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FTMA22 第1週サーベイ課題

FTMA22 第1週サーベイ課題

https://www.slideshare.net/Ochyai/1-ftma15
の2022年版鬼コースの第1週サーベイ課題に提出した資料

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Chinatsu Ozawa

April 29, 2022
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  1. ઌ୺ٕज़ͱϝσΟΞදݱَίʔε՝୊ খᖒ஌Ն ৘ใֶ܈৘ใϝσΟΞ૑੒ֶྨ೥ #FTMA22_01_Survey

  2. Cinematography&Optics

  3. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ϑΝογϣϯళʹ͓͚Δछྨͷর໌ͷධՁ ಈతͳর໌Λߟྀͯ͠༸෰ͷγϣοϐϯάମݧΛௐࠪͨ͠ ߴ౓ͳεϚʔτর໌γεςϜΛಋೖ͠ɺछྨͷর໌ߏ੒ʢ੩తɺಈతɺΠϯλ ϥΫςΟϒʣΛ࡞੒

    ϛϥϊʢΠλϦΞʣͷ࠷΋τϨϯσΟʔͰࠞࡶͨ͠γϣοϐϯάΤϦΞʹ͋Δ τοϓϨϕϧͷϑΝογϣϯళͰɺिؒʹΘͨͬͯߦΘΕͨେن໛ͳ࣮ূݚڀ 8J'JσʔλͱυΞΧ΢ϯλʔʹؔ͢Δ͞ΒͳΔ෼ੳ͕ඞཁɻΠϯλϥΫςΟ ϒɾϥΠτͷӨڹ͕ɺࢲ͕ͨͪظ଴ͨ͠΄Ͳڧ͘ͳ͍ɻ Smart Lighting for Fashion Store Windows Paolo Cremonesi, Antonella Di Rienzo, Franca Garzotto, Luigi Oliveto, Pietro Piazzolla Department of Electronics, Information and Bioengineering, Politecnico di Milano via Ponzio 34, Milan https://dl.acm.org/doi/10.1145/2909132.2909259 AVI ‘16 1 C. Pettis. TechnoBrands: How to create & use” Brand identity” to market, advertise & sell technology products. iUniverse, 2001.
  4. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ߴղ૾౓Ͱ͋Γͳ͕Βɺ௿ϑϨʔϜϨʔτͰߋ৽͞ΕΔʮεϩʔσΟεϓϨΠʯ ϞϊεςΠϒϧࡐྉΛ࠶ར༻͢ΔͨΊʹɺ৭࠶ݱੑɺன໷ͷࢹೝੑɺίϯςϯπ ߋ৽ͷ࠷దͳ࣌ؒγʔέϯεͳͲɺࠜຊతͳ໰୊Λղܾ͍ͯ͠Δ ࠶൓ࣹ༻్ʹ͸ݮਰ͕࣌ؒ਺෼ͷϑΥτΫϩϛοΫࡐྉΛɺൃޫ༻్ʹ͸ݮਰ࣌

    ͕ؒ਺࣌ؒͷྜྷޫࡐྉΛ࢖༻͢Δ͜ͱͰɺൃޫʗ൓ࣹͷϋΠϒϦουσ ΟεϓϨ ΠΛ࣮ݱ εϩʔσΟεϓϨΠͷίϯηϓτΛ࣮ূ͠ɺ࣮༻తͳԠ༻ͱղܾࡦΛݚڀ͍ͯ͠ ͘ ΑΓ௕͘ɺΑΓ੍ޚՄೳͳݮਰ࣌ؒΛ࣋ͭ৽։ൃͷφϊࡐྉ΍λϯύΫ࣭Λ࠾༻ ͍ͨ͠ɻΞύʔνϟάϦϧʹྜྷޫͱܬޫΛࠞ߹ͨ͠৽͍͠ࡐྉΛ༻͍ͯɺ࣋ଓత ͳΧϥʔσΟεϓϨΠͷ੡࡞Λ͢Ͱʹ࢝Ί͍ͯΔɻ Photochromic Sculpture - Volumetric Color-forming Pixels Tomoko Hashida The University of Tokyo, Yasuaki Kakehi Keio University, Takeshi Naemura The University of Tokyo https://dl.acm.org/doi/10.1145/2048259.2048270 SIGGRAPH’11 SAAKES, D.ET.AL 2010. Slow Display In Proceedings of SIGGRAPH2010 Emerging Technologies 2010. HASHIDA, T. ET.AL. 2010. Photochromic Canvas: Drawing with Patterned Light In Proceedings of SIGGRAPH2010 Poster 2010. BARNUM, P. ET.AL. 2010. A Multi-Layered Display with Water Drops In Proceedings of SIGGRAPH2010 paper 2010. 2
  5. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ࢴͷ্ͰిࢠϖΠϯτϒϥγΛಈ͔͠ɺϢʔβʔ͕ͳͧͬͨઢʹԊͬͯ͞·͟· ͳύλʔϯΛදࣔͤ͞Δ͜ͱ͕Ͱ͖Δ ిࢠσΟεϓϨΠͰ͸ͳ͘ɺࢴΛΩϟϯόεʹͨ͠ֆΛඳ͘࢓૊Έɻൃ৭ঢ়ଶΛ ҡ࣋Ͱ͖ΔϑΥτΫϩϛοΫࡐྉΛ࠾༻͠ɺࢴͷ഑ஔ৔ॴʹ੍ݶΛ༩͑ͳ͍γε

