of related values and enables you to work with those values in a type-safe way within your code. Alternatively, enumeration cases can specify associated values of any type to be stored along with each different case value, much as unions or variants do in other languages.
of related values and enables you to work with those values in a type-safe way within your code. Alternatively, enumeration cases can specify associated values of any type to be stored along with each different case value, much as unions or variants do in other languages.
of related values and enables you to work with those values in a type-safe way within your code. Alternatively, enumeration cases can specify associated values of any type to be stored along with each different case value, much as unions or variants do in other languages.
of related values and enables you to work with those values in a type-safe way within your code. Alternatively, enumeration cases can specify associated values of any type to be stored along with each different case value, much as unions or variants do in other languages.
with external systems (code that lives outside your own application) • Anti-corruption layers (both internal and external) • Take failure frequency into account (databases and file systems may not be good candidates. Network layer is a good starting point.)
Infinity and Result types • The consumer may pass the Quotient type downstream. If that happens, downstream consumers should also deal with the added complexity
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
Int) #-> Quotient !// Conservative inputs, conservative output (tweaked) fun divide(dividend: Int, divisor: NaturalNumber.NonZero) #-> Int Original vs. Tweaked
and macroscopic levels • Errors are treated as first-class citizens • Reduced range of motion for your data from its point of origin • Easy to move towards a functional core and an imperative shell style of architectural pattern • Focus moves towards data over actors • Promotes value boundaries over call boundaries • Effective cure against primitive obsession • Reduces defensive programming • Promotes property testing over behaviour testing