Boiling Water Reactor Conference, 12-14 February 2018, Bangor, UK
Virtual Reality Demonstrator of an
Advanced Boiling Water Reactor
Panagiotis (Panos) D. Ritsos
Jonathan C. Roberts
Visualization, Modelling & Graphics - School of Computer Science, Bangor University
BWR Conference, 12-14 February 2018, Bangor, UK
§ The VMG Group
§ Our idea, goals & motivation
§ Previous related work
§ Our prototype (& video demo)
§ Feasibility study outcomes & challenges
§ Future work
We gratefully acknowledge the support of NVIDIA Corporation with
the donation of a Titan XP GPU used for this research
The VMG Group
§ Information Visualization & Visual Analytics
§ Virtual and Mixed Reality
§ Human-Computer Interaction
§ Imaging & Segmentation
§ Artificial Life & Virtual Environments
§ Evolutionary computing
§ Medical physics
§ Mobile & Wearable Computing
Nuclear Science Virtual Reality Excitement, Outreach,
Virtual Reality (VR)...
§ has become one of the most discussed
§ allows us to be placed (immersed) in interactive,
computer-generated graphical environments
§ is an 'easily' customizable, interactive way to learn
and explore our world.
§ Develop a prototype HMD-based, VR demo of (or part
of) the ABWR.
§ Ensure the prototype is extendable and adaptable
(e.g., to display data-driven information).
§ To evaluate its potential as an engagement tool, in a
series of evaluations with stakeholders.
§ To develop a complete, interactive VR demonstrator of the
BWR, enhanced with data-driven information (analytics)
§ Work towards a Mixed Reality (MR) demonstrator where
physical props and computer generated information co-exist
§ Both could be used as training and education environments
(e.g., for School children), and public outreach.
Background & Previous Work
The use of VR in nuclear industry has been discussed since the 90s' (Bricken, 1992).
VR has been explored in the contexts of:
§ human-centred design and human factors review (dos Santos et al., 2009)
§ control-room design (Droivoldsmo and Loukam, 2016)
§ decommissioning (Rindahl et al., 2002)
However, VR has not been used in the nuclear industry for outreach and engagement.
Background & Previous Work (example)
HVRC VRdose® - IFE
Source: I. Szőke et al. “Comprehensive
support for nuclear decommissioning
based on 3D simulation and
advanceduser interface technologies”
Journal of Nuclear Science and
Technology, 52(3), 371-82, 2014.
§ HTC VIVE head-mounted display +
Unity3D (game engine) +
Gaming-grade PC (with NVidia Titan GPU)
§ Our application allows co-presence of two collaborating
participants in VR
§ Basic explorative interactions – can be easily extended
§ Basic informational overlays – can be easily extended
Our Prototype (vDemo)
Study Outcomes and Challenges
ü Basic prototype functional and demonstrable
ü Basic graphic models currently used (easily upgradeable)
ü Full (extensible) interaction functionality
§ Evaluations to be held in 2018
§ Good quality 3D models required, in popular 3D formats (.obj, .fbx)
We need your help!
You have access to good quality 3D models (CAD, simulations etc.)?
Please, get in touch!
§ Replace current basic models with higher-quality ones
§ Customize interaction to the fidelity of the new models
(e.g., based on subcomponents, assemblies etc.)
§ Enhance models with data-driven information
§ Evaluations for stakeholders/public (availability TBA)
For more info:
Icons: Nuclear by Alex Quinto, Virtual Reality by Milan Gladiš and Excitement by Aneeque Ahmed - from the noun project:
Photos by Samuel Zeller , Adam Birkett, John Jason and Clem Onojeghuo on Unsplash