    ςϜɻ ϑΥτΫϩϛοΫࡐྉΛృ෍ͨ͠ࢴͷ্ͰܞଳܕϓϩδΣΫλʔΛֆචͷΑ͏ʹ ಈ͔͢ͱɺࡐྉͱ౤Өޫ͕൓Ԡ͠ɺࢴͷ৭͕มԽ͢Δ ϓϩδΣΫλʔ͔Βরࣹ͞Εͨޫʹ൓Ԡ͠ɺࢴͷ৭͕มԽͨ͠ ϑΥτΫϩϛοΫࡐྉΛ࣮ੈք޲͚ͷΠϯλϑΣʔεʹల։͢Δ Photochromic canvas drawing with patterned light Tomoko Hashida The University of Tokyo, Yasuaki Kakehi Keio University, Takeshi Naemura The University of Tokyo https://dl.acm.org/doi/abs/10.1145/1836845.1836873 SIGGRAPH’10 OSADA, A.,TAKESHITA, S.,MIYAHARA, M. AND INAKAGE M. 2008. KAMI CHAT In Proceedings of Advances in Computer Entertainment Technology, 403. 3
  6. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ACE’08 ࢵ֎ઢͰࢴʹֆΛඳٕ͘ज़ʹΑΓɺࢴ্νϟοτΛ࣮ݱͨ࣍͠ੈ୅ܕίϛϡχ έʔγϣϯπʔϧ ࢴ΁ͷ௚઀ඳըʹΑΓɺωοτϫʔΫΛհͨ͠ҟͳΔڌ఺ؒͷνϟοτΛ࣮ݱ

    ͢Δ͜ͱͰɺ཭Εͨ৔ॴʹ͍ΔϢʔβ͕ಉ͡ࢴʹಉ࣌ʹֆΛඳ͘Α͏ͳۙະདྷత ͳײ֮Λ࣋ͨͤΔ͜ͱ͕Ͱ͖Δ ࢵ֎ઢʹΑΔඳըٕज़ʹண໨͢Δ͜ͱͰɺ͜Ε·Ͱࠔ೉ͩͬͨࢴ΁ͷΦϯϥΠϯ ඳըΛՄೳʹͨ͠ ϲॴʹ͍ΔϢʔβʔ͕ͦΕͧΕͷσόΠεʹࢴΛηοτ͠ɺϢʔβʔ͕ϖϯͰ Ͳ͔͜Λԡ͢ͱ࢖༻Ͱ͖Δ ࢴͱ͍͏Ξφϩάͳϝσ ΟΞΛ࢖༻͍ͯ͠ΔͨΊɺࢲͨͪͷײ֮ʹೃછΈ΍͢ ͘ɺϢχόʔαϧͳίϛϡχέʔγϣϯπʔϧʹͳΓಘΔɻ KAMI CHAT Keio Univ Inakage Lab https://dl.acm.org/doi/10.1145/1501750.1501853 4 ͳ͍
  7. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ μΠφϛοΫʹมԽ͢Δ࣍ݩூࠁΛੜ੒͢ΔʮϑΥτΫϩϛοΫɾεΧϧϓ νϟʔʯͱݺ͹ΕΔγεςϜΛఏҊ ʮඇ઀৮৭੍ޚʯͷ֓೦Λମੵۭؒʹ֦ு͠ɺʮମੵ৭ܗ੒ըૉʯΛ࡞੒ͨ͠ %ϓϩδΣΫλʹΑΔ%ө૾੍ޚͷख๏Λࢵ֎ઢʹΑΔ৭ੜ੒੍ޚʹԠ༻ͨ͠

    ΋ͷͰ͋Δ ੵ૚Ψϥε൘ʢʷDNʣΛDNִؒͰຕੵ૚ͨ͠ϓϩτλΠϓγεςϜ Λߏங ΑΓෳࡶͳࢵ֎ઢύλʔϯͷ౤Ө੍ޚΛ໨ࢦ͠ɺʮσδλϧɾϚΠΫϩϛϥʔɾ σόΠεʯΛ༻͍ͨࢵ֎ઢϓϩδΣΫλʔͷ։ൃΛ͍ͨ͠ɻଠཅޫΛޫݯͱ͠ ͯɺ԰֎ʹେن໛ͳϑΥτΫϩϛοΫூࠁΛ࡞Γ͍ͨɻ Slow Display Daniel Saakes Kevin Chiu Tyler Hutchison Biyeun M. Buczyk Naoya Koizumi Masahiko Inami Ramesh Raskar Camera Culture MIT Media Lab Delft University of Technology Keio University / JST ERATO https://dl.acm.org/doi/10.1145/1836821.1836843 SIGGRAPH’10 5 ͳ͍
  8. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ਫణΛϘΫηϧͱͨ͠ଟ૚σ ΟεϓϨΠ ਫణ͸Χϝϥ΍ϓϩδΣΫλʔͱಉظͯ͠ੜ੒͞ΕΔͨΊɺΧϝϥͰਫణͷҐஔ Λࣗಈతʹൃݟ͢Δ͜ͱ͕Ͱ͖ɺϢʔβʔ͸खಈͰΩϟϦϒϨʔγϣϯΛߦ͏͜

    ͱͳ͘ɺ؆୯ʹίϯςϯπΛ࡞੒͢Δ͜ͱ͕Ͱ͖Δ ϓϩδΣΫλʔɺΧϝϥɺෳ਺ͷઢܗణԼϚχϗʔϧυΛಉظͤͨ͞ ࠷େͭͷϨΠϠʔΛ࣋ͭσ ΟεϓϨΠΛσϞϯετϨʔγϣϯ ͍͔ͭ͘ͷϨΠϠʔ͔͍࣋ͬͯ͠ͳ͍͜ͱ੍͕ݶͰ͋ΔɻΑΓਖ਼֬ͳυϩοϓ੍ ޚ΋ඞཁͰ͋Δɻ A multi-layered display with water drops Daniel Saakes Kevin Chiu Tyler Hutchison Biyeun M. Buczyk Naoya Koizumi Masahiko Inami Ramesh Raskar Camera Culture MIT Media Lab Delft University of Technology Keio University / JST ERATO https://dl.acm.org/doi/10.1145/1833349.1778813 SIGGRAPH’10 LEE, C., DIVERDI, S., AND HO ̈ LLERER, T. 2007. An immaterial depth-fused 3D display. In ACM Symposium on Virtual Reality Software and Technology. ARAKI, T., KAWAMATA, F., OGINO, M., MIYAGAWA, H., KA- MATA, T., WATANABE, M., AND MIYASHITA, K. 1991. US Patent 5,067,653: Screen forming apparatus and method. BARNUM, P. C., NARASIMHAN, S. G., AND KANADE, T. 2009. A projector-camera system for creating a display with water drops. In IEEE International Workshop on Projector-Camera Systems. 6
  9. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ %'%ޮՌͱ'PH4DSFFOΛ૊Έ߹Θͤͨ΢ΥʔΫεϧʔ%σ ΟεϓϨΠ %'%ޮՌʹண໨͠ɺ'PH4DSFFOΛ࢖༻ͨ͜͠ͱͰɺϢʔβʔͷߦಈʹ੍ݶ͕ͳ͘ ͳͬͨ

