Developing Library Strategy for 3D and VR Collections

Developing Library Strategy for 3D and VR Collections

Presentation at Educause 2018 with Matt Cook and Julie Griffin on Nov 2, 2018 at 9am room 304.

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Robert H. McDonald

November 02, 2018
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Transcript

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    Developing Library Strategy for 3D & Virtual Reality Collections PRESENTED

    BY: Matt Cook • Julie Griffin • Robert H. McDonald #LIB 3D VR (LG-73-17-0141-17)
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    #LIB 3D VR ▪ Join the interactive session at https://www.sli.do

    and enter the code #6830 for this event (apps for android and ios) o Will utilize for pre-polling of attendees and prioritized discussion questions o Works from any connected device with web browser Interactive Tool for Today’s Session Sli.do
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    #LIB 3D VR ▪ Developing Library Strategy for 3D and

    Virtual Reality Collection Development and Reuse http://lib3dvr.org ▪ Funders: Institute of Museum and Library Services (LG-73-17-0141-17), VT’s Institute for Society, Culture, and Environment ▪ Overarching Goal: Enabling the future use of today’s 3D and VR content through the development of new best practices in digital curation ▪ Hosted 3 National Forums o Washington, DC - March 2018 o Norman, OK - June 2018 o Chicago, IL - September 2018 ▪ Experts in library digitization services, digital scholarship services, 3D content creation services, strategic program development, metadata services, and immersive environments Project Introduction
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    #LIB 3D VR Project Introduction University of Oklahoma Team •

    Matt Cook, Co-PI, Head of Emerging Technologies • Zack Lischer-Katz, CLIR Post- Doc Fellow • Tara Carlisle, Head, Digital Scholarship Lab Virginia Tech Team • Nathan Hall, PI, Director, Digital Imaging & Preservation Services • Julie Griffin, Associate Dean of Research and Informatics • Zhiwu Xie, Chief Strategy Officer • Andi Ogier, Director, Data Services Indiana University Team • Robert H. McDonald, Dean of Libraries (CU Boulder, formerly IU) • Juliet Hardesty, Co-PI, Metadata Analyst • Jenny Johnson, Head of Digitization Services • Jamie Wittenberg, Head of Scholarly Communication
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    #LIB 3D VR ▪ Project Advisors o Carl Grant, Oklahoma

    University o Patricia Hswe, Mellon Foundation o Jason Jerald, NextGen Interactions, LLC o Fred Limp, University of Arkansas Dept of Geosciences o Clifford Lynch, Coalition for Networked Information o Jerome McDonough, iSchool, University of Illinois o Jennifer Moore, Washington University at St. Louis o Bryan Carter, University of Arizona o Diane Zorich, Smithsonian Digitization Program o Margaret Dolinsky, Indiana University Project Introduction
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    #LIB 3D VR 3D/VR Content Applied Research in VR/Immersiv e

    Environments Library Workflows 3D/VR Community Standards Maker- spaces, Labs, VR Cubes Student Projects in Digital Humanities/ Arts/ Computer Science/ Engineering Curation Environment: • Production • Managemen t • Archiving • Preservation • Access VR/3D Teaching Applications Community engagement Measuring & Communicating Impact Use & Reuse DISCOVERY Museums, Cultural Heritage Institutions Library Use Cases
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    #LIB 3D VR ▪ Decreased cost/increased accessibility o Viewing hardware

    o 3D software (e.g Unity3D) ▪ Increased Performance o Contemporary GPUs ▪ Photogrammetric processing ▪ VR rendering ▪ Adoption across departments and institutions o Moving beyond CS/EE departments o Lack of standards for implementation ▪ Massive amounts of 3D specimens o Scientific specimens (e.g. fossils) o Cultural heritage artifacts o Computationally derived data Lib3D/VR: Our Motivations
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    #LIB 3D VR ▪ Life-like representation o Paper → CAD

    → VR o Minimizing “Mental transformations” necessary to fully engage with content o Models as source material ▪ Novel Analyses o Measurement o Annotation and markup o Computational (multi-spectral, etc.) o Side-by-side representations ▪ Remote Access o Rare, Fragile, Endangered, Microscopic, etc. o Distributed teams of students/researchers Why is 3D/VR Content Important?
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    #LIB 3D VR Challenges for 3D/VR Adoption? ▪ Content Specific

