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Visual Design

Avatar for Ruth Malan Ruth Malan
August 06, 2023

Visual Design

How is Design Like a Comic?

Visual design, visual collaboration, stickies and diagrams are all integral to DDD. But why? How is it so effective? Is it though? We’ll take a look at the role of the visual in communication, collaboration and reasoning, drawing on work in various related areas. Including comics.

Avatar for Ruth Malan

Ruth Malan

August 06, 2023

Other Decks in Design

Transcript

  1. How is design like this comic? buttercupfestival.com/2-91.htm It imagines something

    new into the world… … that enters the world and changes it
  2. How is design like this comic? buttercupfestival.com/2-116.htm We explore the

    unseen beneath the surface, go to the roots (and don’t think of roots as linear causes, but rhizomatic and interconnected)
  3. Undervalued/Dismissed Stereotyped as For children, juvenile, .. Not “the real

    deal” Not …“literature”… MisUnderstanding Comics
  4. Undervalued/Dismissed “Scott McCloud’s Understanding Comics is a powerful piece of

    polemic. It is also a work of theory” — Dylan Horrocks MisUnderstanding Comics X
  5. reConsider “Of course, all theory is to some extent polemic;

    theory is about persuading others to think about things in a certain way” — Dylan Horrocks Understanding Comics
  6. “It is hard to overestimate the significance of putting thought

    in the world.” “it allows us to share thoughts with others, critical for learning, teaching, coordinating and collaborating” — Barbara Tversky Thoughts in the World
  7. “That's all the motorcycle is, a system of concepts worked

    out in steel. There's no part in it, no shape in it, that is not out of someone's mind.” — Robert M. Pirsig Thoughts in the World
  8. Thinking with the World “Drawing [..] is a means of

    orchestrating a conversation with yourself” — Nick Sousanis From Unflattening by Nick Sousanis
  9. “Our stereoscopic vision is the creation and integration of two

    views. [..] It is this displacement that allows us to perceive depth.” — Nick Sousanis Integration of Views From Unflattening by Nick Sousanis
  10. Shift in Perspective “Nothing changed, except the point of view

    — which changed everything.” — Nick Sousanis From Unflattening by Nick Sousanis
  11. Dialog Across “Consider instead, distinct vantage points Separate paths Joined

    in dialog Thus, not merely side‐by‐side They intersect, engage, interact, combine, and inform one another. As the coming together of two eyes in stereoscopic vision Outlooks held in mutual orbits, Coupled, their interplay and overlap, facilitate the emergence of new perspectives. Actively interweaving multiple strands of thought Creates common ground” From Unflattening by Nick Sousanis
  12. Rhizomatic We use different perspectives to transcend and see the

    connectedness that is otherwise obscured “this expansive way of seeing corresponds to an understanding of ecosystems … which despite visual boundaries, remain rhizomatically bound” — From Unflattening by Nick Sousanis
  13. Span Gaps “Both binding agent and action, imagination allows us

    to span gaps in perception.” — Nick Sousanis From Unflattening by Nick Sousanis
  14. Synthesis of Views ‘Expanding our understanding requires divergence of thought

    and diversity of thinkers.’ — Nick Sousanis From Unflattening by Nick Sousanis
  15. Cognitive Assist By reigniting our interest in, and practicing, visual

    design, we give ourselves a perceptual, cognitive and collaborative assist From Unflattening by Nick Sousanis
  16. “thoughts put in the world become thinking tools. A spiral:

    we put thought in the world, use it, revise it, use it again. [..] To remember, remind, and record. To inform, to influence — Barbara Tversky Become Tools to Think (Together)
  17. “To contemplate, compare, organize, rearrange, design, and create. To show

    others and collaborate.” — Barbara Tversky From Unflattening by Nick Sousanis
  18. Unflattening Design • From Multiple Perspectives • Shift Perspective •