    'PH4DSFFOͷִؒΛ޿͛ɺࣼΊʹ഑ஔ͢Δ͜ͱͰɺ%ޮՌΛ࣮ݱͨ͠ ϓϩτλΠϓγεςϜͷඇެࣜͳςετʹΑͬͯɺظ଴௨Γͷ%஌֮Λ࣮γες ϜͰ͋Δ͜ͱΛ֬ೝͨ͠ɻ༧උతͳϢʔβʔௐࠪʹΑͬͯɺҰൠԽ͞Εͨ%'%ख ๏ͷ༗ޮੑ͕ɺཱ֬͞Εͨ%'%ͷ݁Ռͱಉ౳Ͱ͋ͬͨɻ ϨδετϨʔγϣϯΤϥʔͷͨΊɺཱମࢹͷ%஧࣮౓ʹ͸ୡ͍ͯ͠ͳ͍ An Immaterial Depth-Fused 3D Display Four Eyes Laboratory Computer Science Department University of California https://dl.acm.org/doi/10.1145/1315184.1315221 VRST’07 7 SUYAMA, Y. I., TAKADA, H., NAKAZAWA, K., HOSOHATA, J., TAKAO, Y., , AND FUJIKADO, T. 2004. Evaluation of visual fatigue relative in the viewing of a depth-fused 3D display and 2D display. In Proceedings of the International Display Work-shops.
  10. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ୯ҰૉࡐͷΈͰߏ੒͞ΕΔϚϧνΧϥʔςΫενϟΛɺ࠶ϓϩάϥϜՄೳͳٕज़ ϑΥτΫϩϛοΫࡐྉ͸ɺಁ໌͔ΒҰ৭ɺͦͯ͠·ͨಁ໌΁ͱมԽ͢Δ୯৭ੑࡐ ྉͰ͋Δ͕ɺ༹ӷதͷ֤৭νϟϯωϧΛݸผʹ੍ޚ͢ΔΞϓϩʔνΛఏএͯ͠Ϛ ϧνΧϥʔʹͨ͠

    γΞϯɺϚθϯλɺΠΤϩʔʢ$.:ʣͷϑΥτΫϩϛοΫ৭ૉΛҰͭͷ༹ӷʹ ࠞͥɺͦΕͧΕͷ৭ૉͷҟͳΔٵऩεϖΫτϧΛར༻͢Δ͜ͱͰɺ༹ӷதͷ֤৭ νϟϯωϧΛݸผʹ੍ޚ͢Δ͜ͱ͕Ͱ͖Δ ϑΥτΫϩϛοΫίʔςΟϯάΛର৅෺ͷද໘ʹεϓϨʔ͠ɺΠϯλʔϑΣʔε Λ࢖ͬͯσδλϧςΫενϟΛର৅෺ʹసࣸͯ͠ݕূ ͳ͍ Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes Yuhua Jin Michael Wessely Isabel Qamar Stefanie Mueller MIT CSAIL, Cambridge, MA, USA https://dl.acm.org/doi/abs/10.1145/3388534.3407296 SIGGRAPH’20 ͳ͍ 8
  11. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ϑΣϜτඵϨʔβʔΛ༻͍ۭͯதʹϘϦϡʔϜάϥϑΟοΫΛඳը͢ΔγεςϜ ϨʔβʔϓϥζϚΛ༻͍ͨάϥϑΟΫεٕज़ʹؔ͢Δٞ࿦ΛਂΊΔͱͱ΋ʹɺඳ ը͞ΕͨάϥϑΟοΫεʹ৮ΕΔ͜ͱΛՄೳʹͨ͠ Ґஔ੍ޚൃޫͷΧςΰϦʔʹଐ͢ΔϨʔβʔ༠ىϓϥζϚΛ༻͍ۭͯؒޫมௐث

    ʢ4-.ʣͱݺ͹ΕΔޫֶσόΠεΛ༻͍ͯɺޫઢͷҐ૬Λมߋ͠ɺׯবʹجͮ͘ ༷ʑͳۭؒ෼෍ͷޫΛੜ੒ͨ͠ Ϩʔβʔͷൃੜͱ੍ޚɺ͓Αͼൽෘ΁ͷμ ϝʔδʹؔ͢Δ࣮ݧ Ϩʔβʔ༠ىϓϥζϚʹয఺Λ౰͕ͯͨɺܬޫ΍ΩϟϏςʔγϣϯͳͲଞͷൃޫ ٕज़ʹ΋ಉ͡ߟ࡯͕ద༻Ͱ͖Δ Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields YOICHI OCHIAI University of Tsukuba KOTA KUMAGAI Utsunomiya University TAKAYUKI HOSHI Nagoya Institute of Technology JUN REKIMOTO The University of Tokyo and SATOSHI HASEGAWA and YOSHIO HAYASAKI Utsunomiya University https://dl.acm.org/doi/10.1145/2850414 SIGGRAPH’20 ͍ͬͺ͍͋Δ͔ΒׂѪ 9
  12. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ൃޫλΠϓͷσόΠεΛ࢖Θͣʹ৭Λม͑Δ͜ͱ͕Ͱ͖Δ๲ுܕܗঢ়มԽըૉ αʔϞΫϩϛοΫ΍ϑΥτΫϩϛοΫͳͲͷࡐྉΛ༻͍ͨΰϜϑΟϧϜΛॏͶΔ ͜ͱͰɺ৭Λ৭ʹมԽͤͨ͞ Ϟδϡʔϧͷۭؾͷྲྀ࿏Λม͑ɺ๲Β·ͤΔບΛ੾Γସ͑Δ͜ͱͰɺݟ্͔͚ͷ

