motivation § Previous related work § Our prototype (& video demo) § Feasibility study outcomes & challenges § Future work We gratefully acknowledge the support of NVIDIA Corporation with the donation of a Titan XP GPU used for this research
most discussed technologies, § allows us to be placed (immersed) in interactive, computer-generated graphical environments (simulations), § is an 'easily' customizable, interactive way to learn and explore our world.
(or part of) the ABWR. § Ensure the prototype is extendable and adaptable (e.g., to display data-driven information). § To evaluate its potential as an engagement tool, in a series of evaluations with stakeholders.
of the BWR, enhanced with data-driven information (analytics) § Work towards a Mixed Reality (MR) demonstrator where physical props and computer generated information co-exist § Both could be used as training and education environments (e.g., for School children), and public outreach.
industry has been discussed since the 90s' (Bricken, 1992). VR has been explored in the contexts of: § human-centred design and human factors review (dos Santos et al., 2009) § control-room design (Droivoldsmo and Loukam, 2016) § decommissioning (Rindahl et al., 2002) However, VR has not been used in the nuclear industry for outreach and engagement.
engine) + Gaming-grade PC (with NVidia Titan GPU) § Our application allows co-presence of two collaborating participants in VR § Basic explorative interactions – can be easily extended § Basic informational overlays – can be easily extended
ü Basic graphic models currently used (easily upgradeable) ü Full (extensible) interaction functionality § Evaluations to be held in 2018 § Good quality 3D models required, in popular 3D formats (.obj, .fbx)
§ Customize interaction to the fidelity of the new models (e.g., based on subcomponents, assemblies etc.) § Enhance models with data-driven information (immersive analytics) § Evaluations for stakeholders/public (availability TBA)