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FTMA22 第2週サーベイ課題

FTMA22 第2週サーベイ課題

https://www.slideshare.net/Ochyai/1-ftma15
の2022年版鬼コースの第2週サーベイ課題に提出した資料

Chinatsu Ozawa

May 13, 2022
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  1. ͲΜͳ΋ͷʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٞ࿦͸͋Δʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ߴղ૾౓Ͱ͋Γ ͳ͕Βɺ ௿ϑ Ϩʔ

    ϜϨʔ τͰߋ৽͞ΕΔ ʮεϩʔσ Ο εϓϨΠʯ Ϟϊ εςΠ ϒϧࡐྉΛ࠶ར༻͢ΔͨΊʹɺ ৭࠶ݱੑɺ ன໷ͷࢹೝੑɺ ίϯςϯπ ߋ৽ͷ࠷దͳ࣌ؒγʔέϯεͳͲɺ ࠜຊతͳ໰୊Λղܾ͠ ͍ͯΔ ࠶൓ࣹ༻్ʹ͸ݮਰ͕࣌ؒ਺෼ͷϑ Υ τΫϩ ϛ οΫࡐྉΛɺ ൃޫ༻్ʹ͸ݮਰ࣌ ͕ؒ਺࣌ؒͷྜྷޫࡐྉΛ࢖༻͢Δ ͜ ͱͰɺ ൃޫʗ൓ࣹͷϋΠ ϒϦ ο υσ Ο εϓϨ Π Λ࣮ݱ εϩʔσ Ο εϓϨΠ ͷίϯηϓτ Λ࣮ূ͠ɺ ࣮༻తͳԠ༻ͱղܾࡦΛݚڀ͠ ͍ͯ ͘ Α Γ௕͘ɺ Α Γ੍ޚՄೳͳݮਰ࣌ؒΛ࣋ͭ৽։ൃͷφ ϊࡐྉ΍λϯύΫ࣭Λ࠾༻ ͍ͨ͠ɻ Ξ ύʔνϟάϦϧʹྜྷޫͱܬޫΛࠞ߹ͨ͠৽͍͠ࡐྉΛ༻͍ͯɺ ࣋ଓత ͳΧϥʔσ Ο εϓϨΠ ͷ੡࡞Λ͢Ͱʹ࢝Ί͍ͯΔɻ HASHIDA, T. ET.AL. 2010. Photochromic Canvas: Drawing with Patterned Light In Proceedings of SIGGRAPH2010 Poster 2010. SAAKES, D.ET.AL 2010. Slow Display In Proceedings of SIGGRAPH2010 Emerging Technologies 2010. BARNUM, P. ET.AL. 2010. A Multi-Layered Display with Water Drops In Proceedings of SIGGRAPH2010 paper 2010 Photochromic Sculpture - Volumetric Color-forming Pixels DataTiles: A Modular Platform for Mixed Physical and Graphical Interactions Photochromic canvas drawing with patterned light Slow Display A multi-layered display with water drops An Immaterial Depth-Fused 3D Display KAMI CHAT Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields &2/25,6(6KDSHDQG&RORU&KDQJLQJ3L[HOVZLWK,QŴDWDEOH(ODVWRPHUVDQG,QWHUDFWLRQV ColorMod: Recoloring 3D Printed Objects using Photochromic Inks Shader Printer Venous Materials: Towards Interactive Fluidic Mechanisms %HOOLHV:DYH&RORUDQG6KDSH&KDQJLQJ3L[HOV8VLQJ%LOD\HU5XEEHU0HPEUDQHV A design method to surface of Japanese lacquer by UV projection for diy fabrication inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation Organic user interfaces: Designing computers in any way, shape, or form Hand-rewriting: automatic rewriting like natural handwriting https://vimeo.com/27454215 Photochromic Sculpture - Volumetric Color-forming Pixels Tomoko Hashida The University of Tokyo, Yasuaki Kakehi Keio University, Takeshi Naemura The University of Tokyo
  2. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ੍ޚՄೳͳ࣍ݩਫణཻࢠσΟεϓϨΠ Ծ૝ۭؒͱݱ࣮ۭ͕ؒ׬શʹҰମԽ͍ͯ͠ΔΑ͏ʹ؍٬͕ײ͡ΒΕΔʮެڞۭؒ ʹ͓͚Δݱ࣮ͱԾ૝ͷڞଘʯʹ஫໨ͨ͠ ణͷԼʹઃஔͨ͠ϓϩδΣΫλʔʹΑΓɺམԼ͢Δਫణͷ্ʹը૾ύλʔϯΛ্

    ޲͖ʹ౤Ө͢ΔɻਫణͷҐஔʹ߹Θͤͯஅ૚ը૾Λ౤Ө͢Δ͜ͱͰɺཱମ෺Λ؍ ࡯͢Δ͜ͱ ݕূͷ݁ՌɺઅͰࣔͨ͠ཁ݅Λ͢΂ͯຬ͍ͨͯ͠Δ͜ͱ͕࣮ূ͞Εͨɻ· ͨɺ͜ͷϓϩτλΠϓͷల͔ࣔΒɺ͜ͷγεςϜ͕ଟ͘ͷਓʹͱͬͯ࢖͍΍͍͢ ΋ͷͰ͋Δ͜ͱ͕൑໌ͨ͠ɻ ຊࢼ࡞඼ͷେ͖͕͞े෼Ͱ͸ͳ͘ɺ·ͨɺຊࢼ࡞඼Ͱදࣔ͢Δը૾ͷϦϑϨο γϡϨʔτ͕ෆे෼Ͱ͋Δ Display Composed of Water Drops for Filling Space with Materialized Virtual Three-dimensional Objects Shin’ichiro EITOKU Graduate School of Information Science and Technology, The Univ. of Tokyo Tomohiro TANIKAWA Research Center for Advanced Science and Technology, The Univ. of Tokyo Yasuhiro SUZUKI Research Center for Advanced Science and Technology, The Univ. of Tokyo Koichi HIROTA Graduate School of Frontier Sciences, The Univ. of Tokyo Toshio IWAI Research Center for Advanced Science and Technology, The Univ. of Tokyo Michitaka HIROSE Research Center for Advanced Science and Technology, The Univ. of Tokyo https://ieeexplore.ieee.org/document/1667640 IEEE VR‘06 1
  3. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ མԼ͢ΔਫణʹࣼΊʹө૾Λ౤Ө͠ɺϢʔβ͕ϓϩδΣΫλͷલ͔Βͦͷө૾Λ ؍࡯͢Δํࣜ ෺ମͷً౓͕લΑΓߴ͍ མԼ͢ΔਫణʹࣼΊʹө૾Λ౤Ө͠ɺϢʔβ͕ϓϩδΣΫλͷલ͔Βͦͷө૾Λ

