Virtual Reality Demonstrator of an Advanced Boiling Water Reactor Panagiotis (Panos) D. Ritsos Gareth Henshall Jonathan C. Roberts Visualization, Modelling & Graphics - School of Computer Science, Bangor University BWR Conference, 12-14 February 2018, Bangor, UK
Overview § The VMG Group § Our idea, goals & motivation § Previous related work § Our prototype (& video demo) § Feasibility study outcomes & challenges § Future work We gratefully acknowledge the support of NVIDIA Corporation with the donation of a Titan XP GPU used for this research
Motivation Virtual Reality (VR)... § has become one of the most discussed technologies, § allows us to be placed (immersed) in interactive, computer-generated graphical environments (simulations), § is an 'easily' customizable, interactive way to learn and explore our world.
Short-Term targets § Develop a prototype HMD-based, VR demo of (or part of) the ABWR. § Ensure the prototype is extendable and adaptable (e.g., to display data-driven information). § To evaluate its potential as an engagement tool, in a series of evaluations with stakeholders.
Long-term targets § To develop a complete, interactive VR demonstrator of the BWR, enhanced with data-driven information (analytics) § Work towards a Mixed Reality (MR) demonstrator where physical props and computer generated information co-exist § Both could be used as training and education environments (e.g., for School children), and public outreach.
Background & Previous Work The use of VR in nuclear industry has been discussed since the 90s' (Bricken, 1992). VR has been explored in the contexts of: § human-centred design and human factors review (dos Santos et al., 2009) § control-room design (Droivoldsmo and Loukam, 2016) § decommissioning (Rindahl et al., 2002) However, VR has not been used in the nuclear industry for outreach and engagement.
Background & Previous Work (example) HVRC VRdose® - IFE Source: I. Szőke et al. “Comprehensive support for nuclear decommissioning based on 3D simulation and advanceduser interface technologies” Journal of Nuclear Science and Technology, 52(3), 371-82, 2014.
Study Outcomes and Challenges ü Basic prototype functional and demonstrable ü Basic graphic models currently used (easily upgradeable) ü Full (extensible) interaction functionality § Evaluations to be held in 2018 § Good quality 3D models required, in popular 3D formats (.obj, .fbx)
Future Work § Replace current basic models with higher-quality ones § Customize interaction to the fidelity of the new models (e.g., based on subcomponents, assemblies etc.) § Enhance models with data-driven information (immersive analytics) § Evaluations for stakeholders/public (availability TBA)
Thank you! For more info: @ritsos_p [email protected] http://vmg.cs.bangor.ac.uk/ Icons: Nuclear by Alex Quinto, Virtual Reality by Milan Gladiš and Excitement by Aneeque Ahmed - from the noun project: Photos by Samuel Zeller , Adam Birkett, John Jason and Clem Onojeghuo on Unsplash