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Virtual Reality Demonstrator of an Advanced Boiling Water Reac

Virtual Reality Demonstrator of an Advanced Boiling Water Reac

Boiling Water Reactor Conference, 12-14 February 2018, Bangor, UK

Panagiotis D. Ritsos

February 12, 2018
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  1. Virtual Reality Demonstrator of an
    Advanced Boiling Water Reactor
    Panagiotis (Panos) D. Ritsos
    Gareth Henshall
    Jonathan C. Roberts
    Visualization, Modelling & Graphics - School of Computer Science, Bangor University
    BWR Conference, 12-14 February 2018, Bangor, UK

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  2. Overview
    § The VMG Group
    § Our idea, goals & motivation
    § Previous related work
    § Our prototype (& video demo)
    § Feasibility study outcomes & challenges
    § Future work
    We gratefully acknowledge the support of NVIDIA Corporation with
    the donation of a Titan XP GPU used for this research

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  3. The VMG Group
    § Information Visualization & Visual Analytics
    § Virtual and Mixed Reality
    § Human-Computer Interaction
    § Imaging & Segmentation
    § Artificial Life & Virtual Environments
    § Evolutionary computing
    § Medical physics
    § Mobile & Wearable Computing

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  4. Our idea
    Nuclear Science Virtual Reality Excitement, Outreach,
    Engagement

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  5. Motivation
    Virtual Reality (VR)...
    § has become one of the most discussed
    technologies,
    § allows us to be placed (immersed) in interactive,
    computer-generated graphical environments
    (simulations),
    § is an 'easily' customizable, interactive way to learn
    and explore our world.

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  6. Short-Term targets
    § Develop a prototype HMD-based, VR demo of (or part
    of) the ABWR.
    § Ensure the prototype is extendable and adaptable
    (e.g., to display data-driven information).
    § To evaluate its potential as an engagement tool, in a
    series of evaluations with stakeholders.

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  7. Long-term targets
    § To develop a complete, interactive VR demonstrator of the
    BWR, enhanced with data-driven information (analytics)
    § Work towards a Mixed Reality (MR) demonstrator where
    physical props and computer generated information co-exist
    § Both could be used as training and education environments
    (e.g., for School children), and public outreach.

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  8. Background & Previous Work
    The use of VR in nuclear industry has been discussed since the 90s' (Bricken, 1992).
    VR has been explored in the contexts of:
    § human-centred design and human factors review (dos Santos et al., 2009)
    § control-room design (Droivoldsmo and Loukam, 2016)
    § decommissioning (Rindahl et al., 2002)
    However, VR has not been used in the nuclear industry for outreach and engagement.

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  9. Background & Previous Work (example)
    HVRC VRdose® - IFE
    Source: I. Szőke et al. “Comprehensive
    support for nuclear decommissioning
    based on 3D simulation and
    advanceduser interface technologies”
    Journal of Nuclear Science and
    Technology, 52(3), 371-82, 2014.

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  10. Our Prototype
    § HTC VIVE head-mounted display +
    Unity3D (game engine) +
    Gaming-grade PC (with NVidia Titan GPU)
    § Our application allows co-presence of two collaborating
    participants in VR
    § Basic explorative interactions – can be easily extended
    § Basic informational overlays – can be easily extended

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  11. Our Prototype (vDemo)

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  12. Study Outcomes and Challenges
    ü Basic prototype functional and demonstrable
    ü Basic graphic models currently used (easily upgradeable)
    ü Full (extensible) interaction functionality
    § Evaluations to be held in 2018
    § Good quality 3D models required, in popular 3D formats (.obj, .fbx)

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  13. We need your help!
    You have access to good quality 3D models (CAD, simulations etc.)?
    Please, get in touch!

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  14. Future Work
    § Replace current basic models with higher-quality ones
    § Customize interaction to the fidelity of the new models
    (e.g., based on subcomponents, assemblies etc.)
    § Enhance models with data-driven information
    (immersive analytics)
    § Evaluations for stakeholders/public (availability TBA)

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  15. Thank you!
    For more info:
    @ritsos_p
    [email protected]
    http://vmg.cs.bangor.ac.uk/
    Icons: Nuclear by Alex Quinto, Virtual Reality by Milan Gladiš and Excitement by Aneeque Ahmed - from the noun project:
    Photos by Samuel Zeller , Adam Birkett, John Jason and Clem Onojeghuo on Unsplash

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