career in User Experience Design
    !
    by Nick Finck
    http://bit.ly/oEBkMn
    !
    Starting a Career in User Experience
    !
    by Marcus Haid
    http://bit.ly/1q1eChX
    !
    How to Start a Career in UX Design
    !
    by Chloe Lloyd
    http://bit.ly/1q1edMI
    !
    Beyond UX Design: Finding your Path
    !
    by Troy Parke
    http://bit.ly/1iVK902

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  57. Mike Monteiro Russ Unger & Carolyn Chandler
    Nick Disabato
    Cadence & Slang Design is a job A Project Guide to UX Design

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