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Evaluating Interpreting in Virtual Reality
New Computing Technologies Animation and Games Workshop- Presentation of the EU LLP project EVIVA, evaluating the performance of VLEs in interpreter-mediated communication and training
Panagiotis D. Ritsos
May 15, 2014
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21 slides
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Panagiotis “Panos” D. Ritsos, Robert Gittins and Jonathan C. Roberts
{p.ritsos, r.gittins, j.c.roberts} @bangor.ac.uk NEW COMPUTER TECHNOLOGIES WALES – ANIMATION & GAMES WORKSHOP – 15TH MAY 2014 -
Summary • Introduction to our use-case • Overview of project
EVIVA • Brief overview of IVY – Virtual Environment (IVY-VE) • Challenges, solutions and opportunities • Future steps -
Our use case… Training and simulation for interpreter-mediated communications •
The rise of migration and multilingualism in Europe requires professional interpreters in business, legal, medical and many other settings. • Future interpreters therefore need to master an ever broadening range of interpreting scenarios and skills. • This is difficult to achieve with traditional teaching methods and in times of reduced teaching contact hours. • Also, a client-side understanding of what working with an interpreter involves is crucial, but efforts to educate potential clients of interpreters are scarce and normally separate from interpreter education. -
Our projects… Interpreting in Virtual Reality (2011 – 2012) •
…address the needs of future interpreters and users of interpreters in higher education, vocational training and adult learning contexts • …use 3D virtual environment technology to create an adaptive, learning environment that supports the acquisition and application of skills required in interpreter-mediated communication Evaluating the Education of Interpreters and their Clients through Virtual Learning Activities (2013 – 2014) • …evaluate the educational opportunities that three types of virtual learning environments — 3D virtual worlds, videoconference tools and video repositories of training material— offer for future interpreters and their clients -
Projects relationship Timeline to projects relative to EVIVA Bangor, Surrey,
Tubingen, StC Steinbeis, U. Adam Mickiewicz, U. Cyprus, Bar-Ilan, UVEG 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 EVIVA StC, Surrey Surrey, StC, UVEG Bangor, Surrey, StC, UAM, UCY, Bar-llan Bangor, Surrey, StC, UAM, UCY ELISA BACKBONE IVY Evaluation & analysis of user behaviour in relation to UX, pedagogy in VLEs used for interpreting, (including IVY-VE) Implementation of a 3D VLE based on the synergy of Second Life and web tech (Appfuse) through the SL URI namespace Repositories of audiovisual corpus material of interpreting- specific scenarios -
EVIVA - aims • The aims of EVIVA project are:
– to investigate the efficiency of VLEs and how they support different learning activities – to develop innovative evaluation methods for this investigation – to formulate design recommendations and guidelines for VLEs in interpreting • By evaluating educational solutions that reflect real-life situations, EVIVA contributes to bringing together the worlds of work and education. • Outcomes will inform VLE design and will be transferable to other fields of education • One of the evaluated VLEs is IVY-VE -
Virtual Environment requirements • Re-create scenarios, using a large audio
corpus, using a multi-user virtual world – ~75 scenarios shared around 20 locations • Enrich the corpus with more languages (for each scenario) – EN, GE, FR, GR, HE, RU, PL to begin with, followed by CH, IT, SP • Allow interpreting tutors (who can not program, sigh!) to add content on their own • Built three modes into the system: a training/simulation mode, a live mode and an exhibition mode. • Get the environment working in six months for students to use… -
IVY-VE – our plan (circa 2011) • Due to time
limitations, previous experience and existing assets we chose to built our IVY-VE around Second Life virtual world, – Advantages • easy to fabricate locations for our scenarios • easy to `built’ a multiplayer world • no special needs for infrastructure • wide use in academia and education – Disadvantages • No instancing, zoning and replication (like in MMOs) • No mature implementations for NPCs • A bit erratic at the time with maintenance service breaks -
IVY-VE – Scenarios Interpreter Actor Observer Interpreter Actor A Actor
B Observer Monologue Dialogue • Actors can be users or Non-player Characters (NPCs) • User is the interpreter – his audio is not recorded at this point -
IVY-VE – architecture • IVY-VE comprises of three components (plus
a database) – A scenario management system (SMS) that allows tutors to upload, edit and manage content. The scenarios are associated with locations in SL (user class: administrators) – The IVY island where most settings are built (user class: all + observers) – A Heads-up display, (using the HTML-on-a-prim feature) working as an extension to the SL GUI, giving access to the scenarios and initiating in-world events through the SL URI namespace (user class: interpreter) Virtual World Scenario Selection Menu (HUD) Scenes Scenario Management IVY-VE Interface Second Life Web User Administrator Observer -
IVY-VE – our actors • Two types of actors used
– `dummies’ and ‘bots’ – Bots have better appearance, can be controlled by whispers and through a telnet server... … but seem to have a mind on their own on zone restarts – Dummies are more stable but not realistically animated and of mediocre quality – In-house built dummies, (imported from Autodesk Pinocchio Project, tweaked in Maya etc.) -
IVY-VE – without instancing… • Each location can hold more
than one scenarios, e.g., more than one taking place in an office setting • Due to that, we replicated popular locations into our skyboxes • Once a scenario is selected by a user all scenarios taking place on that location become unavailable to the remaining users • Upon scenario selection the HUD becomes a player • Teleportation events (to the scenarios location) are initiated • The user is required to press a teleport button -
Preliminary evaluation • IVY-VE has been used in Interpreter training
and modules, since 01/2012, in various sites: – University of Surrey, Center of Translation Studies – Adam Mickiewicz, Department of Translation Studies – University of Cyprus, Department of English Studies • Preliminary UX evaluations where conducted towards the end of 2012 • Interpreters appeared quite excited to have IVY-VE… • …but are they biased from having a dedicated tool (which they did not in the past)? • Longer, more thorough evaluation is required, as well as comparison with other tools Interpreters may use • This led to the EVIVA project… -
EVIVA – adapting IVY-VE • Two new scenario hubs added
on a seperate SL island. – A visitors centre, used for project promotion, access to the public etc. – An evaluation centre, used for the evaluation sessions taking place in 2014 – `Vanilla’ IVY-VE is still used by postgraduate students • New locations, using higher quality 3D assets added throughout the two additional hubs • Separate SMS and HUDs are used for each island -
EVIVA– locations Replication of locations on skyboxes Visitors Centre Evaluation
Centre Additional scenario locations -
EVIVA – opportunities - I • In EVIVA we can
explore UX using new interfaces, such as Oculus Rift and the CtrlAltStudio Viewer (and soon the SL viewer) and the Razer Hydra -
EVIVA – opportunities - II • We have also been
experimenting with the implementation of a new bespoke system using various technologies, like WebGL/Three.js and Unity3D -
Future challenges • We still have lots to do regarding:
– Avatars, movement, realism – Customizable NPCs – Multiplayer functionality (instancing, replication, zoning etc.) – Reuse of our Scenario Management System – Synchronized facial animations and gestures • If this is your area and expertise or share the same questions… lets have a chat about it!