    Focus, and • Dialog Across • Rhizomatic • Span Gaps • Synthesis of Views
  19. We’re weaving strands of inquiry • Visual • Design •

    Systems Where Are We? Visual Design of Systems
  20. Sketching and Modeling 7*46"- %&4*(/ to deal with buffer overflow!

    to create a shared thought space to explain, to defend, to preserve to probe, to run thought experiments to see, to understand existing To observe, to understand* To think, reason, abstract – to design* To think together, collaborate To explore, to test To document to communicate* * “Let’s go to the Whiteboard,” by Mauro Cherubini et al Sketch by Dave Gray
  21. Why Designers Use Diagrams • To share: Diagrams externalize internal

    thought making it visible to self and others, reifying the mental model for others to act upon. • To ground: Human communication embeds ambiguous interpretations that need to be clarified in conversations: diagrams can serve this purpose. • To manipulate: By externalizing a mental model in a drawing, part of the cognitive process needed to hold it in memory is relieved and other operations can take place, like joining different parts, evaluating the design, checking the consistency, etc. Once externalized, these phases can happen collaboratively, capturing joint attention and enabling gesturing. • To brainstorm: Ambiguity in sketches is a source of creativity. Unintended interpretations and ideas can arise when inspecting an initial arrangement of a sketch.
  22. Sketching and Modeling Load understanding into our heads — what

    is, and what ought to be. We have bounded cognitive capacity, so we collaborate So we need to create common ground/shared understanding Image source: Dave Gray 7*46"- %&4*(/
  23. Put Thought into the World Image source: Mind in Motion

    talk, by Barbara Tversky (on youtube)
  24. Let’s Try This • Consider the following problem – One

    morning, exactly at 8 A.M., a monk began to climb a tall mountain. The narrow path, no more than a foot or two wide, spiraled around the mountain to a glittering temple at the summit. The monk ascended the path at varying rates of speed, stopping many times along the way to rest and to eat the dried fruit he carried with him. He reached the temple precisely at 8 P.M. The next day, he began his journey back along the same path, starting at 8A.M. and again walking at varying speeds with many pauses along the way. He reached the bottom at precisely 8 P.M. – I assert that there is at least one spot along the path the monk occupied at precisely the same time of day on both trips. – Is my assertion true? How do you decide? Source: Visual Thinking by Rudolf Arnheim 40'58"3& "3$)*5&$563&
  25. System “The defining properties of any system, are properties of

    the whole, which none of the parts have. If you take the system apart, it loses its essential properties” — Russell Ackoff 7*46"- %&4*(/
  26. Boundaries “In order to be recognisable as such, a system

    must be bounded in some way.” “We often fall into the trap of thinking of a boundary as something that separates one thing from another. We should rather think of a boundary as something that constitutes that which is bounded.” —Paul Cilliers Image: from Tom Rosenthal’s Watermelon music video  And this is “fractal”: systems aresubsystems of other systems; systems havesubsystems
  27. Design: System (Inside) System Architecture Structure and mechanisms System elements

    and relationships • (de)composition • is this component differentiating (keep internal)? or do we need to support an external interaction? System behaviors and properties • interactions give rise to capabilities and properties (emergence) Why model? Code puts thoughts in the world, but even that gets too big! To reason across the system. To reason about interactions. To reason together.
  28. Recall: Theory Building System-in-Context (use, dev, ops) Product Design Design

    of system capabilities/properties Architecture Structure and mechanisms System Developing our theory of the problem Developing our theory of the solution
  29. Design in Context “Always design a thing by considering it

    in its next larger context.” —Eliel Saarinen 7*46"- %&4*(/
  30. Design: System in Context System-in-Context (use, dev, ops) Product Design

