for an eye. * * @param eye The eye to render. Includes all required transformations. */ @Override public void onDrawEye(Eye eye) { ... // Apply the eye transformation to the camera. Matrix.multiplyMM(mView, 0, eye.getEyeView(), 0, mCamera, 0); // Set the position of the light Matrix.multiplyMV(mLightPosInEyeSpace, 0, mView, 0, LIGHT_POS_IN_WORLD_SPACE, 0); ... }