    ৭Λૉૣ੍͘ޚ͢Δ ۭؾ஫ೖ࣌ؒʹΑΔαΠζͱ৭ͷมԽʹ͍ͭͯௐࠪͱ$0-03*4&γεςϜ༻ʹ࡞ ੒ͨ͠ΤϥετϚʔͷ଱ٱੑςετ ըૉΛ๲Β·ͤΔͷʹ͕͔͔࣌ؒΔɻλον͚ͩͰͳ͘ɺϓογϡͳͲ͞·͟· ͳೖྗܗଶΛಡΈऔΕΔΑ͏ʹ͍ͨ͠ɻؾѹͷࠩΛೖྗʹར༻͍ͨ͠ɻ COLORISE: Shape- and Color-Changing Pixels with In fl atable Elastomers and Interactions Juri Fujii Takuya Matsunobu Yasuaki Kakehi , Keio University https://dl.acm.org/doi/abs/10.1145/3173225.3173228 SIGGRAPH’20 10 David Holman and Roel Vertegaal. 2008. Organic user interfaces: Designing computers in any way, shape, or form. Communications of the ACM 51, 6: 48–55. https://doi.org/10.1145/1349026.1349037
  13. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ΦϒδΣΫτͷද໘ʹߴີ౓ͷଟ৭ϘΫηϧύλʔϯͰҟͳΔϑΥτΫϩϛοΫ ৭Λҹ࡮͠ɺಛఆͷ৭ͷϘΫηϧΛબ୒తʹΦϯʗΦϑ͢Δ͜ͱͰΦϒδΣΫτ Λ࠶ΧϥʔԽ͢Δํ๏ ϑΥτΫϩϛοΫࡐྉΛ༻͍ͯଟ৭Խʢྫ͑͹ɺ੺͔Βԫ΁ͷมԽʣʹ֦ு͢Δ

    ΦϒδΣΫτΛ࠶ΧϥʔϦϯά͢ΔࡍɺຊγεςϜ͸ɺر๬͢Δ৭Λ࣋ͭϘΫη ϧͷΈΛہॴతʹ׆ੑԽ͠ɺͦͷଞͷϘΫηϧ͸͢΂ͯΦϑʹ͢Δ ʣ׬શͳ࠶ΧϥʔϦϯάॲཧʹ͔͔Δ࣌ؒʢ׆ੑԽͱෆ׆ੑԽΛؚΉʣɼ ʢʣΦϒδΣΫτͷ֤ϘΫηϧʹ౤ӨͰ͖Δਫ਼౓ʢ͢ͳΘͪɼޡͬͯྡ઀͢Δ ϘΫηϧΛͲͷఔ౓׆ੑԽ͢Δ͔ʣɼʢʣ؀ڥޫʹΑΔ৭ͷݮਰͷ଎͞ɺΛଌ ఆͨ͠ ϚΠΫϩϓϩδΣΫλʔͱ67ϥΠτΛ಺ଂͨ͠εϚʔτϑΥϯΛ࢖ͬͯɺ֎ग़ઌ ͔ΒΦϒδΣΫτΛ࠶ΧϥʔϦϯάͰ͖ΔΑ͏ʹ͍ͨ͠ ColorMod: Recoloring 3D Printed Objects using Photochromic Inks Parinya Punpongsanon, Xin Wen, David S. Kim, Stefanie Mueller MIT CSAIL, Cambridge, MA, USA https://dl.acm.org/doi/10.1145/3173574.3173787 CHI’18 %BOJFM4BBLFT .BTBIJLP*OBNJ 5BLFP*HBSBTIJ /BPZB,PJ[VNJ BOE3BNFTI3BTLBS4IBEFSQSJOUFS*O1SPDFFEJOHTPG"$.4*((3"1)&NFSHJOH 5FDIOPMPHJFT 4*((3"1) "SUJDMF  11
  14. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ૒҆ఆ৭มԽΠϯΫΛ࢖༻ͨ͠ɺ৽͍͠ίϯηϓτͷεςʔτϑϧϓϩδΣΫ λʔσΟεϓϨΠ ඇฏ໘తͰෳࡶͳృ૷໘ΛิڧͰ͖ɺάϥϑΟοΫ͸௥ՃͷిྗΛඞཁͱͤͣɺ ॻ͖׵͑ՄೳͰ͋Δ

    &NFSHJOH5FDIOPMPHJFTࣾͷ୯҆ఆͳײޫࡐྉͱۙࢵ֎ઢϓϩδΣΫλʔΛجʹ ։ൃ͍ͯ͠Δ छྨͷόΠεςʔϒϧαʔϞΫϩϛοΫΠϯΫΛςετ ըૉີ౓΍৭࠶ݱੑͳͲɺ͍͔ͭ͘ͷݶք͕͋Δ Shader Printer Daniel Saakes JST erato Masahiko Inami JST erato Keio University Takeo Igarashi JST erato Tokyo University Naoya Koizumi Keio University Ramesh Raskar MIT https://dl.acm.org/doi/abs/10.1145/2343456.2343474 SIGGRAPH’12 HOLMAN, D., AND VERTEGAAL, R. 2008. Organic user interfaces: designing computers in any way, shape, or form. Commun. ACM 51 (June), 48–55. 12
  15. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ྲྀମͱ৭ͷมԽΛදࣔ͢ΔɺຒΊࠐ·ΕͨΞφϩάྲྀମηϯαͱͯ͠ػೳ͢ΔҰ ࿈ͷϓϦϛςΟϒͳ੩຺ߏ଄ ຒΊࠐΈܕͷྲྀମػߏͱྲྀ࿏Λ༻͍ͯΠϯλϥΫςΟϒੑΛ౷߹͢Δ ϙϦδϝνϧγϩΩαϯʢ1%.4ʣγʔτʹྲྀମνϟϯωϧΛூࠁ͢ΔͨΊͷ

    ϨʔβʔΧολʔʹجͮ͘੡଄ύΠϓϥΠϯ͔Β࡞੒ ٕज़ධՁͰ͸ɺγϛϡϨʔγϣϯͷ݁Ռͱɺ࣮ࡍʹ࡞੡ͨ͠୯७ͳزԿֶ໛༷ ͷαϯϓϧͷಈ࡞͕Ұக͢Δ͜ͱΛ֬ೝ ࢢൢͷ૷ஔͰ࣮ݱՄೳͰ͋ΔҰํɺࡐྉ͕յΕ΍͍͢ɻ઀ଓ͞Εͨଟ૚ߏ੒΍ ަࠩ఺΋ɺݱ࣌఺Ͱ͸ઃܭ͢Δ͜ͱ͸Ͱ͖ͯ΋ɺγϛϡϨʔγϣϯ͢Δ͜ͱ͸Ͱ ͖ͳ͍ Venous Materials: Towards Interactive Fluidic Mechanisms Hila Mor Tianyu Yu Ken Nakagaki Benjamin Harvey Miller Yichen Jia Hiroshi Ishii, MIT Media Lab Tsinghua University MIT Mechanical Engineering MIT School of Architecture Cambridge, MA Beijing, China https://dl.acm.org/doi/abs/10.1145/3313831.3376129 CHI’20 13 Lining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Clark Della Silva, and Hiroshi Ishii. 2013. PneUI: pneumatically actuated soft composite materials for shape changing interfaces. In Proceedings of the 26th annual ACM symposium on User interface software and Technology. ACM, 13–22.
  16. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ࢴͱϖϯͷखॻ͖ʹରԠ͠ɺԹ౓੍ޚͱࢵ֎ઢ੍ޚʹΑΓɺίϯϐϡʔλ͕ࢴʹ ʮࣗಈϦϥΠτॲཧʯΛߦ͏γεςϜ ৘ใʹؔ࿈͢ΔඳըޮՌ΍෇Ճ৘ใΛදࣔ͢Δ͜ͱ͕Մೳ͔ͭɺ෇Ճ৘ใΛࢴ΁ ͷग़ྗͱͯ͠දݱͰ͖Δ

    ࡱӨͨ͠ը૾Ͱ੍ޚ͞ΕͨΨϧόϊεΩϟφʔ͔ΒϨʔβʔޫΛরࣹͯ͠ɺαʔ ϞΫϩϛοΫΠϯΫͷہॴతͳ৭Λফ͍ͯ͠ΔɻϑΥτΫϩϛοΫࡐྉΛృ෍͠ ͨ༻ࢴʹ67ϓϩδΣΫλʔ͔Β67ύλʔϯΛ౤Ө͠ੜ੒͍ͯ͠Δɻ खॻ͖จࣈγεςϜͷछྨͷର࿩ܕΞϓϦέʔγϣϯΛ։ൃͯ͠ݕূ ͳ͍ Hand-rewriting: automatic rewriting like natural handwriting Tomoko Hashida The University of Tokyo Kohei Nishimura The University of Tokyo Takeshi Naemura The University of Tokyo https://dl.acm.org/doi/abs/10.1145/2342896.2343030 SIGGRAPH’12 14 NISHIMURA, K., KIM, J., AND NAEMURA, T. 2012. AR-eLaser: Erasable Handwriting Interface with Paper and Pen, Submitted to SIGGRAPH2012 Talks
  17. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ֤ըૉͷମੵมԽͰ৭ͷભҠΛදݱ͢Δ৽͍͠දࣔํࣜ ࣮࣭తͳըૉΛ࣋ͪɺͦͷ෺࣭ੑΛར༻ͯ͠ɺମੵͱ৭ΛಈతʹมԽͤ͞Δ͜ͱ ͕Ͱ͖Δ ֦େ͢Δͱ৭͕มԽ͢ΔϥόʔϝϯϒϨϯΛ༻͍͍ͯΔ

    ଟ৭ϘϦϡʔϜσΟεϓϨΠΛ࡞੒ͯ͠ݕূ δΣενϟʔ΍λϯδϒϧͳೖྗͱ࿈ಈͤ͞Δ͜ͱͰɺΠϯλϥΫςΟϒͳσΟ εϓϨΠΛ࣮ݱ͍ͨ͠ BelliesWave: Color and Shape Changing Pixels Using Bilayer Rubber Membranes Fuka Nojiri Yasuaki Kakehi Keio University https://dl.acm.org/doi/10.1145/2614217.2633390 SIGGRAPH’14 15 FOLLMER, S., LEITHINGER, D., OLWAL, A., HOGGE, A., AND ISHII, H. 2013. inForm: Dynamic physical affordances and constraints through shape and object actuation. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, ACM, 417–426.
  18. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ डಈతͳΦϒδΣΫτͷಈతͳΞϑΥʔμϯεɺ੍໿ɺ࡞ಈΛՄೳʹ͢Δ࠷ઌ୺ ͷ%ܗঢ়σΟεϓϨΠ ଞͷଟ͘ͷΞΫνϡΤʔλ΍ܗঢ়มԽΠϯλϑΣʔεΑΓ΋൚༻తͳܗঢ়มԽ͕ Մೳ