    ؍࡯͢Δํࣜ ϓϩτλΠϓγεςϜΛ࣮૷ ΑΓෳࡶͳܗঢ়ͷදࣔ΍ɺΑΓେ͖ͳදࣔྖҬΛ࣋ͭγεςϜ΁ͷద༻Λ໨ࢦ͢ Study on Design of Controllable Particle Display Using Water Drops Suitable for Light Environment Shin-ichiro Eitoku Nippon Telephone and Telegraph Corp. The Univ. of Tokyo Kunihiro Nishimura Tomohiro Tanikawa Michitaka Hirose The Univ. of Tokyo https://dl.acm.org/doi/10.1145/1643928.1643936 VRST’09 Eitoku, S., et al 2006. Display composed of water drops for fi lling space with materialized virtual three-dimensional objects. In IEEE VR 2006, 159--166 2
  4. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ϐϯΛ༻͍ͨܗঢ়σ ΟεϓϨΠͷػೳΛڧԽ͢ΔͨΊͷɺܗঢ়σ ΟεϓϨΠ্ʹ υοΩϯάՄೳͳަ׵ՄೳͳडಈతػցతτϥϯεσϡʔαΛ༻͍Δํ๏

    ܗঢ়σΟεϓϨΠͷϋʔυ΢ΣΞઃఆ͕ɺݻఆ͞Ε͍ͯͨΓҰछྨͷઃఆʢྫ͑ ͹ɺσΟεϓϨΠαΠζɺղ૾౓ɺϐϯ഑ஔɺ͓Αͼɺ௚ઢతͳϐϯҠಈʣʹݶ ఆ͞Ε͍ͯͳ͍͜ͱ τϥϯεσϡʔα͸ɺυοΩϯάδϣΠϯτʹΑΓɺܗঢ়දࣔϐϯͷϦχΞΞΫ νϡΤʔλΛଞͷΞΫνϡΤʔλ΍ߏ੒ʹม׵ 53"/4%0$,ͷ૬ޓӡ༻ੑΛ׆༻͢ΔͨΊͷϢʔεέʔεʹ͍ͭͯٞ࿦ TRANS-DOCK: Expanding the Interactivity of Pin-based Shape Displays by Docking Mechanical Transducers Ken Nakagaki MIT Media Lab Yingda (Roger) Liu MIT Media Lab Chloe Nelson-Arzuaga MIT Hiroshi Ishii MIT Media Lab https://dl.acm.org/doi/10.1145/3374920.3374933 TEI’20 3
  5. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ACM Interact’22 ܗঢ়΍࣭ײΛมԽͤ͞Δ͜ͱ͕Ͱ͖ΔϓϩάϥϚϒϧαʔϑΣεΛϨΠϠʔυϦ ϒϯͰઃܭͨ͠΋ͷ

    μΠφϛοΫͰ཭ࢄతʹಈ࡞͢Δද໘Λෳ਺ͷεέʔϧͰ੡଄͢Δ͜ͱ͕Մೳ ΞΫνϡΤʔλʔηϧ͸੩ిόϧϒͰɺྡͷηϧͱσδλϧ௨৴͠ɺۭؾѹτϥ ϯεσϡʔαʔͷ૚ͱάϩʔόϧϦβʔόʔͷؒͷۭؾͷྲྀΕΛ੍ޚ͢Δ ετϚϘʔυΛઃܭɾ࣮૷ͨ͠ ͞ΒͳΔ৴པੑࢼݧ͕ඞཁɻคࡅͨ͠γʔτΛੵ૚ɾ઀ண͢Δ͜ͱͰɼ७ਮͳੵ ૚๏ΑΓ΋؆୯ʹεέʔϧΞοϓͰ͖Δ͔΋͠Εͳ͍ɻిؾઃܭͷ޻෉ɻ૒ํ޲ ੾Γସ͑όϧϒͷࢼݧ͕े෼͡Όͳ͍ɻ Layer by Layer, Patterned Valves Enable Programmable Soft Surfaces JESSE T. GONZALEZ and SCOTT E. HUDSON, Carnegie Mellon University, USA https://dl.acm.org/doi/10.1145/1501750.1501853 4 ͳ͍
  6. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ͭͷ૚্ʹ഑ஔ͞Εཻͨঢ়ମΛૢ࡞͢Δ͜ͱͰɼ৘ใΛఏࣔ͢Δํ๏ ଞͷ࣮࣭తσΟεϓϨΠΑΓ΋࢐৽Ͱ͋Δ Լ૚ͷԼʹઃஔͨ͠εϐʔΧʔ͔ΒԻ೾Λ౰ͯΔͱɺԼ૚ͷཻঢ়ମ্͕૚ʹ্ ͕͖ͬͯ·͢ɻ͜ͷཻঢ়ମͷ৭ͷҧ͍ʹΑͬͯɺ্૚ʹύλʔϯ͕ܗ੒͞ΕΔ

