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Android L & Material Design
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Sergey Kibish
July 03, 2014
Programming
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Android L & Material Design
Presentation about Android L & Material Design for "Google I/O: Extended" hosted by GDG Riga.
Sergey Kibish
July 03, 2014
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Transcript
Android L & Material Sergey Kibish
About μ • Student • ♥ Technology • More info
@ http://sergeykibish.com • Latest project http://paffol.com
Material Design Cross-platform design
What if we could design for materials of the future
instead of materials that we use today? - Matias Duarte
Principles 1. Material is the metaphor
Principles 1. Material is the metaphor 2. Surfaces are intuitive
and natural
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Principles 1. Material is the metaphor 2. Surfaces are intuitive
and natural 3. Dimensionality affords interaction
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Principles 1. Material is the metaphor 2. Surfaces are intuitive
and natural 3. Dimensionality affords interaction 4. Contents is bold, graphics and intentional
Principles 1. Material is the metaphor 2. Surfaces are intuitive
and natural 3. Dimensionality affords interaction 4. Contents is bold, graphics and intentional 5. Color, surface, and iconography emphasize action
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Principles 1. Material is the metaphor 2. Surfaces are intuitive
and natural 3. Dimensionality affords interaction 4. Contents is bold, graphics and intentional 5. Color, surface, and iconography emphasize action 6. Users initiate change
Principles 7. Animation is choreographed on a shared stage
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Principles 7. Animation is choreographed on a shared stage 8.
Motion provides meaning
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Principles 7. Animation is choreographed on a shared stage 8.
Motion provides meaning 9. One adaptive design
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http://google.com/design
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Performance Android L
Performance • Runtime • Graphics • Battery Life
ART • New runtime in L • Designed to support
mix of AOT, JIT and interpreted • Truly cross platform: ARM, x86, MIPS
ART vs. Dalvik • AOT (Ahead-of-Time) • JIT (Just-in-Time)
ART vs. Dalvik • AOT (Ahead-of-Time) • Run faster •
JIT (Just-in-Time) • Run slower
ART vs. Dalvik • AOT (Ahead-of-Time) • Run faster •
Longer battery life • JIT (Just-in-Time) • Run slower • CPU bound
ART vs. Dalvik • AOT (Ahead-of-Time) • Run faster •
Longer battery life • Slow install • JIT (Just-in-Time) • Run slower • CPU bound • Fast install
ART vs. Dalvik • AOT (Ahead-of-Time) • Run faster •
Longer battery life • Slow install • Large storage footprint • JIT (Just-in-Time) • Run slower • CPU bound • Fast install • Small storage footprint
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64-bit • Large number registers • Newer instruction sets •
Increased addressable memory space • Cross platform support • No modification for Java language
Android Extension Pack • Tesselation • Geometry shaders • Computer
shaders • ASTC texture compression
Battery Life • Wifi radio • Cell radio • Bluetooth
radio • GPS • CPU • Display
Project Volta
None