world of technology through art from a historic standpoint. It will show the change in technology and technology art from 1984 to 2014 over 30 years. We will look at art, posters, inventions and memorabilia that explain computers, software and the internet. The exhibition will showcase the impacts of technology on art and artists’ impacts on technology. The show includes a multitude of artists but will also feature prominent artists like Andy Warhol.
ideal venue for this exhibition. It has been the host of numerous exhibitions on video games and changing technology. Their mission entails exhibiting technology and art to increase public understanding. The Museum of the Moving Image advances the understanding, enjoyment, and appreciation of the art, history, technique, and technology of film, television, and digital media by presenting exhibitions, education programs, significant moving-image works, and interpretive programs, and collecting and preserving moving-image related artifacts. We will use the Fox Gallery on the Main Floor.
impact technology has had on art. The world of technology is not fully aware of its own impact on the art world. The art world has had to overcome many obstacles to have a deeper understanding of technology. This is the perfect show to bridge those gaps. This exhibition will also help the public understand the gaps between technology and art. This exhibition will primarily attract people from ages 20 - 30. Trash Mirror - Daniel Rozin
× 38 in 96.5 × 96.5 cm Edition of 190 Guy Hepner --- Warhol’s screenprints defined an age of technology changing how art was made. Screen Printing made art much simpler to mass produce. Here his approach to Apple’s signature logo draws attention to the unique absurdity of its colors. Artworks
2010 Archival pigment ink on paper 23 × 40 in 58.4 × 101.6 cm Edition of 5 bitforms gallery --- Apple Maps has faced alot of criticism over the last 2 years. Did you know that Google Maps was not always as perfect as it was supposed to be? Here Clement elaborates on the crisis of geography mapping done by computers. Sometimes computers render mistakes in such an abstract manner.
67 × 35 × 47 in 170.2 × 88.9 × 119.4 cm bitforms gallery --- BJÖRN’s kinetic sculptures have boggled people for many years. He creates complex viewer-activated machines that combine movement, surveillance, and sound. Equal parts art and science, Schülke’s works play on our relationship to technology, like in his ominously-titled Drone #6 (2006), which appears to hover close to the ceiling and monitor movement below.
38 × 38 in 96.5 × 96.5 cm Edition of 190 Guy Hepner HANS OP DE BEECK Still Life, 2010 Watercolor on Arches paper in wooden frame 52 1/4 × 96 1/8 × 1 3/4 in 132.7 × 244.2 × 4.4 cm Marianne Boesky Gallery LEE STOETZEL Computer (3), 2007 Pecky cypress wood 13 1/2 × 9 1/2 × 15 1/2 in 34.3 × 24.1 × 39.4 cm Mixed Greens BJÖRN SCHÜLKE Orgamat, 2003 Plywood, steel, electronics, television, fan, paint 67 × 35 × 47 in 170.2 × 88.9 × 119.4 cm bitforms gallery https://artsy.net/tag/computer/artworks https://artsy.net/gene/computer-art LI HONGBO Skeleton, 2012 Paper 107 9/10 × 86 3/5 × 47 1/5 in 274 × 220 × 120 cm Edition of 2 Klein Sun Gallery CLEMENT VALLA Postcard from Google Earth (43° 5’22.07″N, 79° 4’5.97″W), 2010 Archival pigment ink on paper 23 × 40 in 58.4 × 101.6 cm Edition of 5 bitforms gallery