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Designing for animation is not as hard as you t...
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Stephanie Sharp
August 31, 2015
Design
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Designing for animation is not as hard as you think
Presented at /dev/world/2015
Stephanie Sharp
August 31, 2015
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Transcript
/dev/world Designing for animation is not as hard as you
think Stephanie Sharp Odecee Aug 31-Sep 1, 2015
Designing for animation is not as hard as you think
stephsharp.me/dw2015 @stephrsharp
Resources stephsharp.me/dw2015 @stephrsharp
[email protected]
Why animate?
1 Keep the user oriented
Keep the user oriented Direct user attention 2
Keep the user oriented Direct user attention Connect behaviour 3
Communicate personality Keep the user oriented Direct user attention Connect
behaviour 4
Delightful Weather
Delightful Weather
Screenshots show you too little. Apps show you too much.
Make little animated experiments. Why prototype animation? Designing with Animation (WWDC 2015 Session 803)
Which one?
None
Keep the user oriented
Calendar on iOS Keep the user oriented 1
None
Duolingo Keep the user oriented 1
None
Stripe Checkout Keep the user oriented 1
None
Demo 1: Links & transitions
None
Direct user attention
Direct user attention 2 …towards an action (focus/prompt) …towards the
result of an action (feedback) …away from something (distract)
Examples in iOS Direct user attention (focus) 2
None
None
Pinterest Direct user attention (feedback) 2
None
Stripe verification code Direct user attention (distract) 2
None
Demo 2: Build animations
Connect behaviour
Clear Connect behaviour 3
None
Demo 3: Self-playing prototype
Communicate personality
MailChimp Communicate personality 4
None
This is your moment of glory.
High fives!
Communicate personality 4 Dots
None
Inbox by Google Communicate personality 4
None
Demo 4: Animated weather icons
None
None
None
Let’s recap
1 Keep the user oriented
Keep the user oriented Direct user attention 2
Keep the user oriented Direct user attention Connect behaviour 3
Communicate personality Keep the user oriented Direct user attention Connect
behaviour 4
Resources Designing with Animation WWDC 2015 Session 803 Prototyping: Fake
It Till You Make It WWDC 2014 Session 223 Tools and Tips for Prototyping Apps /dev/world/2014, Judit Klein
None
None
Thanks! stephsharp.me/dw2015 @stephrsharp
[email protected]