    Issues o Metadata o Citability ▪ chain-of-custody o Licensing + Permissions ▪ sensitive content ▪ (D-space does this) o Portability ▪ Multi-platform support ▪ Hardware Concerns o Cost of deployment o Black box processing o Discomfort (i.e. with VR) ▪ Institutional Challenges o Curricular integration o Expert staff requirements
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    #LIB 3D VR • Have same infrastructure and hardware access

    for all university departments - common good for all • IdeaFactory - space overlap - tools bring teams together like makerspaces – Ex CUB - Atlas or NEST • IIIF 3D Viewer for Libraries • DDC Lifecycle Role of Libraries for 3D/VR Content
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    #LIB 3D VR ▪ Core group (22 participants) o academic

    & public librarians o researchers o non-profits o vendors (3D) ▪ Forum Technique o nominal group(s) (McMillan 2016) ▪ Focus o 3D scanning and modeling o Storage, access, and management o integration of 3D data into existing research and scholarly communication services o Metadata requirements Arlington, VA Forum: 3D Focus
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    #LIB 3D VR ▪ Future of 3D Technologies ▪ Discipline

    specific metadata ▪ Aggregation tools for discovery ▪ ISO Standard for Preservation ▪ Object Standards o OBJ vs X3D ▪ FAIR Sharing principles for 3D content ▪ IIIF Like Universal 3D Viewer ▪ Public Forum Arlington, VA Forum: Themes
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    #LIB 3D VR ▪ Core group: Librarians, Faculty, K12 Educators,

    and Developers. o Mizzou, MIT, UNT, NCSU, IUPUI, Temple, Arizona, Wash U., VTech, Penn, Arkansas. ▪ Public Forum o Law School, NWC, LIS, regional colleges/universities, IT, local businesses ▪ Vendors/Developers o Ex Libris o Protein visualization (nanome) o Numerical Data Visualization (virtualitics) o Medical Training (Embodied Labs) Norman, OK Forum: VR Focus
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    #LIB 3D VR ▪ Initiating VR Programs ▪ Curriculum Integration

    + Assessment o Assigning credit o Crafting modules o Orienting users ▪ Expanding the Library’s Role ▪ Issues, Hurdles, Limitations (with VR) ▪ Managing, Using, and Reusing Content ▪ Collaborating Across Institutions Norman, OK Forum: VR Themes
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    Rosemont, IL Forum: Repository Focus • Participants from: ◦ Chicago

    Field Museum ◦ NIH ◦ Indiana U ◦ New Mexico U ◦ Purdue/IUPUI ◦ LOC ◦ Washington U ◦ North Texas ◦ Electronic Arts • Focus ◦ Repository Practices and Standards ▪ Evaluate existing models ▪ Prioritize needs ▪ Successful implementations
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    Rosemont, IL Forum: Repository Themes ▪ Working with existing systems

    ◦ Ingesting 3D/VR content into institutional repositories ◦ Augmenting rather than replacing infrastructure ▪ Reproducing and Re-using VR ◦ Transporting entire scenes rather than more easily described discrete objects ◦ Maintaining dependencies (peripherals, headsets, network, etc.) ◦ “Raw” data ▪ Agreed upon “Must Haves” ◦ Security layer, Portable web viewer, Variable permissions ◦ Something Between Sketchfab and Morphosource NIH 3D Print Exchange. 3Dprint.nih.gov
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    #LIB 3D VR ▪ Roadmap for practitioners o After individual

    articles ▪ Arling Forum paper under review o Practitioner oriented guide ▪ Next round of funding o NSF (teaching oriented) ▪ Open-access course modules ▪ UMASS, Arizona, UNT ▪ Private Funding Options o Infrastructure and Collaborative Networks for 3D/VR ▪ Partners wanted! (That means you!) What’s Next?
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    #LIB 3D VR ▪ Join the interactive session at https://www.sli.do

    and enter the code #6830 for this event (apps for android and ios) o Will utilize for pre-polling of attendees and prioritized discussion questions o Works from any connected device with web browser Interactive Tool for Today’s Session Sli.do
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    #LIB 3D VR • Website - http://www.lib3dvr.org • 3DVR Bibliography

    - http://mcdonald.ly/3d-vr-bibliography/ • LIB3DVR Forum Information - https://lib.vt.edu/research- learning/lib3dvr/forums.html Thank You This project was made possible in part by the Institute of Museum and Library Services (LG-73-17-0141-17). The views, findings, conclusions, recommendations expressed in this program do not necessarily represent those of the Institute of Museum and Library Services.
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    #LIB 3D VR Please take a moment to evaluate this

    session There are two ways to access the session and presenter evaluations 1 2 In the online agenda, click on the “Evaluate Session” link From the mobile app, click on the session you want from the schedule > then click the associated resources > and the evaluation will pop up in the list Developing Library Strategy for 3D & Virtual Reality Collections #LIB3DVR