    Մม߶ੑϨϯμϦϯάͱɺ௚઀λον΍λϯδϒϧΠϯλϥΫγϣϯʹΑΔϦΞ ϧλΠϜϢʔβೖྗ ໿໊ͷํʹ࢖ͬͯ΋ΒͬͯఆੑతͳϑΟʔυόοΫΛͯ͠΋Βͬͨ ʮ%Ϟσϧૢ࡞ʯΞϓϦέʔγϣϯͰ͸ɺίϯςϯπͱ6*ཁૉ͕෺ཧతʹॏͳ Γ߹͏͜ͱʹۤ࿑ͤ͞ΒΕΔ inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation Sean Follmer Daniel Leithinger Alex Olwal Akimitsu Hogge Hiroshi Ishii MIT Media Lab https://dl.acm.org/doi/10.1145/2501988.2502032 UIST’13 16 Rekimoto, J., Ullmer, B., and Oba, H. Datatiles: a modular platform for mixed physical and graphical interactions. In CHI ’01, ACM (2001), 269–276.
  19. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ SIGGRAPH’11 ճస͍ͯ͠Δͱ͖͚༷ͩʑͳ೒͕ݟ͑Δԁ൫Λ࢖ͬͨσ ΟεϓϨΠ ਓؒͱͷΠϯλϥΫγϣϯʹ৽͍͠ΞϓϩʔνΛఏڙ͢Δ

    ϑϦοΧʔɺ౤Өɺճస଎౓ͳͲͷཁૉͷ૊Έ߹ΘͤʹΑΓɺԁ൫ͷճస଎౓ͷ ҧ͍Λೝࣝ͠ɺ৭࠼๛͔ͳදݱ͕Մೳ αΠΫϩϯσΟεϓϨΠͷϓϩτλΠϓΛ࡞ͬͯݕূͨ͠ ௿ίετͰ૿ઃͰ͖ɺݸਓͱपғͷίϛϡχέʔγϣϯΛಛ௃͚ͮΔ͜ͱ͕Ͱ͖ ΔͨΊɺݐ෺ͷ૷০ʹద͍ͯ͠ΔFUD The Cyclone Display: Rotation, Re fl ection, Flicker and Recognition combined to the pixels. Yoichi Ochiai* and Hiromu Takai* *University of Tsukuba, School of Information Science, College of Media Arts, Science and Technology https://dl.acm.org/doi/10.1145/2048259.2048275 17 ͳ͍
  20. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ VRCAI’18 Ϣʔβ͕өըηοτͷதͰҟͳΔ໾ׂΛԋ͡ɺ੾Γସ͑ͯɺөը੍࡞ͷશաఔΛ ମݧͰ͖ΔγεςϜͰ͖Δ73ֶशγεςϜ ॳ৺ऀͰ΋өըηοτͱͷΠϯλϥΫγϣϯΛ௨ͯ͡ૢ࡞Λମݧɾֶश͠ɺͦͷ

    ݁ՌΛՄࢹԽͰ͖Δ 6OJUZ%Ͱ։ൃ͠ɺҰൠతʹ࢖༻Ͱ͖Δ73ͷ)5$7*7&Λ࢖༻͍ͯ͠Δ ༷ʑͳөը੍࡞ͷόοΫάϥ΢ϯυΛ࣋ͭࢀՃऀͷߦಈΛ؍࡯͠ɺϑΟʔυόο ΫΛಘΔ࣮ݧΛͨ͠ ζʔϜΠϯΞ΢τɺԞߦ͖ํ޲ͷ੍ޚɺυϦʔيಓ্ͷλΠϛϯάΛΑΓਖ਼֬ ʹ੍ޚ͢ΔͳͲͷػೳͷཁ๬͕͋Δ Design and Evaluation of Multiple Role-Playing in a Virtual Film Set I-Sheng Lin, Tsai-Yen Li Computer Science Dept. National Chengchi Univ. Taipei, Taiwan Quentin Galvane INRIA Rennes, France Marc Christie IRISA, University of Rennes Rennes, France https://dl.acm.org/doi/10.1145/3284398.3284424 C.-H. Chen and T.-Y. Li. 2012. Context-aware Camera Planning for Interactive Storytelling. InProc. of 2012 Ninth International Conference on Computer Graphics, Imaging and Visualization, pp.43-48. 18
  21. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ mast18_GraduationThesis ܬޫମΛ༻͍ͨଟ૚ԽϢχοτʹ͓͚Δ৭ͷݟ͑ํͷ৭༧ଌϞσϧ ཱମܗঢ়Λ૚ͷॏͳΓͱͯ͠ѻ͏͜ͱͰɺ%ϓϦϯλʔͰϑΟϥϝϯτΛ࢖ͬ ͨҹ࡮ʹ΋ద༻Ͱ͖Δ

    ,VCBMLB.VOLཧ࿦΍:VMF/JFMTFOϞσϧͳͲɺ$PMPS.BUDIJOHͷࠜװΛͳ͢Ϟ σϧΛࢀߟʹɺଟ૚ԽʹಛԽͨ͠؆ܿͳϞσϧԽΛͨ͠ γϛϡϨʔγϣϯͱ࣮ࡍʹҹ࡮ͨ݁͠ՌΛɺ෼ޫثΛ༻͍ͯ೾௕͝ͱʹଌఆ͠ɺ ݕূ ҟͳΔΠϯΫͷॏͳΓΛ׬શʹճආ͢Δ͜ͱ͸Ͱ͖ͳ͔ͬͨͨΊɺઢܗσʔλ͔ Βଟগဃ཭ͨ͠ɻϓϦϯλʔͰҹ࡮͢Δ৔߹ɺ3(#͔Β$.:,΁ͷม׵ํ๏Λ शಘͰ͖ͳ͍ͨΊɺྻͷ͏ͪ࠷Լྻͷೱ౓෼෍͕ଞͷྻͱൺ΂ͯಛʹมԽͯ͠ ͍Δɻ Multilayer Fluorescent Images under UV Light Kenta Yamamoto, Adviser Yoichi Ochiai 19 ͳ͍
  22. Accessibility

  23. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ASSETS ’11 ࢹ֮ো֐Λ࣋ͭঁੑΛର৅ʹ෰ͷັྗΛฉ͖ௐࠪͨ͠Βɺૉࡐ΍৭ɺࢹ֮ো֐ ऀͳΒͰ͸ͷٻΊΔػೳ͕ॏཁͰ͋Δ͜ͱ͕Θ͔ͬͨ