    ࠷దͳύϥϝʔλΛܾఆ͢ΔͨΊʹɺछྨͷཻঢ়ମΛݕ౼͠ɺԻ೾ͷप೾਺Λ มԽͤͨ͞ɻ࠷ऴతʹɺ૚ͷཻঢ়ମΛ࢖ͬͯɺΩϟϯόε্ͷ೚ҙͷҐஔʹԻ ೾Λൃ͢Δ͜ͱ͕Ͱ͖ΔγεςϜΛ࣮૷ͨ͠ Ұ౓ܗ੒͞ΕͨύλʔϯΛݩʹ໭͢͜ͱ͸Ͱ͖ͳ͍ͨΊɺϒϥδϧφοπޮՌͱ ݺ͹ΕΔݱ৅Λར༻ͨ͠ݪঢ়෮ؼͷํ๏Λݕ౼͍ͯ͠Δ Granular Material Display: Information Presentation System using Two Layers of Granular Material and Speakers Satoshi Nakanish, Shumpei Akahoshi, Mitsunori Matsushita, Graduate School of Informatics, Kansai University, Osaka, Japan https://doi.org/10.1109/NICOInt.2019.00025 IEEE’19 5
  7. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ ਫణΛϘΫηϧͱͨ͠ଟ૚σ ΟεϓϨΠ ਫణ͸Χϝϥ΍ϓϩδΣΫλʔͱಉظͯ͠ੜ੒͞ΕΔͨΊɺΧϝϥͰਫణͷҐஔ Λࣗಈతʹൃݟ͢Δ͜ͱ͕Ͱ͖ɺϢʔβʔ͸खಈͰΩϟϦϒϨʔγϣϯΛߦ͏͜

    ͱͳ͘ɺ؆୯ʹίϯςϯπΛ࡞੒͢Δ͜ͱ͕Ͱ͖Δ ϓϩδΣΫλʔɺΧϝϥɺෳ਺ͷઢܗణԼϚχϗʔϧυΛಉظͤͨ͞ ࠷େͭͷϨΠϠʔΛ࣋ͭσ ΟεϓϨΠΛσϞϯετϨʔγϣϯ ͍͔ͭ͘ͷϨΠϠʔ͔͍࣋ͬͯ͠ͳ͍͜ͱ੍͕ݶͰ͋ΔɻΑΓਖ਼֬ͳυϩοϓ੍ ޚ΋ඞཁͰ͋Δɻ Tangible bits and malleable atoms in the design of a computer music instrument Roel Vertegaal Queen's University Canada Tamas Ungvary Royal Institute of Technology Stockholm, Sweden https://dl.acm.org/doi/10.1145/634067.634251 CHI’01 LEE, C., DIVERDI, S., AND HO ̈ LLERER, T. 2007. An immaterial depth-fused 3D display. In ACM Symposium on Virtual Reality Software and Technology. ARAKI, T., KAWAMATA, F., OGINO, M., MIYAGAWA, H., KA- MATA, T., WATANABE, M., AND MIYASHITA, K. 1991. US Patent 5,067,653: Screen forming apparatus and method. BARNUM, P. C., NARASIMHAN, S. G., AND KANADE, T. 2009. A projector-camera system for creating a display with water drops. In IEEE International Workshop on Projector-Camera Systems. 6
  8. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ σδλϧϖʔύʔσ ΟεϓϨΠͷ࢖༻ΛγϛϡϨʔτ͢ΔϓϩτλΠϓͷ΢Οϯ υ΢؀ڥͰ͋Δ1BQFS8JOEPXT ΑΓ఻౷తͳ৬৔؀ڥʹ͓͚ΔϑϨΩγϒϧσ

    ΟεϓϨΠͰ͋Δ 7JDPO.PUJPO$BQUVSJOH4ZTUFNͰࢴͷಈ͖ͱܗঢ়Λ௥੻͢Δ͜ͱͰɺࢴΛೖྗ σόΠεͱͯ͠࢖༻ ਓͷϢʔβʔ͕ࢴ੡ͷ΢Οϯυ΢Λૢ࡞͠ɺδΣενϟʔηοτͱར༻Մೳͳ ΠϯλϥΫγϣϯςΫχοΫͷͦΕͧΕΛ୳ͬͨ ϑΟϯΨʔϙΠϯςΟϯάʹ͍ͭͯ͸ɺ΄ͱΜͲͷ৔߹ɺϢʔβʔ͸ਓࠩ͠ࢦʹ ηϯαʔΛ෇͚Δ͜ͱΛݏͬͨɻ΄ͱΜͲͷϢʔβʔ͕ελΠϥεΛ޷ΜͰ࢖ͬ ͍ͯͨ PaperWindows: Interaction Techniques for Digital Paper David Holman, Roel Vertegaal, Mark Altosaar Human Media Lab Queen’s University Nikolaus Troje and Derek Johns Department of Psychology Queen’s University https://dl.acm.org/doi/10.1145/1054972.1055054 CHI’05 7 Schwesig, C., Poupyrev, I., and Mori, E. Gummi: A Bendable Computer. In Proceedings of CHI 2004. Vienna: ACM Press, 2003, pp. 263-270. Weiser, M. The Computer for the 21st Century. Scienti fi c American, 1991, 265 (3), pp. 94-104. Rekimoto, J. Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments. In Proceedings of UIST 1997. Banff: ACM Press, 1997, pp. 31-39. Ishii, H. and Ullmer, B. Tangible Bits: Towards Seamless Interfaces Between People, Bits and Atoms. In Proceedings of CHI 1997. Atlanta: ACM, 1997, pp. 234-241.
  9. γϟϘϯۄͷಈ͖Λը૾ͷϐΫηϧͱͯ͠ར༻͠ɺγϟϘϯۄσ ΟεϓϨΠͱ ໊෇͚ͨ৽͍͠ΠϯλϥΫςΟϒͳ࣮ମσ ΟεϓϨΠ ͜Ε·Ͱͷଟ͘ͷγεςϜͰ͸ɺ๐͸ۭؾதΛࣗ༝ʹɺͦͯ͠ϥϯμϜʹු༡͠ ͍͕ͯͨɺຊݚڀͰ͸ɺγϟϘϯۄΛσ ΟεϓϨΠͷըૉͱͯ͠࢖༻͍ͯ͠Δ ฏ໘্ʹγϟϘϯۄΛϚτϦΫεঢ়ʹ഑ஔͨ͠ө૾ΛදࣔͰ͖ɺγϟϘϯۄΛࣗ ಈੜ੒͢ΔγεςϜΛ։ൃͨ͠ ͜ͷγεςϜ্ʹΠϯλϥΫςΟϒͳΞϓϦέʔγϣϯΛ։ൃ͠ɺϢʔβʔ͕ҙ

