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GI = Global Illumination

Sperasoft
November 05, 2013

GI = Global Illumination

gamedev, lightning, 3D, light, voxel, animation

Sperasoft

November 05, 2013
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  1. What is GI? • Direct lighting – sucks • Direct

    + Indirect lighting – cool What is GI?
  2. 8 spp 13 sec 200 spp 5 min 1000 spp

    25 min 25k spp 10.3 h 2.4 GHz Intel Core 2 Quad, 1024 x 768, by Kevin Beason GI in 99 Lines of C++
  3. Algorithm • Voxelize the geometry • Construct sparse voxel octree

    (SVO) • Inject direct lighting into the octree • Propagate radiance • Gather radiance by cone tracing Voxel Cone Tracing
  4. • Dynamic lights & objects • Shadow casting • Huge

    amount of memory Voxel Cone Tracing
  5. Slideshare - https://www.slideshare.net/Sperasoft/ SpeakerDeck - https://speakerdeck.com/sperasoft GitHub - http://github.com/sperasoft Check

    out more knowledge sharing here: Company site - http://www.sperasoft.com/ On Facebook - https://facebook.com/sperasoft On Twitter - http://twitter.com/sperasoft Learn more about Sperasoft: