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GFS - Startup School 2022

GFS - Startup School 2022

Soham Mondal

July 06, 2022
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  1. 2 Founding Partner @ Triveous Lead Anchor Mentor @ GFS

    Soham Mondal Expertise Soham is the Founding Partner at Triveous and brings over 13 years of experience in building and servicing products across like finance, entertainment, education among others. Ran Design Sprints With Google, IDEO, Myntra, Airtel, Flipkart, UrbanCompany… Worked with Google, IDEO, Meesho, Novopay, ShareChat and Many Others https://www.triveous.com/ [email protected] @s0h4m Bangalore, India
  2. Loading image... Objectives Learn the (1) principles of design thinking

    and why it’s important… and not just about design Learn about the (2) design sprint process Talk about (3) applying the process to create solutions to recognized opportunities
  3. What is Design Thinking? Design thinking is a creative user-centered

    problem-solving process that aims to create solutions that solve real user problems and that are technologically and economically feasible.
  4. What is Design Thinking? Design thinking is a creative user-centered

    problem-solving process that aims to create solutions that solve real user problems and that are technologically and economically feasible.
  5. Design thinking process can be used at the beginning of

    a project to define your product offering, or create a shared vision.
  6. It can unstick your product when you are at an

    impasse or have encountered bumps on the road.
  7. The Process Ideate Ideate to find solutions Define Express the

    problem in the form of POVs Empathize Observe, engage, and immerse Prototype Getting ideas out and into the world Test Test, learn, iterate, and repeat 1 2 3 4 5
  8. 13 In 2015, only 1 in 10 rural Indian internet

    users were women Although India has the world’s second-largest online population, only 30 percent of India’s online users are women, considerably less than other developing countries such as China and Indonesia, which have greater than 40% female internet users. In rural India, the proportion of female internet users drops to 12 percent. By limiting their use of technology, women are not able to access the benefits it brings. Using a mobile phone to seek advice for farming or trade ideas for building a “microbusiness” can help women secure a better economic life. https://yourstory.com/2018/01/internet-saathi-impact-report/amp
  9. Proprietary + Confidential Rural Indian Internet Users are now Women

    (Up from 1 in 10) 4 in 10 $1.5m 50% Income Generated for over 80,000 women Of Indian Villages Reached : 300,000 30 million beneficiaries benefited Impact of The Program
  10. The Process Ideate Ideate to find solutions Define Express the

    problem in the form of POVs Empathize Observe, engage, and immerse Prototype Getting ideas out and into the world Test Test, learn, iterate, and repeat 1 2 3 4 5
  11. Empathize 1 scrappy structured Go into the field - observe!

    Find your users where they are. Recruit target users via flyers or bulletin boards. Email your client base. Hire a research firm. Get hands-on experience. Meet your users where they are A few strategies
  12. The Process Ideate Ideate to find solutions Define Express the

    problem in the form of POVs Empathize Observe, engage, and immerse Prototype Getting ideas out and into the world Test Test, learn, iterate, and repeat 1 2 3 4 5
  13. Define 2 Define the Problem Goal Analyze your observations about

    the user and synthesize them to define the core problems you have identified as a problem statement. What’s a problem statement?
  14. Define 2 We need to develop a product that helps

    women get connected to the right surveys.
  15. Define 2 We need to develop a product that helps

    women get connected to the right surveys. This is your own company’s wish. Not a user problem.
  16. Define 2 Sushma needs a way to earn money so

    that she can better support her family.
  17. Define 2 Sushma needs a way to earn money so

    that she can better support her family. Not a problem statement
  18. Define 2 Sushma needs a way to earn money so

    that she can better support her family despite her irregular schedule and family responsibilities
  19. Define 2 Sushma needs a way to earn money so

    that she can better support her family despite her irregular schedule and family responsibilities Clearly Defined Problem
  20. The Process Ideate Ideate to find solutions Define Express the

    problem in the form of POVs Empathize Observe, engage, and immerse Prototype Getting ideas out and into the world Test Test, learn, iterate, and repeat 1 2 3 4 5
  21. Ideate 3 Crazy Eights or Fours! Fold a piece of

    paper into 8 sections. In each section, draw or write out an idea. Don’t worry about feasibility right at this stage!
  22. The Process Ideate Ideate to find solutions Define Express the

    problem in the form of POVs Empathize Observe, engage, and immerse Prototype Getting ideas out and into the world Test Test, learn, iterate, and repeat 1 2 3 4 5
  23. Prototype 4 Draw out or craft what is possible, keeping

    in mind your minimum viable product (MVP). What is an MVP?
  24. The Process Ideate Ideate to find solutions Define Express the

    problem in the form of POVs Empathize Observe, engage, and immerse Prototype Getting ideas out and into the world Test Test, learn, iterate, and repeat 1 2 3 4 5
  25. Test 5 Test the product or workflow using the best

    solutions identified during the prototyping phase. Refine and alter as needed - this is an iterative process. What is an iterative process?
  26. Test 5 scrappy structured Go into the field - observe!

    Find your users where they are. Recruit target users via flyers or bulletin boards. Email your client base. Hire a research firm. Get hands-on experience. Meet your users where they are A few strategies
  27. Recap: Design Thinking Process Ideate Ideate to find solutions Define

    Express the problem in the form of POVs Empathize Observe, engage, and immerse Prototype Getting ideas out and into the world Test Test, learn, iterate, and repeat 1 2 3 4 5
  28. What is a Design Sprint? The sprint is a five-day

    (design thinking based) process for answering critical business questions through design, prototyping, and testing ideas with customers.
  29. What is a Design Sprint? The sprint is a five-day

    (design thinking based) process for answering critical business questions through design, prototyping, and testing ideas with customers.
  30. Customer Map Understand the journey(s) that exist between our actors’

    starting points and their expected destinations. Mon Morning Empathize https://sprintstories.com/the-design-sprint-note-n-map-a9bf0ca88f51
  31. Ask The Expert / Pick a Target Talk to Users/Experts

    Note down all targets Vote + Decide Focus Mon Afternoon Empathize + Define
  32. Focus of the sprint How might we help Sushma support

    her family financially despite her irregular schedule and family responsibilities?
  33. Storyboard Blueprint for the prototype Sketching and Journeys Wed Afternoon

    Ideate https://www.smashingmagazine.com/2018/01/comprehensive-guide-product-design/
  34. Prototype Divide And Conquer Pick the right tools Assumptions +

    Validations Trial Run Thursday Prototype