    ਤ͠ͳ͍ݱ৅͕ى͜Δ͜ͱΛָ͠ΊΔ ਨ௚໘ͳͲ༷ʑͳεέʔϧ΍؀ڥͰͷຊγεςϜͷ࣮૷Λ໨ࢦ͢ Shaboned Display: An Interactive Substantial Display Using Soap Bubbles Shiho Hirayama Keio University Yasuaki Kakehi Keio University https://dl.acm.org/doi/abs/10.1145/3388534.3407296 SIGGRAPH’10 NAKAMURA, M., INABA, G., TAMAOKI, J., SHIRATORI, K., AND HOSHINO, J. 2006. Bubble cosmos. In SIGGRAPH Emerging Technologies, ACM, No. 3. SUZUKI, R., SUZUKI, T., ARIGA, S., IIDA, M., AND ARAKAWA, C. 2008. ”ephemeral melody”: music played with wind and bubbles. In SIGGRAPH Posters, ACM, No. 80. 8 ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  10. 3BDPNJUSJVNDBOFTDFOTͱ͍͏ίέͷϒϩοΫΛϐΫηϧͱͯ͠࢖༻ͨ͠ɺͭͷ ࣌ؒղ૾౓ͷؒͰΏͬ͘Γͱಈతʹ৘ใΛఏࣔ͢Δϝσ ΟΞ ྘Խͱ৘ใఏࣔͷ྆ํͷੑ࣭Λ࣋ͭ 3BDPNJUSJVNDBOFTDFOTͷ֎؍Λ੍ޚ͢ΔͨΊͷϋʔυ΢ΣΞͷ։ൃͱɺଽͷϢ χοτͷ։ดΛιϑτ΢ΣΞͰ੍ޚ͠ɺύλʔϯΛ࡞੒͢Δ͜ͱ ಛʹهࡌͳ͠ ಛʹهࡌͳ͠ MOSS-xels: Slow

    Changing Pixels Using the Shape of Racomitrium Canescens Takaki Kimura Keio University Yasuaki Kakehi Keio Universtiy https://dl.acm.org/doi/10.1145/2850414 SIGGRAPH’14 FOLLMER, S., LEITHINGER, D., OLWAL, A., HOGGE, A., AND ISHII, H. 2013. inFORM: Dynamic physical affordances and constraints through shape and object actuation. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, ACM, UIST ’13, 417–426 9 ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  11. ݁࿐ਫͷൃੜͱৠൃΛ੍ޚ͢Δํ๏ΛఏҊ͠ɺϖϧνΣૉࢠΛ༻͍ͨͭͷ݁࿐ άϥϑΟςΟػ ਫͷڽॖΛར༻࣮࣭ͨ͠తͳσ ΟεϓϨΠ͸΄ͱΜͲͳ͔͕ͬͨɺ݁࿐ʹ৮ΕΔ ͱ͍͏ΞϑΥʔμϯεʢ৮֮ʣΛར༻ͨ͠γεςϜΛ࣮ݱͨ͠ ϖϧνΣૉࢠΛ༻͍ͨͭͷ݁࿐άϥϑΟςΟɺ։ϧʔϓ੍ޚํࣜɺαʔϛελ Λ༻͍ͨ1*%ดϧʔϓ੍ޚํࣜ ٕज़ධՁ ߴղ૾౓σΟεϓϨΠͷ࣮૷ɺ৺ཧతͳޫ୔ײͷධՁɺ༷ʑͳΠϯλϥΫγϣϯ ͷ࣮ݱ͕՝୊

    Ketsuro-Graf fi ti: an Interactive Display with Water Condensation Juri Fujii Takuya Matsunobu Yasuaki Kakehi , Keio University https://dl.acm.org/doi/10.1145/2992154.2992159 ISS’16 10 Rakkolainen, I., DiVerdi, S., Olwal, A., Candussi, N., Hüllerer, T., Laitinen, M., Piirto, M., and Palovuori, K. The interactive FogScreen. In ACM SIGGRAPH 2005 Emerging technologies, ACM (2005), 8:1-8:1. Richter, H., Manke, F. and Seror, M. LiquiTouch: liquid as a medium for versatile tactile feedback on touch surfaces. In Proc. TEI '13, ACM (2013), 315-318. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  12. ৮֮ϑΟʔυόοΫͷഔମͱͯ͠΢ΥʔλʔδΣοτΛ૊ΈࠐΜͩϓϩτλΠϓ ͷλονΠϯλϑΣʔε Թ౓ɺಁ໌౓ɺѹྗͳͲɺྲྀମͷ࣋ͭଟ༷ͳ৮֮ಛੑΛ౷߹͠ɺ৽͍͠৮ܹ֮ࢗ ͷ૑଄͍ͯ͠Δ ਫϊζϧΛ૷උͨ͠ϩϘοτΞʔϜͱ݁߹ͨ͠λονγεςϜ هࡌͳ͠ʂ ʮσδλϧΠϯϑΥʔϝʔγϣϯʢϏοτʣΛ༗ܗԽ͢Δʯ͜ͱʹ໾ཱͪͦ͏ LiquiTouch: Liquid as

    a Medium for Versatile Tactile Feedback on Touch Surfaces Parinya Punpongsanon, Xin Wen, David S. Kim, Stefanie Mueller MIT CSAIL, Cambridge, MA, USA https://dl.acm.org/doi/10.1145/3173574.3173787 CHI’18 11 ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  13. ిղؾ๐Λར༻ͨ͠σδλϧ৘ใσΟεϓϨΠ ࡞඼੍࡞ʹ͓͍ͯɺ୯ʹػߏΛԠ༻͢Δ͚ͩͰ͸ղܾͰ͖ͳ͍ٕज़తͳ՝୊Λղ ܾ͍ͯ͠Δ ϦϑϨογϡϨʔτͷ޲্ͱؾ๐ͷදݱ৭ௐͷ޲্ ஍ݩͷେֶͷֶੜ໊Λର৅ʹɺσΟεϓϨΠͷಈ࡞σϞΛߦͬͨ ిղӷ΍ిۃͷछྨΛม͑ͯɺදݱͷ෯Λ޿͛Δ͜ͱ΋ݕ౼ Electrolysis Bubble Display based

    Art Installations Ayaka Ishii Ochanomizu University Tokyo, Japan Yasushi Matoba Ochanomizu University Tokyo, Japan Manaka Fukushima Ochanomizu University Tokyo, Japan Kaori Ikematsu Yahoo Japan Corporation Tokyo, Japan Namiki Tanaka Ochanomizu University Tokyo, Japan Itiro Siio Ochanomizu University Tokyo, Japan https://dl.acm.org/doi/abs/10.1145/3430524.3440632 TEI’21 Ayaka Ishii and Itiro Siio. 2019. BubBowl: Display Vessel Using Electrolysis Bub- bles in Drinkable Beverages. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST ’19). ACM, New York, NY, USA, 619–623. https://doi.org/10.1145/3332165.3347923 12 ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  14. γϟϘϯۄ܈Λ༻͍ͨ৽͍͠σΟεϓϨΠ γϟϘϯۄͷີ౓ΛมԽͤ͞Δ͜ͱͰɺໄͷด͡ࠐΊ΍ಛघͳ૷ஔΛඞཁͱͤ ͣɺγϟϘϯۄʹө૾Λ౤Ө͢Δ͜ͱ͕Ͱ͖Δ ϔϦ΢ϜΨεͰؾ๐Λด͡ࠐΊɺؾ๐ͷີ౓Λௐ੔͢Δ ిؾΛଳͼͨγϟϘϯۄΫϥελʔ͕ΠϯλϥΫςΟϒʹಈ͔͘Ͳ͏͔Λௐ΂ͨ γϟϘϯۄ܈ͷ࣍ݩ౤ӨΛ࣮ݱ͢ΔͨΊʹɺγϟϘϯۄ܈Λߏ੒͢Δ๐ͷ௚ܘ ͳͲͷ৚݅Λݕ౼͢Δɺ௒Ի೾ϑΣʔζυΞϨΠΛ༻͍ͨɺܗঢ়࠶ݱੑΛ֬อ͢ ΔͨΊͷࣗಈతͳόϒϧΫϥελʔ࠶ܗ੒΋ݕ౼͢Δ Bubble Clouds:

    3D Display Composed of Soap Bubble Cluster Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, and Yoichi Ochiai https://dl.acm.org/doi/abs/10.1145/3313831.3376129 13 Lining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Clark Della Silva, and Hiroshi Ishii. 2013. PneUI: pneumatically actuated soft composite materials for shape changing interfaces. In Proceedings of the 26th annual ACM symposium on User interface software and Technology. ACM, 13–22. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  15. ԎΛؚΜͩຊ෺ͷ๐ʹө૾Λ౤Ө͠ɼ๐͕͸͚͡Δͱ͖ʹޮՌԻͱө૾ΛมԽ ͤ͞Δ๐දࣔγεςϜ γϟϘϯۄͷരൃΛ൑அ͢Δ࣌ʹɺө૾ͱԻ੠ΛΠϯλϥΫςΟϒʹ෇ՃͰ͖Δ ؾ๐ͷݕग़ͱഁ྾ͷ൑ఆ͸ɺΧϝϥೖྗө૾ΛΤϦΞ෼ׂ͠ɺΤϦΞ͝ͱʹؾ๐ ͷ༗ແΛ֬ೝ͢Δɻؾ๐ͷҐஔ΍େ͖͞΋ݕग़͠ɺϓϩδΣΫλʔ͔Βө૾Λ౤ Ө͢Δɻ ೔ຊՊֶະདྷؗͰ։࠵͞Εͨࠃࡍେֶର߅όʔνϟϧϦΞϦςΟɾίϯςετ ʢ*73$ ͷ౦ژ༧બͱɼ೥݄೔ͱ೔ʹذෞݝ֤຿ݪࢢςΫϊϓ ϥβͰ։࠵͞Εͨ*73$ͷذෞຊେձͰɼγεςϜͷσϞϯετϨʔγϣϯΛߦ

    ͳͬͨ ө૾ͷ౤Өൣғ΍ө૾ͷఏࣔൣғʹ੍ݶ͕͋Δ͜ͱʹؔͯ͠ɺγεςϜͷվྑΛ ߦ͍ͬͯ͘ɻ·ͨɺෳ਺ͷ๐͕ॏͳͬͨ৔߹ͷݕ౼΋ඞཁʹͳΔɻ Mounting and application of bubble display system: bubble cosmos Nakamura, M., Inaba, G., Tamaoki, J., Shiratori, K., Hoshino https://dl.acm.org/doi/10.1145/1178823.1178879 ACE’06 14 Y. Okuno, H. Kakuta, T. Takayama and K. Asai, "Jelly fi sh Party: Blowing Soap Bubbles in Mixed Reality Space", Proc. ISMAR 2003, pp.358, 2003. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  16. γϟϘϯۄ༡ͼΛָ͠ΉͨΊͷ.JYFE3FBMJUZΠϯελϨʔγϣϯ ʮ+FMMZ fi TI1BSUZʯ ݺٵΛར༻ͯ͠Ծ૝ͷΦϒδΣΫτͱΠϯλϥΫγϣϯΛߦ͏ ݺٵͷྲྀΕΛܭଌ͢ΔεύΠϩϝʔλʔηϯαʔ͕༻͍ΒΕɼు͖ग़͞ΕΔۭ ؾͷྔͱ଎౓ʹԠͯ͡Ծ૝ͷγϟϘϯۄ͕ੜ੒͞ΕΔ ೥݄ʹ։࠵͞Εͨ.3&$ʢ.3ΤϯλʔςΠϯϝϯτιϑτͷاըɾ γφϦΦίϯςετʣͰάϥϯϓϦΛड৆ هࡌͳ͠

