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Audio Fundamentals - Pd

Audio Fundamentals - Pd

A workshop talk on Pure Data and it's use in the Audio World.

Chinmay Pendharkar

May 30, 2014
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Transcript

  1. What? - Pd (Pure Data) is a professional, high- performance

    programming language for electronic sound processing. - Pd is a data flow programming language
  2. Use? - as a prototyping language and a sound engine.

    The table interface called the Reactable and the iPhone app RjDj both embed Pd as a sound engine - prototyping audio for video games by a number of audio designers. (For example, EAPd is the internal version of Pd that is used at Electronic Arts (EA). It has also been embedded into EA Spore)
  3. Patches - patches are developed graphically. Algorithmic functions are represented

    by objects, placed on a screen called canvas. - Objects are connected together with cords, and data flows from one object to another through this cords. - Each object performs a specific task, from very low level mathematic operations to complex audio or video functions.
  4. Object Types - built-in Pd objects; Object, Message, Symbol, Number,...

    - abstractions, that is, reusable patches created in Pd itself; - externals, i.e. objects developed in another programming language.
  5. Explore Under the Help menu in Pd-extended, open the Pd

    Help Browser..., click on the first item in the list, Manuals, then click on + Start Here. Open the first example patch, +start-here.pd, and follow the three steps listed there.....