Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Designing for animation is not as hard as you think
Search
Stephanie Sharp
August 31, 2015
Design
1
1.5k
Designing for animation is not as hard as you think
Presented at /dev/world/2015
Stephanie Sharp
August 31, 2015
Tweet
Share
More Decks by Stephanie Sharp
See All by Stephanie Sharp
Material Design on iOS
stephsharp
0
4.6k
Designing Delightful User Experiences with UIKit Dynamics
stephsharp
0
1k
Other Decks in Design
See All in Design
TrollsTopia: Funtography- Part 1
kenijam
1
210
顕在化されていない期待、デザインの灯台
daitorii
1
1.1k
業務システムのUX/UI設計ノウハウを解説。デザイナー不在で失敗しないために身につけるべき基本とは?
ncdc
2
310
顧客体験を作るデザイナーが 意思決定速度を上げるために使うAI
cremacrema
2
550
Sociotechnical design for software and human systems
xinyao
2
500
SUKEDACHI DESIGN NIGHT発表スライド
sugiyama_sukedachi
0
240
UX/UI改善に貢献するユーザーテストとは? 基礎知識から実施のプロセスまで解説
ncdc
0
340
231129_FOSS4G-ASIA-2023_kato
hjmkth
1
310
良いアプリケーションをデザインするための感覚の持ち方 / Cultivating a Sense for Designing Great Applications
usagimaru
23
7.9k
Product-Writing
aguringo
6
2.8k
フロントエンドエンジニアが知っておくべきUIUX心理学
yukiringo
1
300
PRDがデザインプロセスを高速化した話
tooomo
1
330
Featured
See All Featured
Product Roadmaps are Hard
iamctodd
45
9.7k
Building a Modern Day E-commerce SEO Strategy
aleyda
21
6.4k
What’s in a name? Adding method to the madness
productmarketing
PRO
17
2.7k
Making the Leap to Tech Lead
cromwellryan
125
8.5k
The Pragmatic Product Professional
lauravandoore
26
5.8k
Atom: Resistance is Futile
akmur
260
25k
GraphQLとの向き合い方2022年版
quramy
33
12k
Intergalactic Javascript Robots from Outer Space
tanoku
266
26k
The Cult of Friendly URLs
andyhume
74
5.7k
Principles of Awesome APIs and How to Build Them.
keavy
121
16k
Design by the Numbers
sachag
274
18k
個人開発の失敗を避けるイケてる考え方 / tips for indie hackers
panda_program
64
14k
Transcript
/dev/world Designing for animation is not as hard as you
think Stephanie Sharp Odecee Aug 31-Sep 1, 2015
Designing for animation is not as hard as you think
stephsharp.me/dw2015 @stephrsharp
Resources stephsharp.me/dw2015 @stephrsharp
[email protected]
Why animate?
1 Keep the user oriented
Keep the user oriented Direct user attention 2
Keep the user oriented Direct user attention Connect behaviour 3
Communicate personality Keep the user oriented Direct user attention Connect
behaviour 4
Delightful Weather
Delightful Weather
Screenshots show you too little. Apps show you too much.
Make little animated experiments. Why prototype animation? Designing with Animation (WWDC 2015 Session 803)
Which one?
None
Keep the user oriented
Calendar on iOS Keep the user oriented 1
None
Duolingo Keep the user oriented 1
None
Stripe Checkout Keep the user oriented 1
None
Demo 1: Links & transitions
None
Direct user attention
Direct user attention 2 …towards an action (focus/prompt) …towards the
result of an action (feedback) …away from something (distract)
Examples in iOS Direct user attention (focus) 2
None
None
Pinterest Direct user attention (feedback) 2
None
Stripe verification code Direct user attention (distract) 2
None
Demo 2: Build animations
Connect behaviour
Clear Connect behaviour 3
None
Demo 3: Self-playing prototype
Communicate personality
MailChimp Communicate personality 4
None
This is your moment of glory.
High fives!
Communicate personality 4 Dots
None
Inbox by Google Communicate personality 4
None
Demo 4: Animated weather icons
None
None
None
Let’s recap
1 Keep the user oriented
Keep the user oriented Direct user attention 2
Keep the user oriented Direct user attention Connect behaviour 3
Communicate personality Keep the user oriented Direct user attention Connect
behaviour 4
Resources Designing with Animation WWDC 2015 Session 803 Prototyping: Fake
It Till You Make It WWDC 2014 Session 223 Tools and Tips for Prototyping Apps /dev/world/2014, Judit Klein
None
None
Thanks! stephsharp.me/dw2015 @stephrsharp
[email protected]