    Design of system capabilities/properties Architecture Structure and mechanisms • What is the system used for (purpose and identity)? • Which capabilities are we going to move across the system boundary? • What new capabilities are we going to bring into existence? • How is the system being adapted (and exapted) to new uses? System behaviors and properties • impact (users, partners, operations) experience System
  31. Ecosystem Context Context System-in-Context (use, dev, ops) System (Ecosystem) Strategy

    Ecosystem interventions “Requirements" Design of system capabilities Architecture Structure and mechanisms product design technical design
  32. Design Across Boundaries Context System-in-Context (use, dev, ops) System (Ecosystem)

    Strategy Ecosystem interventions “Requirements" Design of system capabilities Architecture Structure and mechanisms internal design: parts and interactions; theory of operation product design technical design capabilities and properties; theory of value Identity and direction; theory of differentiation and role in ecosystem
  33. Design Across Boundaries Context System-in-Context (use, dev, ops) System (Ecosystem)

    Strategy Ecosystem interventions “Requirements" Design of system capabilities Architecture Structure and mechanisms System design is contextual design — it is inherently about boundaries (what’s in, what’s out, what spans, what moves between), and about tradeoffs. It reshapes what is outside, just as it shapes what is inside. internal design: parts and interactions; theory of operation product design technical design capabilities and properties; theory of value Identity and direction; theory of differentiation and role in ecosystem
  34. Sociotechnical Systems Sociotechnical systems refers to systems that have social

    and technical elements, and there is mutual influence and interaction of technical and social elements
  35. How Complex Systems Fail 1. Complex systems are intrinsically hazardous

    systems 2. Complex systems are heavily and successfully defended against failure 3. Catastrophe requires multiple failures – single point failures are not enough 4. Complex systems contain changing mixtures of failures latent within them 6. Catastrophe is always just around the corner 16. Safety is a characteristic of systems and not of their components: Safety is an emergent property of systems ‐‐ Richard I. Cook Source: Richard I. Cook, How Complex Systems Fail
  36. How Complex Systems Fail 1. Complex systems are intrinsically hazardous

    systems 2. Complex systems are heavily and successfully defended against failure 3. Catastrophe requires multiple failures – single point failures are not enough 4. Complex systems contain changing mixtures of failures latent within them 6. Catastrophe is always just around the corner 16. Safety is a characteristic of systems and not of their components: Safety is an emergent property of systems
  37. Modeling Complex Systems It’s a lot! To grasp. Still, choose

    (how much, which views, ..) wisely Diana Montalion’s heuristic equation: Wisdom = f(knowledge, experience, good judgment) 7*46"- %&4*(/
  38. 5&$)/*$"- -&"%&34)*1 System Integrity “A system is an interconnected set

    of elements that is coherently organized in a way that achieves something” — Donella Meadows
  39. Requisite Coherence “And requisite coherence is the idea that if

    everyone is in a Tower of Babel we’re not able to speak or work together. So the balancing point here is common ground.” — Jabe Bloom “Joint activity depends on interpredictability of the participants’ attitudes and actions. Such interpredictability is based on common ground” – Gary Klein
  40. Common Ground we create … “requires continuing effort to sustain,

    extend, and repair common ground.” — Richard Cook Image from: Unflattening, by Nick Sousanis 7*46"- %&4*(/
  41. Design “the designer, is concerned with how things ought to

    be ‐ how they ought to be in order to attain goals, and to function.” — Herbert Simon 7*46"- %&4*(/
  42. Making Sense of Complex Systems What is (description; depiction; ..)

    What could be (exploration; intention) Structure: parts and relationships; boundaries; parts and wholes; .. Behavior: interactions; feedback (self-regulating or balancing; amplifying or reinforcing; ..); dynamics Scope: system (internals); (system in) context; ecosystem Time frame: duration (transaction; evolution); past, present, or future; .. Image adapted Leonardo polyhedra, wiki commons
  43. Unflattening Design • From Multiple Perspectives • Shift Perspective •

    Focus, and • Dialog Across • Rhizomatic • Span Gaps • Synthesis of Views