    ෰ͷػೳͰ͸ͳ͘ɺඒ͠͞ͱ͍ͬͨײੑతͳ΋ͷʹϑΥʔΧεͯ͠ௐࠪͨ͜͠ͱ ࢹ֮ো֐ͷ౰ࣄऀʹ௚઀ΠϯλϏϡʔͨ͜͠ͱ ΠϯλϏϡʔΛ·ͱΊͯߟ࡯ͨ͠ ෰બͼͷΞΫηγϏϦςΟʹ՝୊͕ଟ͍͜ͱ͕Θ͔ͬͨ Fashion for the blind: a study of perspectives Michele A. Burton University of Maryland Baltimore County https://dl.acm.org/doi/10.1145/2049536.2049625 No Figures 20 ͳ͍
  24. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ IUCS ’09 ख࿩଎౓ʹؔ࿈ͨ͠खͷಈ͖ͷมԽʹؔͯ͠ɺख࿩଎౓ͷมԽ͸ओʹखͷҠಈڑ ཭ͷมԽΛҾ͖ى͜͠ɺભҠͱख࿩Λൺֱͨ݁͠ՌɺભҠ͸ख࿩ΑΓ΋஗͍͜

    ͱ͕Θ͔ͬͨ ڧௐ΍ײ৘ͱख࿩ͷ଎౓ͷؔ܎Λର৅ʹͨ͜͠ͱ σδλϧϏσΦϨίʔμʔͱ࣍ݩҐஔηϯαʔΛ༻͍ͯɺͭͷ଎౓ʢ଎͍ɺී ௨ɺ஗͍ʣͰจͷख࿩Λه࿥ͨ͠ ख࿩଎౓ʹؔ࿈ͨ͠खͷಈ͖ͷมԽʹ͍ͭͯ෼ੳ ख࿩ͷ଎౓ͷมԽʹԠͯ͡Ҡಈڑ཭͕มԽ͢Δख࿩ΞχϝʔγϣϯγεςϜΛ։ ൃ͠ɺखͷ଎౓ͷΈ͕มԽ͢ΔγεςϜͱൺֱ͍ͨ͠ɻࢀՃऀ͸ωΠςΟϒαΠ φʔ໊ͷΈͰ͋ΔͨΊɺΑΓଟ͘ͷσʔλͰ෼ੳ͢Δඞཁ͕͋Δɻ Analysis of Hand Movement Variation Related to Speed in Japanese Sign Language Yuta Yasugahira Yasuo Horiuchi Shingo Kuroiwa Chiba University, Graduate School of Advanced Integration Science https://dl.acm.org/doi/pdf/10.1145/1667780.1667849 21 K. Kamata, T. Sato, H. Yamamoto, and S. D. Fischer. 2002. Effect of Signing Rate on Temporal Structures in Japanese Sign Language Sentences. Journal of ITE, Vol. 56, No. 5, (Mar.2002), 872-876. [In Japanese]
  25. Fabrication&Crafts

  26. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ TEI ’20 ࣫ثͷ࿨ฑΛଟ૚࣫ճ࿏Λ༻͍ͯ/'$Ξϯςφʹม׵ͨ͠ΠϯλϥΫςΟϒ࣫ث ࣫ث͕࣋ͭޫ୔΍૷০ͷඒ͠͞ΛଛͳΘͣʹബ͍෺ମʹΠϯλϥΫςΟϒੑΛ࣋

    ͨͤΔͨΊʹɺ/'$Λར༻ͨ͠ɻ εΫϦʔϯҹ࡮Ͱճ࿏Λ࣫ثʹຒΊࠐΈɺಋిੑϖʔετΛ࢖༻ͯ͠૷০ύλʔ ϯ/'$Λ࡞ͬͨɻ Ξϯςφڞৼप೾਺ͷଌఆ͸ɺϑΝϯΫγϣϯδΣωϨʔλͱΦγϩείʔϓ઀ ଓ͠ిѹΛ؍ଌͨ͠ɻ-(/FYVTεϚʔτϑΥϯͱ/'$5PPMTΛ༻͍ͯɺ͜ΕΒ ͷλά΁ͷॻ͖ࠐΈɺಡΈग़͕͠ՄೳͰ͋Δ͜ͱΛ֬ೝͨ͠ɻ εΫϦʔϯҹ࡮ػͷ੍໿ʹΑΓΞϯςφαΠζʹ੍ݶɻృΓ௵͠ɺೖΕࢠɺυο τͳͲͷෳࡶͳύλʔϯ͸࢖༻Ͱ͖ͳ͍ɻΞϯςφม׵खॱΛΞϓϦʹ࣮૷ͯ͠ ࣗಈԽ͍ͨ͠ɻ/)$ΞϯςφΛڅిʹ࢖͍͍ͨɻࣘֆΈ͍ͨʹۚคͰΞϯςφ ࡞Γ͍ͨɻ Japanese Patterns as NFC Antennas for Interactive Urushi-ware Keita Saito, Takuto Nakamura, Kazushi Kamezawa, Ryo Ikeda, Yuki Hashimoto, Buntarou Shizuki University of Tsukuba Tsukuba, Ibaraki, Japan https://dl.acm.org/doi/abs/10.1145/3374920.3374952 22 Y. Suzuki, T. Wakamiya and M. Rogers, “Urushi Musi- cal Interface, 2010”, http://yurisuzuki.com/works/ urushi- musical- interface/
  27. AVI ‘16 ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ࣫Λ༻͍ͨ҆શͰ଱ٱੑ͕ߴ͘ɺ؀ڥʹ༏͍͠ిࢠճ࿏ ػցతετϨε΍೤ʹΑΔμ

