Share
Embed
Virtual Reality Demonstrator of an Advanced Boiling Water Reac
Boiling Water Reactor Conference, 12-14 February 2018, Bangor, UK
Panagiotis D. Ritsos
February 12, 2018
Transcript
15 slides
-
Virtual Reality Demonstrator of an Advanced Boiling Water Reactor Panagiotis
(Panos) D. Ritsos Gareth Henshall Jonathan C. Roberts Visualization, Modelling & Graphics - School of Computer Science, Bangor University BWR Conference, 12-14 February 2018, Bangor, UK -
Overview § The VMG Group § Our idea, goals &
motivation § Previous related work § Our prototype (& video demo) § Feasibility study outcomes & challenges § Future work We gratefully acknowledge the support of NVIDIA Corporation with the donation of a Titan XP GPU used for this research -
The VMG Group § Information Visualization & Visual Analytics §
Virtual and Mixed Reality § Human-Computer Interaction § Imaging & Segmentation § Artificial Life & Virtual Environments § Evolutionary computing § Medical physics § Mobile & Wearable Computing -
Motivation Virtual Reality (VR)... § has become one of the
most discussed technologies, § allows us to be placed (immersed) in interactive, computer-generated graphical environments (simulations), § is an 'easily' customizable, interactive way to learn and explore our world. -
Short-Term targets § Develop a prototype HMD-based, VR demo of
(or part of) the ABWR. § Ensure the prototype is extendable and adaptable (e.g., to display data-driven information). § To evaluate its potential as an engagement tool, in a series of evaluations with stakeholders. -
Long-term targets § To develop a complete, interactive VR demonstrator
of the BWR, enhanced with data-driven information (analytics) § Work towards a Mixed Reality (MR) demonstrator where physical props and computer generated information co-exist § Both could be used as training and education environments (e.g., for School children), and public outreach. -
Background & Previous Work The use of VR in nuclear
industry has been discussed since the 90s' (Bricken, 1992). VR has been explored in the contexts of: § human-centred design and human factors review (dos Santos et al., 2009) § control-room design (Droivoldsmo and Loukam, 2016) § decommissioning (Rindahl et al., 2002) However, VR has not been used in the nuclear industry for outreach and engagement. -
Background & Previous Work (example) HVRC VRdose® - IFE Source:
I. Szőke et al. “Comprehensive support for nuclear decommissioning based on 3D simulation and advanceduser interface technologies” Journal of Nuclear Science and Technology, 52(3), 371-82, 2014. -
Our Prototype § HTC VIVE head-mounted display + Unity3D (game
engine) + Gaming-grade PC (with NVidia Titan GPU) § Our application allows co-presence of two collaborating participants in VR § Basic explorative interactions – can be easily extended § Basic informational overlays – can be easily extended -
Study Outcomes and Challenges ü Basic prototype functional and demonstrable
ü Basic graphic models currently used (easily upgradeable) ü Full (extensible) interaction functionality § Evaluations to be held in 2018 § Good quality 3D models required, in popular 3D formats (.obj, .fbx) -
We need your help! You have access to good quality
3D models (CAD, simulations etc.)? Please, get in touch! -
Future Work § Replace current basic models with higher-quality ones
§ Customize interaction to the fidelity of the new models (e.g., based on subcomponents, assemblies etc.) § Enhance models with data-driven information (immersive analytics) § Evaluations for stakeholders/public (availability TBA) -
Thank you! For more info: @ritsos_p [email protected] http://vmg.cs.bangor.ac.uk/ Icons: Nuclear
by Alex Quinto, Virtual Reality by Milan Gladiš and Excitement by Aneeque Ahmed - from the noun project: Photos by Samuel Zeller , Adam Birkett, John Jason and Clem Onojeghuo on Unsplash