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2019 - Collaboration through Gamification

UX Y'all
October 04, 2019

2019 - Collaboration through Gamification

UX Y'all 2019 Session by Jillian Cairco

UX Y'all

October 04, 2019
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  1. © 2018 Cisco and/or its affiliates. All rights reserved. Cisco

    Confidential (Actor portrayals) Product Support Engineering Sales Marketing UX
  2. 15

  3. 15 98% 5 years old 10 years old 15 years

    old Adults (average 31) 30% 12% 2%
  4. Divergent & Convergent > > > > > > Idea

    Idea Idea Fact Fact Fact Judge, criticize, refine, combine, and improve ideas. All of which happens in your conscious thought Generating new possibilities and ideas. This happens subconsciously
  5. “To enter into a game is to enter another kind

    of space where the rules of ordinary life are temporarily suspended and replaced with the rules of the game.”
  6. Everybody is equal Everybody participates The team has a strong

    feeling of co-creation Neutral position facilitator
  7. Open Act 1 Blue sky thinking Brain storming Energy Optimism

    Divergent thinking Explore Close Act 2 Examine Explore Experiment Emergent thinking Act 3 Decisions Actions Next steps Convergent thinking
  8. When should you “gamestorm”? Framing problems Ideation Team-building and alignment

    Vision and strategy Problem-solving Planning Decision making User research
  9. Problem: With more and more people recognizing the value of

    plant life in their home, house plants are in the fight for their lives as their caretakers (our users) often don't have the ability to keep them healthy and thriving. How can we help these well- meaning plant caretakers give their plants the watering cadence they deserve?
  10. Step One: Fill the Box As many ideas as you

    can come up with! Things to consider: What could be in the box? What are some possible names? What are the possible end users or buyers? What are the possible features, functions, or other important defining details? 5 minutes Divergent
  11. Step Two: Make the Box What is it called? Who

    is it for? What is its tagline or slogan? What are its most compelling features and benefits? What imagery would make it stand out to you? 10 minutes Emergent
  12. Step Three: Sell the Box Sell your box to the

    room! 15 minutes Convergent
  13. Conclusion Any patterns of features? Benefits? Any feature you found

    surprising that you didn’t think of that you’d add? Convergent
  14. Gamestorming This book includes more than 80 games to help

    you break down barriers, communicate better, and generate new ideas, insights, and strategies. www.gamestorming.com
  15. Play at Work This book is a fun read that

    explains the why and how games can help us learn, create, and innovate. http://penenberg.com/books/play-at- work-how-games-inspire- breakthrough-thinking/
  16. IDEO method cards These cards show some of the ways

    IDEO keeps people at the center of the design process. https://www.ideo.com/post/method-cards