    ϝʔδΛड͚΍͍͕͢ɺ࣫͸Խֶతͳ఍߅ྗ͕͋ ΔɻػցతͳࡐྉআڈͰ͸ͳ͘ɺԽֶ൓ԠΛར༻ͨ͠ඇ઀৮ϓϩηεͰ͋Δͨ ΊɺΤωϧΪʔޮ཰͕ߴ͍ɻ ࣫ͷࢵ֎ઢʹର͢Δײ౓Λར༻͍ͯ͠Δ রࣹεϙοτܘΛมԽͤ͞ɺ67রࣹʹΑΔ࣫ͷ༹ղྔ΁ͷӨڹΛௐ΂Δ࣮ݧ ˠ࣫ͷ༹ղྔ͸ɺࢵ֎ઢͷڧ͞ͱরࣹྔʹਖ਼ൺྫ ΑΓਫ਼ີͳ࣫ͷՃ޻Λߦ͏ͨΊʹɺ࣮ݧ؀ڥͷվળΛߦ͍͍ͨɻ࣫ͷࢼ࡞ճ࿏Λ ࡞ΔͨΊʹɺଟ૚ճ࿏ઃܭͷͨΊͷಋిੑ࣫ද໘ͷཱ֬ΛࢼΈ͍ͨɻ8J'Jσʔ λͱυΞΧ΢ϯλʔʹؔ͢Δ͞ΒͳΔ෼ੳ͕ඞཁɻΠϯλϥΫςΟϒɾϥΠτͷ Өڹ͕ɺࢲ͕ͨͪظ଴ͨ͠΄Ͳڧ͘ͳ͍ɻ Urushi-based Electronic Circuit: Study on Characteristic of Urushi’s Dissolution by Ultraviolet Light Paolo Cremonesi, Antonella Di Rienzo, Franca Garzotto, Luigi Oliveto, Pietro Piazzolla Department of Electronics, Information and Bioengineering, Politecnico di Milano via Ponzio 34, Milan https://www2.ia-engineers.org/Journal_E/index.php/jiiae/article/view/86 23 K. Yotsuyanagi, “Urushi I (Japanese)”, HOSEI UNIVER- SITY PRESS, 2006.
  28. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ೔ຊͷ఻౷తͳృ૷ࡐྉͰ͋Δ࣫ͷද໘Λɺίϯϐϡʔλٕज़ͱࢵ֎ઢʢ67ʣ ੍ޚͰՃ޻͢ΔσβΠϯख๏ ΤωϧΪʔ౤ࣹ๏Λ࣫ͷঢ়ଶ੍ޚʹ΋Ԡ༻͍ͯ͠Δ 67ϥϯϓͱࢴΛ૊Έ߹Θͤͨํ๏ͱɺ67ϨʔβʔͱΨϧόϊϛϥʔͷ૊Έ߹Θ

    ͤɻ "CPEF1IPUPTIPQͰ-BCύϥϝʔλΛଌఆ͠৭ࠩΛൺֱͨ͠Βɺฏํηϯν ϝʔτϧఔ౓ͷେ͖ͳύλʔϯΛ۩ମతʹඳը͢Δ৔߹͸ɺϨʔβʔํࣜΑΓ΋ 67ϥϯϓͷํ͕ߴ଎ʹඳըͰ͖ͨɻ ϨʔβʔγεςϜͷྫྷ٫΍೤੍ޚͷํ๏Λઃܭ͠ɺ৭࣫Λ࢖༻͍ͨ͠ɻ͜ͷԽֶ ൓Ԡ͸ඇՄٯੑͰ͋ΔͨΊɺ໛༷Λඳ͘͜ͱ͸Ͱ͖ͯ΋ɺͦΕΛݩʹ໭͢͜ͱ͸ Ͱ͖ͳ͍ɻ A design method to surface of Japanese lacquer by UV projection for diy fabrication Naoya KOIZUMI, Takeshi NAEMURA The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo, JAPAN Yuki HASHIMOTO University of Tsukuba 1-1-1 Tennodai, Tsukuba, Ibaraki, JAPAN https://dl.acm.org/doi/10.1145/2663806.2663827 ACE ‘14 24 HashidaT.,NishimuraK.andNaemuraT.Hand-rewriting: automatic rewriting like natural handwriting. In ACM SIGGRAPH 2012 Emerging Technologies, Article No. 10, ACM Press (2011), 1 page.
  29. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ Ξφϩά޻ܳͱσδλϧٕज़Λ༥߹ͨ͜͠ΕΒͷΞϓϩʔνʹద༻͞ΕΔ޻ܳͷ ϧʔπΛߟ࡯͠ɺΞφϩάͱσδλϧͷ޻ܳϓϩηεͷ౷߹ɺߴ౓ʹચ࿅͞Εͨ ੡඼ͷ૑଄ɺਂ͘ମݱ͞Εͨ஌ࣝͷ૑଄ͱ͍͏ͭͷಛ௃ʹ͍ͭͯ֓આͨ͠Ϩ Ϗϡʔ࿦จ

    ޻ܳ඼ʹجͮ͘Ξϓϩʔν͕)$*ʹ͓͚Δ৽͍͠ܗͷ஌ࣝ૑଄Λ୳ٻ͢ΔػձΛ ͲͷΑ͏ʹఏڙ͢Δ͔ʹ͍ͭͯٞ࿦ͨ͠ ηωοτͷࡾ෼ׂϞσϧʮϩʔΧϦθʔγϣϯʯʮΫΤενϣχϯάʯʮΦʔϓ χϯάʯͷ֦ு൛Λಋೖ͠ɺMBOBHBOͱ'SBOLKBFSʹΑΔ#BNCPP8IJTQFSɺ ,VSCBLͱ1PTDIʹΑΔ4UJDIJOH8PSMETɺ8IJUFʹΑΔ)BNFGBSFST,JTUΛ෼ੳ ٞ࿦ͨ͠ Understanding Craft-Based Inquiry in HCI Naoya KOIZUMI, Takeshi NAEMURA The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo, JAPAN Yuki HASHIMOTO University of Tsukuba 1-1-1 Tennodai, Tsukuba, Ibaraki, JAPAN https://dl.acm.org/doi/10.1145/3196709.3196750 DIS’18 3JDIBSE4FOOFUU5IFDSBGUTNBO:BMF6OJWFSTJUZ1SFTT /FX)BWFO (MFOO"EBNTPO5IJOLJOHUISPVHIDSBGU#FSH0YGPSE 25 ͳ͍