    Jelly fi sh Party: Blowing Soap Bubbles in Mixed Reality Space Yasuhiro Okuno, Hiroyuki Kakuta, and Tomohiko Takayama, Kazuhiro Asai https://dl.acm.org/doi/10.1145/2614217.2633390 IEEE’03 15 ͳ͠ ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  17. ߳Γͷ͍ͭͨ๐Λੜ੒͠ɺ༷ʑͳײ֮ϞμϦςΟΛ௨ͯ͡Ϣʔβʔʹ৘ใΛఏڙ ͢Δɺۭ࣌ؒײ֮σ ΟεϓϨΠγεςϜ ಛఆͷେ͖͞ͷ๐ΛɺܾΊΒΕͨܦ࿏ʹԊ࣮ͬͯ֬ʹൃੜͤ͞Δɻ֤όϒϧ͸ɺ ௨஌ʹؔ࿈͢Δ߳ΓΛؚΉໄͰຬͨ͞Ε͍ͯΔɻ "SEVJOPΛ࢖༻ͯ͠ɺόϒϧൃੜثͷͭͷαʔϘϞʔλʔΛ੍ޚͯ͠ɺॴఆͷେ ͖͞ͱස౓ͷ๐Λൃੜͤ͞ɺ୆ͷϑΥάϚγʔϯΛ؂ࢹͯ͠ɺඞཁͳͱ͖ʹಛ ఆͷ߳ΓͷໄΛ์ग़͢ΔΑ͏ʹτϦΨʔ͢Δɻ๐͸ɺ,JOFDUʹΑͬͯ௥੻͞Ε Δɻ େֶͷ৬һ·ͨ͸ֶੜͷ๐ͷද໘ʹ౤Ө͞ΕͨσʔλͷಡΈ΍͢͞ͱɺҟͳΔα

    Πζͷ๐Λೝࣝ͢ΔೳྗΛධՁ จࣈ·ͰͷจࣈͰ͋Ε͹ɺࢀՃऀ͸༰қʹಡΉ͜ͱ͕Ͱ͖͕ͨɺͦΕҎ্ͷจ ࣈྻ͸ɺඞͣ͠΋͸͖ͬΓͱಡΉ͜ͱ͕Ͱ͖ͳ͍ SensaBubble: a chrono-sensory mid-air display of sight and smell Sean Follmer Daniel Leithinger Alex Olwal Akimitsu Hogge Hiroshi Ishii MIT Media Lab https://dl.acm.org/doi/10.1145/2501988.2502032 CHI’14 16 Rekimoto, J., Ullmer, B., and Oba, H. Datatiles: a modular platform for mixed physical and graphical interactions. In CHI ’01, ACM (2001), 269–276. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  18. SIGGRAPH’12 ͭͷίϩΠυӷͷࠞ߹෺Λ༻͍ͨɺ௒ബܕͰॊೈͳ#3%'εΫϦʔϯ ௒Ի೾ৼಈΛར༻੍ͯ͠ޚ͢Δ͜ͱ͕Ͱ͖Δ ௒Ի೾εϐʔΧʔͰບ্ͷӷମ΍ཻࢠͷಈ͖Λ੍ޚ͠ɺڧऑΛ͚ͭΔͱɺບ͕ϓ ϩδΣΫλʔͷεΫϦʔϯͱͯ͠ػೳ͢ΔɻύϥϝτϦοΫεϐʔΧʔΛ࢖͑ ͹ɺεΫϦʔϯʹ௥Ճͷ૷ஔ΍ૉࡐΛඞཁͱ͠ͳ͍ͨΊɺεΫϦʔϯΛܶతʹ ബ͘͢Δ͜ͱ͕Ͱ͖Δɻ ϦΞϧͳૉࡐΛදࣔ͢ΔͨΊͷεΫϦʔϯͷ։ൃɺ୆ͷϓϩδΣΫλʔͰຕͷ ບΛ࢖ͬͨฏ໘ܕ%εΫϦʔϯͷ։ൃɺ͜ͷບͰ࡞ͬͨଟ໘ମΛ։ൃ͠ɺͦͷ ্ʹෳ਺ͷը૾දࣔ

    ৽͍͠ίϩΠυࡐྉ͕࢖ΘΕΔՄೳੑ͕͋Δ A Colloidal Display: membrane screen that combines transparency, BRDF and 3D volume Yoichi Ochiai, Alexis Oyama, Keisuke Toyoshima https://dl.acm.org/doi/10.1145/2343045.2343081 17 M. Hullin et al., Dynamic Display of BRDFs. In: Proceed- ings of Eurographics 2011. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  19. TEI’21 ྲྀ࿏΍λϯΫɺ&)%ϙϯϓΛؚΉద੾ͳܗঢ়ͷΦϒδΣΫτͷઃܭͱߴ଎ϓϩλ Πϐϯάख๏ ϙϯϓΛ૊ΈࠐΉ͜ͱͰɺྲྀମͷྲྀΕΛ੍ޚ͠ɺ෺ମͷ৭΍ܗɺಈ͖ͳͲΛม Խͤ͞Δ͜ͱ͕Ͱ͖Δ ిքʹԠ౴ͯ͠Ҡಈ͢Δྲྀମͷిؾྲྀମྗֶʢ&)%ʣʹΑΓۦಈ͞ΕΔϙϯϓΛ ར༻ छྨͷػೳੑ෺ମྫΛ։ൃ͠ɺධՁͨ͠ ྲྀ࿏΍ిۃͷϓϩτλΠϓΛ؆୯ʹ࡞੒Ͱ͖ΔγϛϡϨʔγϣϯιϑτΛ։ൃ͠ ͍ͨ

