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GFS - Startup School 2022

GFS - Startup School 2022

Soham Mondal

July 06, 2022
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  1. Design Sprint
    Shape an effective
    product strategy
    By Soham Mondal

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  2. 2
    Founding Partner @ Triveous
    Lead Anchor Mentor @ GFS
    Soham Mondal
    Expertise
    Soham is the Founding Partner at Triveous and brings over 13 years of
    experience in building and servicing products across like finance,
    entertainment, education among others.
    Ran Design Sprints With
    Google, IDEO, Myntra, Airtel, Flipkart, UrbanCompany…
    Worked with
    Google, IDEO, Meesho, Novopay, ShareChat and Many Others
    https://www.triveous.com/
    [email protected]
    @s0h4m
    Bangalore, India

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  3. https://www.triveous.com/

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  4. Loading image...
    Objectives
    Learn the (1) principles of design thinking and
    why it’s important… and not just about design
    Learn about the (2) design sprint process
    Talk about (3) applying the process to create
    solutions to recognized opportunities

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  5. What is Design Thinking?

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  6. What is Design Thinking?
    It is not an event. It is a mindset.

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  7. What is Design Thinking?
    Design thinking is a creative user-centered problem-solving
    process that aims to create solutions
    that solve real user problems
    and that are technologically and economically feasible.

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  8. What is Design Thinking?
    Design thinking is a creative user-centered problem-solving
    process that aims to create solutions
    that solve real user problems
    and that are technologically and economically feasible.

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  9. Design thinking process can be used at
    the beginning of a project to define your
    product offering, or create a shared
    vision.

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  10. It can unstick your product when
    you are at an impasse or have
    encountered bumps on the road.

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  11. The Process
    Ideate
    Ideate to find
    solutions
    Define
    Express the
    problem in the
    form of POVs
    Empathize
    Observe,
    engage, and
    immerse
    Prototype
    Getting ideas
    out and into
    the world
    Test
    Test, learn,
    iterate, and
    repeat
    1 2 3 4 5

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  12. Using Design Thinking/Sprint to Transform the Lives of
    Rural Indian Women
    Case Study: InternetSaathi

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  13. 13
    In 2015, only 1 in 10 rural Indian
    internet users were women
    Although India has the world’s second-largest online
    population, only 30 percent of India’s online users are
    women, considerably less than other developing
    countries such as China and Indonesia, which have
    greater than 40% female internet users. In rural India,
    the proportion of female internet users drops to 12
    percent.
    By limiting their use of technology, women are not
    able to access the benefits it brings. Using a mobile
    phone to seek advice for farming or trade ideas for
    building a “microbusiness” can help women secure a
    better economic life.
    https://yourstory.com/2018/01/internet-saathi-impact-report/amp

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  15. Proprietary + Confidential
    Rural Indian Internet Users are
    now Women
    (Up from 1 in 10)
    4 in 10
    $1.5m
    50%
    Income Generated for over
    80,000 women
    Of Indian Villages Reached : 300,000
    30 million beneficiaries benefited
    Impact of The Program

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  16. Using Design Thinking/Sprint to Transform the Lives of
    Rural Indian Women
    Case Study: InternetSaathi

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  17. The Process
    Ideate
    Ideate to find
    solutions
    Define
    Express the
    problem in the
    form of POVs
    Empathize
    Observe,
    engage, and
    immerse
    Prototype
    Getting ideas
    out and into
    the world
    Test
    Test, learn,
    iterate, and
    repeat
    1 2 3 4 5

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  18. Empathize
    1
    Who is the user?
    All these people?

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  19. Empathize
    1
    scrappy structured
    Go into the field -
    observe!
    Find your users
    where they are.
    Recruit target users
    via flyers or bulletin
    boards.
    Email your client
    base.
    Hire a research firm.
    Get hands-on
    experience.
    Meet your users where they are
    A few strategies

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  20. Empathize
    1
    We are not our users
    Our reality Our users’ reality

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  21. Empathize
    1
    We are not our users
    Our reality Our users’ reality

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  22. The Process
    Ideate
    Ideate to find
    solutions
    Define
    Express the
    problem in the
    form of POVs
    Empathize
    Observe,
    engage, and
    immerse
    Prototype
    Getting ideas
    out and into
    the world
    Test
    Test, learn,
    iterate, and
    repeat
    1 2 3 4 5

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  23. Define
    2
    Define the Problem
    Goal
    Analyze your observations about the user and
    synthesize them to define the core problems
    you have identified as a problem statement.
    What’s a problem statement?

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  24. Define
    2
    We need to develop a product that
    helps women get connected to the
    right surveys.

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  25. Define
    2
    We need to develop a product that
    helps women get connected to the
    right surveys.
    This is your own company’s wish. Not a user problem.

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  26. Define
    2
    Sushma needs a way to earn money
    so that she can better support her
    family.

