Visualization Beyond the Desktop - the next big thing

Visualization Beyond the Desktop - the next big thing

Presentation of the invited IEEE CG&A paper "Visualization Beyond the Desktop - The Next Big Thing" in VIS2015, Chicago, IL, USA

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Panagiotis D. Ritsos

October 30, 2015
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Transcript

  1. CG&A Visualization Beyond the Desktop The Next Big Thing Jonathan

    C. Roberts • Bangor University {j.c.roberts@bangor.ac.uk} Panagiotis D. Ritsos • University of Chester {p.ritsos@chester.ac.uk} Sriram K. Badam • University of Maryland {sbadam@umd.edu} Dominique Brodbeck • FHNW {dominique.brodbeck@fhnw.ch} Jessie Kennedy • Edinburgh Napier University {j.kennedy@napier.ac.uk} Niklas Elmqvist • University of Maryland {elm@umd.edu} Panos Karthik
  2. Motivation  Mobile & Wearable Computing MR  Mixed &

    Virtual Reality Interest in bridging research in visualization with:  Multi-modal interaction  Ubiquitous Analytics & Proxemics
  3. Visualization is coming of age

  4. An opportunity Map data to any sensory modality both for

    perceiving information and interacting with it.
  5. Interaction technologies

  6. Data-to-Human… Data Data, which can be structured, or not, static

    or temporal, personal, complex…
  7. Data-to-Human… Data Data Mapping Data is mapped onto perceptual variables

    and these used to derive some form of representation(s)
  8. Data-to-Human… Data Data Mapping Machine Presentation Technologies Interface Technologies These

    representations are depicted through various technologies, which in turn allow some form of interaction with the data
  9. Data-to-Human… Data Data Mapping Machine Presentation Technologies Interface Technologies Interaction

    Human Proprioception Physical senses Semiotics Awareness Meaning Perception Cognition Through interaction, our senses and cognitive processes we feel, interpret and understand data
  10. Data-to-Human… Place (space with context) Data Data Mapping Machine Presentation

    Technologies Interface Technologies Interaction Human Proprioception Physical senses Semiotics Awareness Meaning Perception Cognition All this occurs in a particular place, a space with context.
  11. Current Trends & Prospects Casual, Mobile, Web & Dedicated Visualization

  12. Casual Visualization • Pervasive input and/or output • “Visual displays

    everywhere” Pousman et al. 2007: Casual InfoVis Harrison 2010: Appropriated Interaction Surfaces Hasan et al. 2013: Leveraging around device space
  13. Mobile Visualization  Miniaturization vs. human factors  Flexible visual

    representations Razip et al. 2014: Mobile Visual Analytics for Law Enforcement Sadana and Stasko 2014: Scatterplot Visualization for Tablets Baur et al. 2012: Multi-Touch Manipulation for Hierarchical Stacked Graphs
  14. Web Visualization • Achieve ubiquity • Support collaboration. Bostock et

    al. 2011: D3 Viégas et al. 2007: Many Eyes North et al. 2015: Collaborative Visual Analysis with RCloud
  15. Dedicated Visualization Spaces • Multiple input and display modalities •

    Advanced post-WIMP interaction • Support collaboration Amatriain et al. 2007: AlloSphere Jakobsen et al. 2013: InfoVis and Proxemics Kim et al. 2012: Mixed-Presence Collaborative Visualization
  16. Roadmap to the Future Physical Environment Mixed Reality Virtual Environment

    Towards Physical Towards Virtual Fluid Interaction Transparency Integrated Sensory Modalities
  17. Fluid Interaction Roadmap to the future Leveraging modern technologies to

    interact in a more natural and fluid way engaging more senses
  18. Transparency Roadmap to the future Leveraging visualization to surround ourselves

    with information, seamlessly integrated in our environment Sketch by Andrei State – Source: http://web.media.mit.edu/~raskar/UNC/Office/
  19. Integrated Sensory Interaction Roadmap to the future Leveraging display and

    sensor technologies to create immersion
  20. Towards Mixed Reality MR Source: http://curiousraven.com/future-vision Source: http://curiousraven.com/future-vision Barba et

    al. 2012: Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone Vision Perception Space Place
  21. Conclusions  An exciting time for Visualization and HCI research.

     Visualization for everyday use -> increased adoption rate of novel interaction tech  New modalities -> new opportunities and challenges for visualization.  Embrace novel interaction technologies for visualization, step away from our desktops
  22. Thank you! This research resulted from the Schloss Dagstuhl seminar

    on information visualization (seminar 10241). We thank Andreas Kerren, Catherine Plaisant, and John Stasko for their help and encouragement. Most icons by @ritsos_p Virtual interface by caba kosmotesto doodle by Kyle Tezak interactive by Piotrek Chuchla Navigation by Alex Tai @ritsos_p @karthik_badam from the Noun Project