    LayerPump: Rapid Prototyping of Functional 3D Objects with Built-in Electrohydrodynamics Pumps Based on Layered Plates Juri Fujii, Satoshi Nakamaru, Yasuaki Kakehi, The University of Tokyo https://dl.acm.org/doi/abs/10.1145/3430524.3442453 C.-H. Chen and T.-Y. Li. 2012. Context-aware Camera Planning for Interactive Storytelling. InProc. of 2012 Ninth International Conference on Computer Graphics, Imaging and Visualization, pp.43-48. 18 ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  20. AH’17 ΤΞϩκϧΛ༻͍ͨϑΥάεΫϦʔϯΛ༻͍ͨ৽͍ۭ͠தө૾ͷඳըํ๏ දࣔ࣌ؒͱϖΠϩʔυͷؒʹ৽ͨͳτϨʔυΦϑΛՃ͑Δ͜ͱ͕Ͱ͖Δ σΟϑϡʔβʔͱͯ͠ࢢൢͷεϓϨʔͷΤΞϩκϧ෼෍Λ࠾༻͠ɺ౤Өݯͱͯ͠ ϙʔλϒϧϨʔβʔϓϩδΣΫλʔΛ࢖༻͢Δ͜ͱͰɺໄͷൃੜ͔Βফࣦ·Ͱͷ ࣌ؒΛ୹ॖͰ͖ͨ ࣮ݧͨ͠ ΤΞϩκϧ͕إ໘ʹ઀৮͢ΔϦεΫɺՄ೩ੑΨεͷ࢖༻ͳͲ৭ʑ͋Δ Design Method

    for Gushed Light Field: Aerosol-Based Aerial and Instant Display Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 19 ͍ͬͺ͍͋ΔͷͰׂѪ ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ https://dl.acm.org/doi/abs/10.1145/3041164.3041170
  21. Transactions on Graphics’14 ࣍ݩԻڹϚχϐϡϨʔγϣϯٕज़ͷ֦ுʹجͮ͘৽͍͠άϥϑΟοΫεγεςϜ ු༡͢Δখ෺ମΛ༻͍ͨάϥϑΟοΫεΛੜ੒͢Δ͜ͱ͕Ͱ͖Δ Իڹϙςϯγϟϧ৔ʢ"1'ʣͷ෼෍ΛมԽͤ͞Δ ૢ࡞଎౓΍࡞ۀۭؒͷେ͖͞ʹؔ͢Δ࣮ݧͰݕূͨ͠ ු༡෺ମͷܗঢ়͕ɺϊʔυͷܗঢ়ʹΑ੍ͬͯݶͳͲ Pixie dust:

    graphics generated by levitated and animated objects in computational acoustic-potential fi eld Yoichi Ochiai Takayuki Hoshi Jun Rekimoto https://dl.acm.org/doi/10.1145/2049536.2049625 20 OCHIAI, Y., HOSHI, T., AND REKIMOTO, J. 2014. Three-dimensional mid-air acoustic manipulation by ultrasonic phased arrays. PLoS ONE 9, 5, e97590. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  22. VRIC ’12 ϦΞϧλΠϜͳཱମࢹΛ࣮ݱ͢ΔͨΊʹ։ൃ͞ΕͨγεςϜ ςʔϒϧ͔Βൃࣹ͞ΕΔ౤ࣹϏʔζΛσ ΟεϓϨΠͷഔମͱ͢Δ͜ͱͰɺ༗ܗഔ ମΛද໘͔Β཭͠ɺۭதͰࣗ༝ʹҠಈͤ͞Δ͜ͱ͕Ͱ͖Δ 9:࠲ඪܥʹجͮ͘౤ࣹܕεϐʔΧʔ͔Βൃੜ͢ΔۭؾѹΛ౤ࣹϏʔζͷϕου ʹಋೖ͠ɺϦΞϧλΠϜʹ%ͷʮരൃʯతͳޮՌΛγϛϡϨʔτ͍ͯ͠Δ σϞػΛ࢖ͬͯ࢖༻ͨ͠ ਂ౓ΧϝϥΛ௥Ճ͍ͨ͠ɺεϐʔΧʔΛ܏͚͍ͨ

    SplashDisplay Y Matoba, T Tokui, R Sato, T Sato, H Koike https://dl.acm.org/doi/abs/10.1145/2331714.2331746 21 N. Lee, J. Kim, J. Lee, M. Shin, and W. Lee. Molebot: mole in a table. In ACM SIGGRAPH 2011 Emerging Technologies, SIGGRAPH ’11, pages 9:1–9:1, New York, NY, USA, 2011. ACM. D. Leithinger, D. Lakatos, A. DeVincenzi, and M. Blackshaw. Recompose: direct and gestural interaction with an actuated surface. In ACM SIGGRAPH 2011 Emerging Technologies, SIGGRAPH ’11, pages 13:1–13:1, New York, NY, USA, 2011. ACM. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  23. IEEE’06 ྲྀମϕʔεͷ৮֮ϢʔβʔΠϯλʔϑΣʔεͱͯ͠ػೳ͢ΔΑ͏ʹɺεϓϨʔ෾ ࣹͷ഑ྻͱ֤෾ࣹʹదͨ͠ྲྀମηϯγϯά͓Αͼྲྀମϑϩʔ੍ޚγεςϜ͔Βͳ Δ༉ѹϢʔβʔΠϯλʔϑΣʔε ͜ͷσόΠεΛָثͳͲͷ༻్ʹ࢖͏͜ͱͰɺΑΓදݱྗ๛͔ͳଟ࣍ݩతͳೖྗ ೳྗΛൃشͰ͖ΔΑ͏ʹͳΔ ֤ྲྀମͷྲྀΕ͸εϓϨʔͷѹྗΛಈతʹௐઅ͢Δ͜ͱͰ৮֮ϑΟʔυόοΫΛఏ ڙ͢Δ͜ͱ͕Ͱ͖ɺΩʔϘʔυ͸࣮ࡍʹ͸૒ํ޲ੑʢͭ·Γೖྗͱग़ྗͷ྆ํ ͷσόΠεʣͱͳ͍ͬͯΔ ͜ͷσόΠεΛ࢖ͬͯήʔϜΛͯ͠΋Βͬͨ