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  27. Define
    2
    Sushma needs a way to earn money
    so that she can better support her
    family.
    Not a problem statement

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  28. Define
    2
    Sushma needs a way to earn money
    so that she can better support her
    family despite her irregular schedule
    and family responsibilities

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  29. Define
    2
    Sushma needs a way to earn money
    so that she can better support her
    family despite her irregular schedule
    and family responsibilities
    Clearly Defined Problem

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  30. Personas
    https://www.triveous.com/product-transformation#Artifact

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  31. The Process
    Ideate
    Ideate to find
    solutions
    Define
    Express the
    problem in the
    form of POVs
    Empathize
    Observe,
    engage, and
    immerse
    Prototype
    Getting ideas
    out and into
    the world
    Test
    Test, learn,
    iterate, and
    repeat
    1 2 3 4 5

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  32. Ideate
    3
    Crazy Eights or Fours!
    Fold a piece of paper into 8
    sections. In each section,
    draw or write out an idea.
    Don’t worry about feasibility
    right at this stage!

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  33. Ideate
    3
    Storyboarding
    Flesh out your
    ideas end-to-end

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  34. The Process
    Ideate
    Ideate to find
    solutions
    Define
    Express the
    problem in the
    form of POVs
    Empathize
    Observe,
    engage, and
    immerse
    Prototype
    Getting ideas
    out and into
    the world
    Test
    Test, learn,
    iterate, and
    repeat
    1 2 3 4 5

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  35. Prototype
    4
    Draw out or craft what is
    possible, keeping in mind
    your minimum viable
    product (MVP).
    What is an MVP?

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  36. Prototype
    4
    Not like this

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  37. Prototype
    4
    Like this

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  40. Prototype
    4
    Paper Hi-fi

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  41. Prototype
    4
    Assumptions, Prototype, Users

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  42. The Process
    Ideate
    Ideate to find
    solutions
    Define
    Express the
    problem in the
    form of POVs
    Empathize
    Observe,
    engage, and
    immerse
    Prototype
    Getting ideas
    out and into
    the world
    Test
    Test, learn,
    iterate, and
    repeat
    1 2 3 4 5

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  43. Test
    5
    Test the product or workflow using
    the best solutions identified during
    the prototyping phase. Refine and
    alter as needed - this is an
    iterative process.
    What is an iterative process?

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  44. Test
    5
    scrappy structured
    Go into the field -
    observe!
    Find your users
    where they are.
    Recruit target users
    via flyers or bulletin
    boards.
    Email your client
    base.
    Hire a research firm.
    Get hands-on
    experience.
    Meet your users where they are
    A few strategies

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  45. Recap: Design Thinking Process
    Ideate
    Ideate to find
    solutions
    Define
    Express the
    problem in the
    form of POVs
    Empathize
    Observe,
    engage, and
    immerse
    Prototype
    Getting ideas
    out and into
    the world
    Test
    Test, learn,
    iterate, and
    repeat
    1 2 3 4 5

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  46. What is a Design Sprint?
    The sprint is a five-day (design thinking based) process for
    answering critical business questions through design,
    prototyping, and testing ideas with customers.

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  47. What is a Design Sprint?
    The sprint is a five-day (design thinking based) process for
    answering critical business questions through design,
    prototyping, and testing ideas with customers.

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  50. Empathize + Define Ideate Prototype Test

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  51. Pick a challenge
    Recruit a team
    Block the calendar, room
    Plan supplies
    Sprint Preparation

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  52. Initial Focus
    How might we help Sushma support her family financially?

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  53. Customer Map
    Understand the journey(s)
    that exist between our
    actors’ starting points and
    their expected
    destinations.
    Mon
    Morning
    Empathize
    https://sprintstories.com/the-design-sprint-note-n-map-a9bf0ca88f51

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  54. Ask The Expert / Pick a
    Target
    Talk to Users/Experts
    Note down all targets
    Vote + Decide Focus
    Mon
    Afternoon
    Empathize +
    Define

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  55. Focus of the sprint
    How might we help Sushma support her family financially
    despite her irregular schedule and family responsibilities?

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  56. Lightning Demos
    Get Inspired from other
    solutions/products
    Market and Ecosystem
    Analysis
    Tue
    Morning
    Ideate

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  57. Notes, Crazy 8s, Diverge
    Note down ideas
    individually
    Crazy 8s/4s
    Tue
    Afternoon
    Ideate

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  58. Converge
    Zen Voting
    Group Critique
    Wed
    Morning
    Ideate
    https://medium.com/@kahiriken/design-sprints-aa7930f1d643

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  59. Storyboard
    Blueprint for the prototype
    Sketching and Journeys
    Wed
    Afternoon
    Ideate
    https://www.smashingmagazine.com/2018/01/comprehensive-guide-product-design/

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  60. Prototype
    Divide And Conquer
    Pick the right tools
    Assumptions + Validations
    Trial Run
    Thursday
    Prototype

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  61. Testing
    User Interviews
    Debrief + Patterns
    Flawed Success
    Efficient Failure
    What next
    Fri
    Testing

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  62. Empathize + Define Ideate Prototype Test

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  64. We’re also doing 1:1 design
    mentorship sessions
    Details In Chat/Email

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  65. Thank you.
    Questions?
    https://www.triveous.com/
    [email protected]
    @s0h4m
    Bangalore, India

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