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超初心者向け!ハコスコ×Unity=簡単VR
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Makoto Ito
July 08, 2016
Technology
1.7k
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超初心者向け!ハコスコ×Unity=簡単VR
Unityインストールから始める、ハコスコを使ったUnityハンズオンセミナーの資料です。
Makoto Ito
July 08, 2016
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Transcript
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ࢼ͠ʹϏϧυͯ͠ΈΔ 64#έʔϒϧͰJ04ʹͭͳ͛Δ
ࢼ͠ʹϏϧυͯ͠ΈΔ సૹ࣌ʹϩοΫղআ͓ͯ͘͠
ϋίείΞϓϦ࣮ɹ ʙॳڃฤʙ
৽نγʔϯͷηοτΞοϓ
ฏΛ࡞Δ
ฏͷ৽نϚςϦΞϧΛ࡞Δ
ฏͷ৽نϚςϦΞϧΛ࡞Δ
4%ϢχςΟͪΌΜొ
4%ϢχςΟͪΌΜઃఆ Ґஔͷมߋͱෆඞཁͳ߲Λఀࢭ
(PPHMF73ͷΧϝϥΛར༻ ݩʑ͋ͬͨΧϝϥෆඞཁͳͷͰফ͢
ࢼ͠ʹϓϨΠͯ͠ΈΔ Ϗϧυ͢Δલʹ&EJUPS্Ͱ֬ೝ
ࢼ͠ʹϏϧυͯ͠ΈΔ Ϗϧυ͢ΔγʔϯΛ4UFQʹมߋ
ࢼ͠ʹϏϧυͯ͠ΈΔ ࣮ػʹసૹ͞ΕΔ 64#Ͱͭͳ͍࣮ͩػʹసૹ͞ΕΔ
$PNQPOFOUͷՃʢํ๏ͦͷϝχϡʔ͔Βʣ ϢχςΟͪΌΜͷࢹઢͷিಥఆ෦ΛՃ ࢹઢ͕$PMMJEFSʹԠͨ͠Βস͏Α͏ʹ͍ͨ͠
$PNQPOFOUͷՃʢํ๏ͦͷ̎εΫϦϓτΛ%%ʣ ࢹઢԠεΫϦϓτΛՃ ࢹઢ͕$PMMJEFSʹԠͨ͠Βস͏Α͏ʹ͍ͨ͠
$PNQPOFOUͷՃʢํ๏ͦͷ"EE$PNQPOFOU͔Βʣ সإʹ͢Δࣗ࡞εΫϦϓτͷܗΛՃ ࢹઢ͕$PMMJEFSʹԠͨ͠Βস͏Α͏ʹ͍ͨ͠
εΫϦϓτͷฤू ৽نՃͨ͠εΫϦϓτΛฤू
εΫϦϓτͷฤू ্هεΫϦϓτΛଧͪࠐΉ using UnityEngine; using System.Collections; using VRStandardAssets.Utils; // VRStandardAssets.Utils໊લۭ͕ؒར༻Ͱ͖ΔΑ͏ʹՃ
public class SmileInteractive : MonoBehaviour { VRInteractiveItem interactiveItem; // SD_unitychan ʹ͋ΔVRInteractiveItemΛ͑ΔΑ͏ʹ Animator anim; // SD_unitychan ͷإΞχϝʔγϣϯΛมߋͰ͖ΔΑ͏ʹ void Awake () // StartͩͱɺOnEnable ʹؒʹ߹Θͳ͍ͷͰɺAwakeͰ { interactiveItem = GetComponent<VRInteractiveItem>(); // ಉ͡ΦϒδΣΫτதͷVRInteractiveItemΛरͬͯ͘Δ anim = GetComponent<Animator> (); // ಉ͡ΦϒδΣΫτதͷAnimatorΛरͬͯ͘Δ } private void OnEnable () // ར༻ՄೳʹͳͬͨࡍʹݺΕΔ { interactiveItem.OnOver += Smile; // ϚεΦʔόʔͨ࣌͠ͷΠϕϯτؔSmile ΛՃ interactiveItem.OnOut += Normal; // Ϛε͕֎Εͨ࣌ͷΠϕϯτؔNormal ΛՃ } private void OnDisable () // ࠷ޙʹݺΕΔ { interactiveItem.OnOver -= Smile; // OnEnable ͰՃͨ͠ͷͷޙ࢝ interactiveItem.OnOut -= Normal; // ಉ্ } private void Smile() // Πϕϯτؔ { anim.CrossFade("smile@sd_hmd", 0); // smileΞχϝʔγϣϯʹมߋ anim.SetLayerWeight (1, 1); } private void Normal() // Πϕϯτؔ { anim.CrossFade("default@sd_hmd", 0); // ௨ৗΞχϝʔγϣϯʹมߋ anim.SetLayerWeight (1, 1); } }
ࢹΛ߹ΘͤΔͱসإΛ֬ೝ εΫϦϓτ͕ͪΌΜͱಈ͍͍ͯΔ͔ͷ֬ೝ
ग़དྷ্͕ΓΛ࣮ػͰ֬ೝ
ϋίείΞϓϦ࣮ ʙνϟϨϯδฤʙ
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w ԼΛ͘ͱεϥΠσΟϯάͱ͔
ΦϦδφϧ73ήʔϜͷ࡞