    ެԂ΍ϓʔϧɼਫลͷ༡ͼ৔ͳͲɼݱࡏ͓Αͼࠓޙͷઃஔ༧ఆ͕͋Δ Water Jets as Pixels- Water Fountains as Both Sensors and Displays Steve Mann, Michael Georgas, Ryan Janzen https://ieeexplore.ieee.org/document/4061251 22 Hiroshi Ishii, “Bottles: A transparent interface as a tribute to mark weiser,” IEICE Transactions on Information and Systems, pp. Vol. E87–D, No. 6, pp. 1299–1311, June 2004. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  24. UIST’18 ౤Өө૾ʹΑͬͯଟػೳͰॊೈͳܗঢ়ͷΠϯλϥΫςΟϒαʔϑΣεΛߏங͢Δ ෳ਺ͷ0QU3PEΛ૊Έ߹ΘͤΔ͜ͱͰɺ༷ʑͳܗঢ়ͷ໘Λ؆୯ʹ഑ஔ͢Δ͜ͱ͕ Ͱ͖Δ 1$͸੍ޚ৴߸ͱͯ͠ը૾Λੜ੒͠ɺͦΕΛϓϩδΣΫλʔ΍-$%Λ༻͍ͯ 0QU3PEͷఈ໘ʹ౤Ө͢Δɻ0QU3PE͸রࣹ͞Εͨޫͷڧ͞Λײ஌͠ɺͦͷ໌Δ ͞Λ෇ଐͷΞΫνϡΤʔλͷ੍ޚ৴߸ʹม׵͢Δ هࡌͳ͠ ༷ʑͳػೳΛ࣋ͭΞΫνϡΤʔλϢχοτʢྫɿϐϯΞΫνϡΤʔλʣͷ։ൃɺ ͓Αͼ0QU3PEΛ༻͍ͨΞΫνϡΤʔλαʔϑΣΠεͷԠ༻͕՝୊

    OptRod: Constructing Interactive Surface with Multiple Functions and Flexible Shape by Projected Image Ryo Shirai, Yuichi Itoh, Shori Ueda, Takao Onoye https://dl.acm.org/doi/abs/10.1145/3266037.3271639 23 Shuhei Umezu, Masaru Ohkubo, Yoshiharu Ooide, and Takuya Nojima. 2014. Hairlytop Interface: A Basic Tool for Active Interfacing. In Proceedings of the Adjunct Publication of the 27th Annual ACM Symposium on User Interface Software and Technology (UIST’14 Adjunct). ACM, New York, NY, USA, 95–96. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  25. εϚʔτϔΞͱݺ͹ΕΔ൅ͷໟͷΑ͏ͳϢχοτͰߏ੒͞ΕΔ֦ுੑͷߴ͍Πϯ λʔϑΣʔε ༷ʑͳϓϩτλΠϓΛ࡞੒͠ɺͦͷߏ੒ͷࣗ༝౓ͷߴ͞Λ͍ࣔͯ͠Δ ܗঢ়هԱ߹ۚʢ4."ʣɺۦಈճ࿏ɺޫηϯαʔ͔Βߏ੒͞Εɺैདྷͷ-$%ͳͲ ͷޫσΟεϓϨΠͷ্ʹεϚʔτϔΞΛ഑ஔ͠ɺޫͷڧ͞ΛมԽͤ͞Δ͜ͱͰ σΟεϓϨΠΛ੍ޚ͢Δ͜ͱ͕Մೳ هࡌͳ͠ هࡌͳ͠ Hairlytop interface:

    a basic tool for active interfacing Shuhei Umezu, Masaru Ohkubo, Yoshiharu Ooide, and Takuya Nojima. https://dl.acm.org/doi/10.1145/2658779.2658793 UIST’14 24 Furukawa, M., Uema, Y., Sugimoto, M., and Inami, M. Fur interface with bristling effect induced by vibration. Procs of the Augmented Human, (2010), Article No. 17. ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ
  26. ػցతͳৼಈʹΑͬͯ༗ػతͳໟฒΈΛ࣮ݱͨ͠ॊΒ͔͍ද໘ૉࡐΛ༻͍ͨ৽͠ ͍ϢʔβʔΠϯλʔϑΣʔε ҥ෰ͷ࣋ͭಠಛͷ෩߹͍Λอͪɺ৮ײ΍ࢹ֮తͳಛ௃Λे෼ʹੜ͔͠ͳ͕Βɺ ಉ࣌ʹ͜ͷग़ྗσόΠεΛ΢ΣΞϥϒϧʹ͢Δ͜ͱ͕ՄೳͱͳΔ ඞཁͳͷ͸ɺໟൽͱγϯϓϧͳৼಈϞʔλʔ͚ͩͰ؆୯Ͱ͋Δ ਪఆ࣮ݧͷ݁ՌɺϑΫϩωζϛͷໟൽ͕࠷΋൓Ԡ͕Α͘ɺNTҎ಺Ͱମໟ͕߶ ໟԽ͠ɺൃৼप೾਺͕)[Ͱ͋Δ͜ͱ͕Θ͔ͬͨ Fur Interface with

    Bristling Effect Induced by Vibration Furukawa, M., Uema, Y., Sugimoto, M., and Inami, M. https://dl.acm.org/doi/10.1145/1785455.1785472 AH’10 25 ࠓޙ͸ଞͷૉࡐΛ༻͍ͯɺ͞Βʹ߶ໟޮՌͷϝΧχζϜΛղ໌͍ͯ͘͠ ͲΜͳ΋ͷʁ ઌߦݚڀͱൺ΂ͯͲ͕͍͜͢͝ʁ ٕज़΍ख๏ͷΩϞ͸Ͳ͜ʁ Ͳ͏΍ͬͯ༗ޮͩͱݕূͨ͠ʁ ٞ࿦͸͋Δʁ ࣍ͷಡΉ΂͖࿦จ͸ʁ